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2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-07Merge pull request #53235 from Paulb23/script-editor-save-stateRémi Verschelde
2021-10-07Allow breakpoints in closed filesPaulb23
2021-10-07Preserve script editor state through tab closesPaulb23
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-06Allow editing several tiles animations at onceGilles Roudière
2021-10-05Merge pull request #51437 from timothyqiu/selection-box-sepRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Remove ClippedCamera3Dreduz
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04Fixed ScriptTextEditor errors/warnings panel formatting.Eric M
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
Now matches the class names to be consistent between 2D and 3D and with other node types.
2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
Remove editor code in PhysicalBone3D
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.
2021-10-01Allow shortcuts to have any number of bindings. Updated UI as required.Eric M
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #53025 from Paulb23/textfile-uxRémi Verschelde
2021-09-30Merge pull request #52544 from JFonS/lod_fixesJuan Linietsky
Auto LOD fixes and improvements
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Add TextFile support across the editorPaulb23
2021-09-29Merge pull request #52724 from groud/improve_tilemap_physicsRémi Verschelde
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-29Merge pull request #53062 from stebulba/4.0_undo_CloseCurveRémi Verschelde
2021-09-29Merge pull request #53189 from AnilBK/use-class-specific-funcsRémi Verschelde
2021-09-29Merge pull request #53186 from groud/tiles_fixesRémi Verschelde
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-28Various tiles-related fixesGilles Roudière
2021-09-28Merge pull request #53064 from YeldhamDev/template_manager_mirror_iconRémi Verschelde
2021-09-27Auto LOD fixes and improvementsjfons
* Fixed LODs for shadow meshes. * Added a merging step before simplification. This helps with tesselated meshes that were previously left untouched. The angle difference at wich edges ar considered "hard" can be tweaked as an import setting. * LODs will now start with the highest decimation possible and keep doubling (approximately) the number of triangles from there. This makes sure that very low triangle counts are included when possible. * Given more weight to normal preservation. * Modified MeshOptimizer to report distance-based error instead of including attributes in the reported metrics. * Added attribute transference between the original mesh and the various LODs. Right now only normals are taken into account, but it could be expanded to other attributes in the future.
2021-09-26Fix tile size propertykobewi
2021-09-25Make some buttons in editor use the lighter version of the TabMenu iconMichael Alexsander
2021-09-25Add history navigation in the script editor using extra mouse buttonsHugo Locurcio
This feature is enabled by default, but it can be disabled in the editor settings in case it interferes with other uses of the extra buttons (such as push-to-talk in a VoIP program).
2021-09-25Merge pull request #53049 from AnilBK/dont-construct-2Rémi Verschelde
2021-09-25Construct values only when necessary.Anilforextra
2021-09-25TexturePreview Update text when texture is being changedkleonc
2021-09-24Fix GPUParticle3D emission point generationJohn Wigg
`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24Merge pull request #44352 from KoBeWi/ItemList🔥🔥🔥🔥🔥Rémi Verschelde
Add Delete All button to ItemList editor
2021-09-24Add Delete All button to ItemList editorkobewi
2021-09-24Merge pull request #52430 from AnilBK/vector2-replacementsRémi Verschelde
2021-09-23Construct values only when necessary.Anilforextra
2021-09-23Implement animated tilesGilles Roudière
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-22Merge pull request #52808 from AnilBK/simplify-logicRémi Verschelde
2021-09-22Use Rect2's get_end().Anilforextra
2021-09-22Merge pull request #52923 from SirQuartz/paint-toolRémi Verschelde
2021-09-21Fix paint tool duplicate shortcutNicholas Huelin
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.