Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-17 | Set default name if SpriteFrames name is empty | Eldor Zang | |
2023-02-17 | Merge pull request #73195 from timothyqiu/weblate-comments | Rémi Verschelde | |
Improvements and fixes based on Weblate comments | |||
2023-02-16 | Theme Editor: fix leading styleboxes / main styles | rsjtdrjgfuzkfg | |
Recent changes in Godot cause the theme editor to become hidden when editing a child resource. This causes a crash when editing style box resources marked as "main styles" (= leading styleboxes in the code), as they try to reference the currently edited theme. This commit works around the issue by permitting the Theme Editor to keep a reference to the most recently edited Theme. Furthermore, it adds an assertion to avoid a similar crash in the future. Long-term, the workaround should probably be removed when the theme editor is fixed to remain visible while editing child resources, but I'd keep the assertion. | |||
2023-02-16 | Merge pull request #73375 from KoBeWi/save_us_all_from_crash | Rémi Verschelde | |
Fix Save All trying to save empty scene paths | |||
2023-02-15 | Fix Save All trying to save empty scene paths | kobewi | |
2023-02-15 | Add missing i18n in tiles editor | Haoyu Qiu | |
2023-02-14 | Merge pull request #68558 from dzil123/remove_duplicate_wireframe | Rémi Verschelde | |
Node3DEditorViewport - Remove duplicate wireframe check and cleanup | |||
2023-02-14 | Merge pull request #73259 from KoBeWi/spaghetti_map | Rémi Verschelde | |
Fix some TileMap errors and crashes | |||
2023-02-14 | Merge pull request #72259 from Paulb23/json-editing | Rémi Verschelde | |
Support editing JSON in ScriptEditor | |||
2023-02-14 | Fix some TileMap errors and crashes | kobewi | |
2023-02-13 | Merge pull request #61411 from snailrhymer/tilemap-editor-scattering | Rémi Verschelde | |
Fix random placement behaviour in new TileMap Editor | |||
2023-02-13 | Improvements and fixes based on Weblate comments | Haoyu Qiu | |
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted". * Spell out "Animation" instead of using "Anim.". * Treat "Max" as regular word instead of writing "Max.". * Use generic "Set %s" for action name instead of a dedicated "Set target_position". * Add translator comment for: * "Inclusive" and "Self" in the profiler. * Places where it needs the context about being an editor progress label. * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation. * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal". * Fix wrong undo action name for renaming an input action. * Fix missing end quote in a shader error message. * In class reference: * Fix duplicated "if" in the description of `signf()`. * Fix mismatched example output in `String.operator %()`. * Fix typo in the description of `Decal.texture_emission`. * Unify description of `String.match()` and `StringName.match()`. | |||
2023-02-12 | Rework code editor multiline operations | aXu-AP | |
Fix bugs if 2 selections were on same line. Fix bugs when selection ended at new line. Make carets stay in place after operation and on undo. Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints. | |||
2023-02-12 | Round 2: Fix mesh library remove selected item menu option | MmAaXx500 | |
Previous pr: #46435 Fixes: #45969 | |||
2023-02-11 | Fix mesh library remove selected item menu option | Haz | |
Fixes #45969. | |||
2023-02-11 | Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins | Rémi Verschelde | |
Avoid cleaning up editor plugins when property list changes | |||
2023-02-11 | Merge pull request #73092 from TokageItLab/ray-is-what | Rémi Verschelde | |
Remove WARNING "ray: index" for debug from SkeletonEditor | |||
2023-02-11 | Avoid cleaning up editor plugins when property list changes | Yuri Sizov | |
Also removes a usability hack from the Theme editor, as it doesn't work anymore, and it confuses the Inspector. | |||
2023-02-11 | Remove WARNING "ray: index" for debug from SkeletonEditor | Silc Renew | |
2023-02-11 | Fix code editor's ColorPicker issue | heppocogne | |
ColorPicker now supports color constants. Modify code comments. | |||
2023-02-10 | Fix random placement behaviour in new TileMap Editor | SnailRhymer | |
Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful. | |||
2023-02-10 | Merge pull request #73007 from KoBeWi/typos_be_like | Rémi Verschelde | |
Fix error spam when deselecting TileMap | |||
2023-02-10 | Merge pull request #73034 from groud/fix_tilemap_pattern | Rémi Verschelde | |
Fix TileMap patterns creation | |||
2023-02-10 | Fix TileMap patterns creation | Gilles Roudière | |
2023-02-10 | Fix error spam when deselecting TileMap | kobewi | |
2023-02-09 | Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp | Rémi Verschelde | |
Fix internal editor not updating when using external editor via LSP | |||
2023-02-09 | Improve some editor strings for localization | Haoyu Qiu | |
2023-02-06 | Fix ghost SpriteFramesEditor cause crash | Silc Renew | |
2023-02-04 | Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x | Rémi Verschelde | |
Fix NavigationMesh baking AABB Editor handling and visuals | |||
2023-02-04 | Fix scaled_orthogonal() & subgizmo global scaling | Silc Renew | |
2023-02-03 | Prevent preview error for the instance parameter in visual shader | Yuri Rubinsky | |
2023-02-03 | Fix NavigationMesh baking AABB Editor handling and visuals | smix8 | |
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor. | |||
2023-02-02 | Merge pull request #72509 from TokageItLab/seekcon | Rémi Verschelde | |
Consistent with NodeTimeSeek parameters OtherNodes | |||
2023-02-01 | Remove meaningless `rename_parameter` in AnimationTree | Silc Renew | |
2023-02-01 | Consistent with NodeTimeSeek parameters OtherNodes | Silc Renew | |
2023-02-01 | Merge pull request #71479 from raulsntos/virtual-return-type | Rémi Verschelde | |
Use enum instead of int in virtual methods return type | |||
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | |
2023-01-31 | Use `PropertyUsageFlags` enum in parse_property | Raul Santos | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-31 | Merge pull request #72396 from TokageItLab/bs1dconsist | Rémi Verschelde | |
Consistent with NodeBlendSpace1D option NodeBlendSpace2D | |||
2023-01-31 | Fix switching method in SpriteFramesEditor | Silc Renew | |
2023-01-31 | Merge pull request #71499 from dalexeev/improve-sprite-frame-editor | Rémi Verschelde | |
Few improvements for SpriteFrames Editor | |||
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Few improvements for SpriteFrames Editor | Danil Alexeev | |
2023-01-31 | Consistent with NodeBlendSpace1D option NodeBlendSpace2D | Silc Renew | |
Co-authored-by: Skrapion <rick@firefang.com> | |||
2023-01-30 | Merge pull request #72362 from TokageItLab/fix-scale-gizmo | Rémi Verschelde | |
Fix scale tool with view plane is weird in 3D | |||
2023-01-30 | Fix scale tool with view plane is weird in 3D | Silc Renew | |
2023-01-30 | Tweak the name for duplicated animations in the editor | Silc Renew | |