Age | Commit message (Collapse) | Author |
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ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport
Rename Patch9Rect into NinePatchRect on "Drag & Drop Asset to 2D Viewport" Feature
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NinePatchRect on "drag & drop asset to 2D viewport" feature.
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Removed most of the custom colors from the interface.
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Implements set_margins_preset(...)
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Bucket fill will now incrementally process the queue on preview mode
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
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set_anchors_and_margins_preset(PRESET_WIDE)
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Improved a lot of icons, and some style fixes
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Visual tweaks.
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Spatial scrolling update + better default inertia values
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Box selection for MeshInstances and subscene nodes.
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Updated icons
Updated some color
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
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Drag and drop for meshes directly.
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Fixed a lot of HiDPI metrics.
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oribit...
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objects in canvas editor.
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snapping.
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they were rotated).
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neglibile performance loss)
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swapped up down shortcut for freelook (to fit unreal)
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