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AgeCommit message (Collapse)Author
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-05Merge pull request #47636 from qarmin/inputRémi Verschelde
Fix crashes in *_input functions
2021-04-05Merge pull request #47632 from Calinou/asset-search-autofocusRémi Verschelde
Automatically focus the Search field when displaying asset library
2021-04-05Merge pull request #47408 from megalobyte/remove-float-recastRémi Verschelde
Use double when setting the default step size
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-04-05Automatically focus the Search field when displaying asset libraryHugo Locurcio
- Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search".
2021-04-04Merge pull request #47624 from Chaosus/vs_fix_context_menu_separatorRémi Verschelde
Fix few bugs in the context menu for Comment node in visual shaders
2021-04-04Fix separator duplication in visual shader context menuYuri Roubinsky
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky
2021-04-04Merge pull request #46273 from Chaosus/vs_commentRémi Verschelde
Added Comment node to Visual Shaders
2021-04-04Fix typo in visual shader context menuYuri Roubinsky
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-03-31Use double when setting the default step sizemegalobyte
Casting it as a float was causing issues with the progress bar
2021-03-31Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Fixes editor crash on closing
2021-03-31Fixes editor crash on closingAndreaCatania
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-24Fixes ctrl-click function line centeringKyle
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used.
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-21Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-divisionRémi Verschelde
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21Tweak the 3D editor grid default to not go below subdivisions of 1 meterHugo Locurcio
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D.
2021-03-20Merge pull request #46740 from KoBeWi/🎵🎵🎵Rémi Verschelde
Fix audio player not resetting after wav finishes
2021-03-20Fix audio player not resetting after wav finisheskobewi
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-19Fixes TileMap editor copy bug.andybarcia
2021-03-16Fix AnimationTree editor crash when renaming nodeHaoyu Qiu
2021-03-15Reset ruler tool when switching tools with shortcutsDominik 'dreamsComeTrue' Jasiński
Fixes: #37056
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-13Fix Asset Library URL not updating after been changed in editor settingsjmb462
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977
2021-03-13Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifierRémi Verschelde
Fix hardcoded Maya style navigation pan key modifier (Fix #46973)
2021-03-13Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpiRémi Verschelde
Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13Fix hardcoded Maya style navigation pan key modifierjmb462
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973
2021-03-12Update viewport after Polygon2D deselectedmujpao
2021-03-12Scale zoom values in the SpriteFrames editor for hiDPI displaysHugo Locurcio
This closes #46836.
2021-03-09Merge pull request #46759 from qarmin/crashes_othersRémi Verschelde
Fix crashes when manipulating nodes in editor
2021-03-08Merge pull request #46771 from socket220/masterRémi Verschelde
pop-up usability enhancement for support-level button
2021-03-07mod: pop-up usability enhancement for support buttongatalskii
Now after choosing support level pop-up doesn't hide after each click
2021-03-07Make the pagination buttons wider in the asset library browserHugo Locurcio
This makes the page number buttons easier to click.
2021-03-07Fix crashes when manipulating nodes in editorRafał Mikrut
2021-03-06Merge pull request #46641 from KoBeWi/unsaved_foreverRémi Verschelde
Don't save unchanged script upon closing
2021-03-06Don't save unchanged script upon closingkobewi
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-03-01Merge pull request #46544 from Chaosus/tilemap_signal_fixRémi Verschelde
Check before connecting `TileMapEditor::settings_changed`
2021-03-01Check before connecting `TileMapEditor::settings_changed`Yuri Roubinsky
2021-02-28Fix gizmo namesAndy Maloney
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Allow to create a node at specific positionTomasz Chabora