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2020-10-24Refactored 2D shader and lighting systemreduz
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
2020-10-24Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvementsRémi Verschelde
Minor improvements to the Polygon 2D UV editor
2020-10-22fix(editor): Create new icon for TileMap RectangleEric Tuvesson
ref: #42972
2020-10-19Merge pull request #42904 from Xrayez/rects-rename-fixupRémi Verschelde
Fixup `ColorRect` and `TextureRect` renames
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
Add a debanding property to Viewport
2020-10-19Fixup `ColorRect` and `TextureRect` renamesAndrii Doroshenko (Xrayez)
2020-10-19Merge pull request #42558 from Chaosus/vs_curveRémi Verschelde
Added visual shader node to easy gather data from a CurveTexture
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-10-17node_3d_editor_plugin.h: Update header guardYetizone
2020-10-15Fix visual shader node expression undo/redo for set_size and expressionYuri Roubinsky
2020-10-15Fix copy/paste/duplicate for particle mode in visual shadersYuri Roubinsky
2020-10-15Refactor delete nodes functions in visual shader editorYuri Roubinsky
2020-10-13Merge pull request #42489 from auderer/tilemapeditor-refocusRémi Verschelde
Reset TileMapEditor painting state on application refocus
2020-10-10Merge pull request #42692 from Chaosus/vs_add_metallicYuri Roubinsky
Adds Metallic to spatial light input of visual shaders
2020-10-10Adds Metallic to spatial light input of visual shadersYuri Roubinsky
2020-10-10Merge pull request #42568 from DavidSichma/fix-aabb-updateRémi Verschelde
Make AABB change trigger bounding box update
2020-10-09Implement GPU Particle Collisionsreduz
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
2020-10-09Adds pan gesture to StateMachine editorHaoyu Qiu
2020-10-05aabb change updates bounding boxDavid Sichma
spatial editor will now update the bounding box if aabb or transform changes
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02initialize refocus_over_tile to falseMichael Auderer
Co-authored-by: Tomek <kobewi4e@gmail.com>
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
Renamed toplevel to be top_level
2020-10-02Reset TileMapEditor painting on application refocusMichael Auderer
Treats application unfocus as a mouse release for TOOL_PAINTING, by finishing the undo state and resetting the tool. Also sets a flag to prevent extra lines from being drawn when the application is refocused. fixes #42398, fixes #24970
2020-10-01Merge pull request #42467 from Chaosus/vs_fix_bugYuri Roubinsky
Updates size of float constant in visual shader if empty is selected
2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Merge pull request #40473 from rcorre/gizmo-docRémi Verschelde
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01Merge pull request #42458 from groud/fix_cursor_rotationRémi Verschelde
Fix scale cursor rotation and handle diagonal ones
2020-10-01Fix scale cursor rotation and handle diagonal onesGilles Roudière
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-09-29Make the pressed autokey icon red to emphasize its "recording" statusHugo Locurcio
2020-09-29Merge pull request #42407 from Chaosus/vs_drag_and_dropYuri Roubinsky
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky
2020-09-29Automatically start searching in the asset library when entering textHugo Locurcio
Entering text will now start searching automatically after 0.25 seconds have passed (debounce delay). This removes the need for a separate Search button.
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-28Merge pull request #42094 from JFonS/rotation_gizmo_improvementsRémi Verschelde
Improve rotation gizmo
2020-09-27Merge pull request #42373 from groud/draw_selection_lastRémi Verschelde
Draw selected item on top of everything else
2020-09-27Draw selected item on top of everything elseGilles Roudière
2020-09-27Fix error when dragging anchors with parent's size == 0Gilles Roudière
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-23Merge pull request #42150 from DashCell/resize_tile_shape_fixedRémi Verschelde
Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-17Fixes the resize of tile shapes when a vertex is outside of the tilesheet. ↵Dashcell
Fix #34970
2020-09-15Improve rotation gizmoJFonS
Hide the back sides of the rotation gizmo circles and add a white outline for better visualization of the rotation "sphere".
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
To prevent possible conflicts with C# and other languages.
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
Fix "Create Trimesh Collision Sibling" transform
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky