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AgeCommit message (Collapse)Author
2020-12-26Color 3D editor frame time labels depending on the performance levelHugo Locurcio
This provides easier visual grepping for each value (CPU time, GPU time, FPS).
2020-12-25Makes strings translatable on right-click menu in visual shaderYuri Roubinsky
2020-12-23Merge pull request #44605 from madmiraal/rename-control-marginRémi Verschelde
Rename Control margin to offset
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-23Merge pull request #44487 from bruvzg/ctl_fixes_2Rémi Verschelde
[CTL] Fix RTL scrolling and tabs selection.
2020-12-22Fix filename disambiguation on scripts in certain occasionsMichael Alexsander
2020-12-21Use integer text position in scroll container, TextEdit and canvas editor, ↵bruvzg
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-20Disable "Commit" button in VCS plugin if there's no commit messageMichael Alexsander
2020-12-20Add animation reset track featurePedro J. Estébanez
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19Merge pull request #44528 from Janglee123/no-commit-msg-pre-fillRémi Verschelde
Removed default commit message
2020-12-20Removed default commit messagejanglee
2020-12-19Increase the default Camera Zfar to 4000Hugo Locurcio
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults.
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Implement automatic LOD (Level of Detail)reduz
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
2020-12-16Changed the rotation gizmo handle to use the active axis colorMarcus Brummer
2020-12-15Merge pull request #36530 from KoBeWi/text_with_backdropRémi Verschelde
Add outline to ruler tool
2020-12-15Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacityRémi Verschelde
Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-14Increase the default 3D manipulator gizmo opacity for better visibilityHugo Locurcio
- Brighten gizmos when highlighted to make the difference between a non-highlighted and a highlighted gizmo more visible. - Tweak the manipulator gizmo size property hint.
2020-12-14Add outline to ruler toolTomasz Chabora
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-10Merge pull request #44248 from Nickswoboda/fix-dragging-0-itemsRémi Verschelde
Fix scene being modified when arrows are pressed with no node selected
2020-12-10Merge pull request #44234 from jeffuntildeath/masterRémi Verschelde
fix for snap to floor editor crash bug
2020-12-09Fix scene being modified when arrows are pressed with no node selectedNick Swoboda
2020-12-09fix for snap to floor editor crash bugjeffuntildeath
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor crash when a child collisionshape has invalid shape object
2020-12-09Asset Library: Scroll up the ScrollContainer after page loadMarcus Brummer
2020-12-09Merge pull request #44218 from aaronfranke/grid-inst-errRémi Verschelde
Fix trying to set grid visibility on an invalid instance
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
Cleanup unused engine code
2020-12-09Fix trying to set grid visibility on an invalid instanceAaron Franke
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Static analyzer fixes:bruvzg
Removes unused code in OS. Fixes return types. Fixes few typos.
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
Initialize class/struct variables with default values in platform/ and editor/
2020-12-05Remove connect *_compat methodsAaron Franke
2020-12-05Change minimum snap step of Tile Set to 1Nick Swoboda
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
Rename CubeMesh to BoxMesh
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke
2020-12-03Merge pull request #43896 from RandomShaper/fix_rel_probe_visRémi Verschelde
Put misc. 3D tool visible instances on their own layer
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-12-02Merge pull request #41095 from ThakeeNathees/GDScript-DocumentationRémi Verschelde
GDScript(2.0) Documentation generation system
2020-12-02Merge pull request #39743 from aaronfranke/limit-zoomRémi Verschelde
Limit the editor zoom and freelook speed based on camera settings
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-01Limit the zoom and freelook speed based on camera settingsAaron Franke
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
Fixed few bugs in visual shader expressions
2020-12-01Fixed crash in visual shader on changing input when preview is visible Yuri Roubinsky
2020-11-30Merge pull request #42825 from Chaosus/fix_grid_hotkeyRémi Verschelde
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-29Documentation generation for GDScriptThakee Nathees
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed
2020-11-29Fixed several visual shader inputsYuri Roubinsky
Fixed several inputs in visual shaders