Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-26 | Color 3D editor frame time labels depending on the performance level | Hugo Locurcio | |
This provides easier visual grepping for each value (CPU time, GPU time, FPS). | |||
2020-12-25 | Makes strings translatable on right-click menu in visual shader | Yuri Roubinsky | |
2020-12-23 | Merge pull request #44605 from madmiraal/rename-control-margin | Rémi Verschelde | |
Rename Control margin to offset | |||
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-23 | Merge pull request #44487 from bruvzg/ctl_fixes_2 | Rémi Verschelde | |
[CTL] Fix RTL scrolling and tabs selection. | |||
2020-12-22 | Fix filename disambiguation on scripts in certain occasions | Michael Alexsander | |
2020-12-21 | Use integer text position in scroll container, TextEdit and canvas editor, ↵ | bruvzg | |
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering. | |||
2020-12-20 | Disable "Commit" button in VCS plugin if there's no commit message | Michael Alexsander | |
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill | Rémi Verschelde | |
Removed default commit message | |||
2020-12-20 | Removed default commit message | janglee | |
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz | |
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken | |||
2020-12-16 | Changed the rotation gizmo handle to use the active axis color | Marcus Brummer | |
2020-12-15 | Merge pull request #36530 from KoBeWi/text_with_backdrop | Rémi Verschelde | |
Add outline to ruler tool | |||
2020-12-15 | Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity | Rémi Verschelde | |
Increase the default 3D manipulator gizmo opacity for better visibility | |||
2020-12-14 | Increase the default 3D manipulator gizmo opacity for better visibility | Hugo Locurcio | |
- Brighten gizmos when highlighted to make the difference between a non-highlighted and a highlighted gizmo more visible. - Tweak the manipulator gizmo size property hint. | |||
2020-12-14 | Add outline to ruler tool | Tomasz Chabora | |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-10 | Merge pull request #44248 from Nickswoboda/fix-dragging-0-items | Rémi Verschelde | |
Fix scene being modified when arrows are pressed with no node selected | |||
2020-12-10 | Merge pull request #44234 from jeffuntildeath/master | Rémi Verschelde | |
fix for snap to floor editor crash bug | |||
2020-12-09 | Fix scene being modified when arrows are pressed with no node selected | Nick Swoboda | |
2020-12-09 | fix for snap to floor editor crash bug | jeffuntildeath | |
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor crash when a child collisionshape has invalid shape object | |||
2020-12-09 | Asset Library: Scroll up the ScrollContainer after page load | Marcus Brummer | |
2020-12-09 | Merge pull request #44218 from aaronfranke/grid-inst-err | Rémi Verschelde | |
Fix trying to set grid visibility on an invalid instance | |||
2020-12-09 | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | |
Cleanup unused engine code | |||
2020-12-09 | Fix trying to set grid visibility on an invalid instance | Aaron Franke | |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-08 | Merge pull request #43742 from qarmin/editor_modules_default_values | Rémi Verschelde | |
Initialize class/struct variables with default values in platform/ and editor/ | |||
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Change minimum snap step of Tile Set to 1 | Nick Swoboda | |
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-04 | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" | Aaron Franke | |
2020-12-03 | Merge pull request #43896 from RandomShaper/fix_rel_probe_vis | Rémi Verschelde | |
Put misc. 3D tool visible instances on their own layer | |||
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-12-02 | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | |
GDScript(2.0) Documentation generation system | |||
2020-12-02 | Merge pull request #39743 from aaronfranke/limit-zoom | Rémi Verschelde | |
Limit the editor zoom and freelook speed based on camera settings | |||
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | |
2020-12-01 | Limit the zoom and freelook speed based on camera settings | Aaron Franke | |
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | |
2020-12-01 | Fix few bugs in visual shader expressions | Yuri Roubinsky | |
Fixed few bugs in visual shader expressions | |||
2020-12-01 | Fixed crash in visual shader on changing input when preview is visible | Yuri Roubinsky | |
2020-11-30 | Merge pull request #42825 from Chaosus/fix_grid_hotkey | Rémi Verschelde | |
Changes 'always show grid' hotkey to prevent conflict with 'pan mode' | |||
2020-11-29 | Documentation generation for GDScript | Thakee Nathees | |
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed | |||
2020-11-29 | Fixed several visual shader inputs | Yuri Roubinsky | |
Fixed several inputs in visual shaders |