Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-10 | Discern between virtual and abstract class bindings | reduz | |
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | |||
2022-03-10 | Merge pull request #58969 from timothyqiu/ani-editor-theme | Rémi Verschelde | |
Fix some Animation panel icons not updating after theme change | |||
2022-03-10 | Fix some Animation panel icons not updating after theme change | Haoyu Qiu | |
2022-03-10 | Fix TextureRegion editor grid color for light themes | Haoyu Qiu | |
2022-03-09 | Merge pull request #58907 from novaplusplus/gutter_spam_fix | Rémi Verschelde | |
2022-03-09 | Merge pull request #58865 from timothyqiu/more-i18n | Rémi Verschelde | |
Add missing i18n to various strings | |||
2022-03-08 | Add check to prevent "p_gutter = -1" error spam | nova++ | |
2022-03-08 | Add `_get_func_code/_is_available` virtual functions to custom nodes | Yuri Roubinsky | |
2022-03-08 | Merge pull request #58896 from timothyqiu/locks-n-groups | Rémi Verschelde | |
2022-03-08 | Don't show Lock & Group buttons for nodes hidden by CanvasLayer | Haoyu Qiu | |
2022-03-08 | fix deselect behavior for Skeleton gizmo | Silc 'Tokage' Renew | |
2022-03-08 | Avoid gizmo crashes in cases where the points are null. | K. S. Ernest (iFire) Lee | |
fix for pose editor | |||
2022-03-07 | Add missing i18n to various strings | Haoyu Qiu | |
2022-03-07 | Merge pull request #58854 from Chaosus/vs_varying_fix | Yuri Roubinsky | |
2022-03-07 | Merge pull request #58847 from KoBeWi/editor_settings_mess | Rémi Verschelde | |
2022-03-07 | Fix _update_varyings call in visual shader | Yuri Roubinsky | |
2022-03-07 | Merge pull request #58750 from Chaosus/vs_varyings | Rémi Verschelde | |
Add varying support to visual shaders | |||
2022-03-07 | Merge pull request #58719 from Chaosus/vs_builtins | Rémi Verschelde | |
Adds few more input/output built-ins to visual shader | |||
2022-03-06 | Remove duplicate editor settings definitions | kobewi | |
2022-03-06 | Merge pull request #58800 from rcorre/blender-nav | Rémi Verschelde | |
Disable blender-style transforms in freelook. | |||
2022-03-06 | Remove set_as_minsize() | kobewi | |
2022-03-06 | Merge pull request #58788 from reduz/rename-streamtexture | Rémi Verschelde | |
Rename StreamTexture* to CompressedTexture* | |||
2022-03-05 | Various code and documentation improvements | kobewi | |
2022-03-05 | Disable blender-style tranforms in freelook. | Ryan Roden-Corrent | |
It's common to bind instant_scale to s, which conflicts with WASD bindings in freelook mode. Fixes #58502. | |||
2022-03-05 | Rename StreamTexture* to CompressedTexture* | reduz | |
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files. | |||
2022-03-05 | Fix animation resource name after duplication | Haoyu Qiu | |
2022-03-05 | Make name of editor file dialog filters translatable | Haoyu Qiu | |
2022-03-04 | Merge pull request #58770 from YeldhamDev/some_crumbles_left | Rémi Verschelde | |
Replace some bits of code left to work with the new `TabContainer` | |||
2022-03-04 | Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color | Rémi Verschelde | |
Make EditorSpinSlider label color a theme property | |||
2022-03-04 | Replace some bits of code left to work with the new `TabContainer` | Michael Alexsander | |
2022-03-04 | Make EditorSpinSlider label color a theme property | FireForge | |
2022-03-04 | Add varying support to visual shaders | Yuri Roubinsky | |
2022-03-04 | Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain | Rémi Verschelde | |
2022-03-04 | Add node icons to the Sprite2D menu | FireForge | |
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-03-03 | Adds few more input/output built-ins to visual shader | Yuri Roubinsky | |
2022-03-02 | Added property hint to id property in tile set atlas source editor | Igor Kordiukiewicz | |
2022-03-01 | Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash | Rémi Verschelde | |
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash | |||
2022-03-01 | Fix scripts not saving when closing | kobewi | |
2022-02-28 | Fixes camera preview toggle in additional editor viewports not disappearing ↵ | Igor Kordiukiewicz | |
corectly causing a crash | |||
2022-02-27 | Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader | Yuri Roubinsky | |
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-24 | Fix source picking with sort | kobewi | |
2022-02-23 | Utilize mouse position when zooming with shortcuts in 2D editor | Haoyu Qiu | |
2022-02-22 | Fix GIProbe gizmo out of bounds crash | lawnjelly | |
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message. This PR removes the Vector2s as they were unused. | |||
2022-02-21 | Merge pull request #58315 from KoBeWi/fixibility | Rémi Verschelde | |
2022-02-20 | Fix 2D instance drop position | kobewi | |
2022-02-19 | Fix CanvasItem visibility propagation | kobewi | |
2022-02-19 | Fix vertical icons in container sizing | Markus Sauermann | |
2022-02-18 | Fixed issues with shortcut checking in 3d node editor | Eric M | |
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated. |