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2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-03-10Merge pull request #58969 from timothyqiu/ani-editor-themeRémi Verschelde
Fix some Animation panel icons not updating after theme change
2022-03-10Fix some Animation panel icons not updating after theme changeHaoyu Qiu
2022-03-10Fix TextureRegion editor grid color for light themesHaoyu Qiu
2022-03-09Merge pull request #58907 from novaplusplus/gutter_spam_fixRémi Verschelde
2022-03-09Merge pull request #58865 from timothyqiu/more-i18nRémi Verschelde
Add missing i18n to various strings
2022-03-08Add check to prevent "p_gutter = -1" error spamnova++
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-08Merge pull request #58896 from timothyqiu/locks-n-groupsRémi Verschelde
2022-03-08Don't show Lock & Group buttons for nodes hidden by CanvasLayerHaoyu Qiu
2022-03-08fix deselect behavior for Skeleton gizmoSilc 'Tokage' Renew
2022-03-08Avoid gizmo crashes in cases where the points are null.K. S. Ernest (iFire) Lee
fix for pose editor
2022-03-07Add missing i18n to various stringsHaoyu Qiu
2022-03-07Merge pull request #58854 from Chaosus/vs_varying_fixYuri Roubinsky
2022-03-07Merge pull request #58847 from KoBeWi/editor_settings_messRémi Verschelde
2022-03-07Fix _update_varyings call in visual shaderYuri Roubinsky
2022-03-07Merge pull request #58750 from Chaosus/vs_varyingsRémi Verschelde
Add varying support to visual shaders
2022-03-07Merge pull request #58719 from Chaosus/vs_builtinsRémi Verschelde
Adds few more input/output built-ins to visual shader
2022-03-06Remove duplicate editor settings definitionskobewi
2022-03-06Merge pull request #58800 from rcorre/blender-navRémi Verschelde
Disable blender-style transforms in freelook.
2022-03-06Remove set_as_minsize()kobewi
2022-03-06Merge pull request #58788 from reduz/rename-streamtextureRémi Verschelde
Rename StreamTexture* to CompressedTexture*
2022-03-05Various code and documentation improvementskobewi
2022-03-05Disable blender-style tranforms in freelook.Ryan Roden-Corrent
It's common to bind instant_scale to s, which conflicts with WASD bindings in freelook mode. Fixes #58502.
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05Fix animation resource name after duplicationHaoyu Qiu
2022-03-05Make name of editor file dialog filters translatableHaoyu Qiu
2022-03-04Merge pull request #58770 from YeldhamDev/some_crumbles_leftRémi Verschelde
Replace some bits of code left to work with the new `TabContainer`
2022-03-04Merge pull request #58727 from fire-forge/EditorSpinSlider_label_colorRémi Verschelde
Make EditorSpinSlider label color a theme property
2022-03-04Replace some bits of code left to work with the new `TabContainer`Michael Alexsander
2022-03-04Make EditorSpinSlider label color a theme propertyFireForge
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-03-04Merge pull request #58687 from YeldhamDev/the_beast_has_been_slainRémi Verschelde
2022-03-04Add node icons to the Sprite2D menuFireForge
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-03-03Adds few more input/output built-ins to visual shaderYuri Roubinsky
2022-03-02Added property hint to id property in tile set atlas source editorIgor Kordiukiewicz
2022-03-01Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crashRémi Verschelde
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01Fix scripts not saving when closingkobewi
2022-02-28Fixes camera preview toggle in additional editor viewports not disappearing ↵Igor Kordiukiewicz
corectly causing a crash
2022-02-27Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shaderYuri Roubinsky
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-24Fix source picking with sortkobewi
2022-02-23Utilize mouse position when zooming with shortcuts in 2D editorHaoyu Qiu
2022-02-22Fix GIProbe gizmo out of bounds crashlawnjelly
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message. This PR removes the Vector2s as they were unused.
2022-02-21Merge pull request #58315 from KoBeWi/fixibilityRémi Verschelde
2022-02-20Fix 2D instance drop positionkobewi
2022-02-19Fix CanvasItem visibility propagationkobewi
2022-02-19Fix vertical icons in container sizingMarkus Sauermann
2022-02-18Fixed issues with shortcut checking in 3d node editorEric M
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.