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2018-04-18Merge pull request #18168 from Chaosus/fixcrashRémi Verschelde
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus
2018-04-13Merge pull request #18156 from RandomShaper/fix-messed-prRémi Verschelde
Revert "Unify http- and percent- encode/decode"
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
2018-04-08Merge pull request #16571 from Zylann/find_in_filesJuan Linietsky
Added find & replace in files
2018-04-08Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-07Merge pull request #17583 from RandomShaper/enhance-uri-utilsJuan Linietsky
Enhance uri utils
2018-04-07Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky
Radio buttons in menus
2018-04-07Merge pull request #17809 from RandomShaper/menu-item-on-releaseJuan Linietsky
Improve popup menus usability
2018-04-07Improve popup menus usabilityPedro J. Estébanez
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-04Update transform buttons in tile editor while using T, A, S shortcuts (fixes ↵Alexander Alekseev
#17962)
2018-04-04Merge pull request #17863 from covariantlabs/add-move-selected-tilesRémi Verschelde
Add functionality to move selected tiles in tile map editor
2018-04-04Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighterRémi Verschelde
Abstracted the syntax highlighter from text edit.
2018-04-04Add functionality to move selected tiles in tile map editorMartin Rieke
This change adds a new entry "Move Selection" to the "Tile Map" menu in the tile map editor. It allows the user to easily move as set of selected tiles.
2018-04-03Displays node icon on hoverGilles Roudiere
2018-04-03Merge pull request #17832 from YeldhamDev/popups_size_fixRémi Verschelde
Fixed some popups not shrinking their size back when losing items
2018-04-03Merge pull request #17865 from delftswa2018/enumLookupFixRémi Verschelde
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03Display nodes without rect's positionGilles Roudiere
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-04-03Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang
2018-04-03Fixes issues with selectable children and locksGilles Roudiere
2018-04-03Merge pull request #17935 from Rubonnek/remove-unneeded-sortRémi Verschelde
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-02Removed unneeded sort from SpriteFramesEditor pluginWilson E. Alvarez
2018-04-02Abstracted the syntax highlighter from text editPaulb23
2018-04-01Mesh: fix crash when creating mesh outline from QuadMeshPoommetee Ketson
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size.
2018-03-28Fixed some popups not shrinking their size back when losing items.Michael Alexsander Silva Dias
2018-03-28Merge pull request #17785 from Rubonnek/simplify-canvas-item-logicGilles Roudiere
Simplify CanvasItemEditor anchor drag logic
2018-03-28Enable snapping in 2D when control key pressedChaosus
2018-03-27Use radio-button-like menu entries where applicablePedro J. Estébanez
2018-03-27Support radio-button entries in ItemListPluginPedro J. Estébanez
2018-03-27Add radio-button-looking entries to PopupMenuPedro J. Estébanez
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually. `is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button. Keeping check in the name adds an additional clue about these facts. Closes #13055.
2018-03-27Unify http- and percent- encode/decodePedro J. Estébanez
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative). This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-26Simplify CanvasItemEditor anchor drag logicWilson E. Alvarez
2018-03-23Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23Merge pull request #17505 from ArkDShiggy/invert_y-axisRémi Verschelde
add option to invert y-axis
2018-03-20add option to invert y-axisJulien CATINEAU
2018-03-17Fixes scrollbars in Canvas Item EditorGilles Roudiere
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #16978 from Noshyaar/tmscRémi Verschelde
Add icon to TileMapEditor popupmenu
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-13Merge pull request #17104 from Faless/assetlib_more_threadsRémi Verschelde
More threading in AssetLib
2018-03-13Merge pull request #17116 from poke1024/fix16734Rémi Verschelde
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13Merge pull request #17154 from Hinsbart/fix_text_editor_settingsRémi Verschelde
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13Merge pull request #17166 from Noshyaar/tilemap2Rémi Verschelde
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13Merge pull request #17172 from StateOff/add_show_axis_optionsRémi Verschelde
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13Merge pull request #17184 from Noshyaar/tilemap3xRémi Verschelde
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13Merge pull request #17381 from poke1024/fix-anim-scrubRémi Verschelde
AnimationPlayer: fix scrubbing after play backwards
2018-03-12ScriptTextEditor: fix capitalize offsetPoommetee Ketson
2018-03-09AnimationPlayer: fix scrubbing after play backwardsBernhard Liebl