Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-18 | Merge pull request #18168 from Chaosus/fixcrash | Rémi Verschelde | |
Fix possible crash when clicking on Skeleton2D or Sprite editor options | |||
2018-04-18 | Fix possible crash when clicking on Skeleton2D or Sprite editor options | Chaosus | |
2018-04-13 | Merge pull request #18156 from RandomShaper/fix-messed-pr | Rémi Verschelde | |
Revert "Unify http- and percent- encode/decode" | |||
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | |||
2018-04-12 | Revert "Unify http- and percent- encode/decode" | Pedro J. Estébanez | |
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f. | |||
2018-04-08 | Merge pull request #16571 from Zylann/find_in_files | Juan Linietsky | |
Added find & replace in files | |||
2018-04-08 | Merge pull request #17443 from Noshyaar/tilesetcrash | Juan Linietsky | |
Fix converting to tileset crashes Godot if existing file is not tileset | |||
2018-04-07 | Merge pull request #17583 from RandomShaper/enhance-uri-utils | Juan Linietsky | |
Enhance uri utils | |||
2018-04-07 | Merge pull request #17730 from RandomShaper/radio-buttons-in-menus | Juan Linietsky | |
Radio buttons in menus | |||
2018-04-07 | Merge pull request #17809 from RandomShaper/menu-item-on-release | Juan Linietsky | |
Improve popup menus usability | |||
2018-04-07 | Improve popup menus usability | Pedro J. Estébanez | |
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown. | |||
2018-04-04 | Update transform buttons in tile editor while using T, A, S shortcuts (fixes ↵ | Alexander Alekseev | |
#17962) | |||
2018-04-04 | Merge pull request #17863 from covariantlabs/add-move-selected-tiles | Rémi Verschelde | |
Add functionality to move selected tiles in tile map editor | |||
2018-04-04 | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | |
Abstracted the syntax highlighter from text edit. | |||
2018-04-04 | Add functionality to move selected tiles in tile map editor | Martin Rieke | |
This change adds a new entry "Move Selection" to the "Tile Map" menu in the tile map editor. It allows the user to easily move as set of selected tiles. | |||
2018-04-03 | Displays node icon on hover | Gilles Roudiere | |
2018-04-03 | Merge pull request #17832 from YeldhamDev/popups_size_fix | Rémi Verschelde | |
Fixed some popups not shrinking their size back when losing items | |||
2018-04-03 | Merge pull request #17865 from delftswa2018/enumLookupFix | Rémi Verschelde | |
Ctrl+Clicking a enum now scrolls down to it in the docs. | |||
2018-04-03 | Display nodes without rect's position | Gilles Roudiere | |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere | |
2018-04-03 | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | |
2018-04-03 | Fixes issues with selectable children and locks | Gilles Roudiere | |
2018-04-03 | Merge pull request #17935 from Rubonnek/remove-unneeded-sort | Rémi Verschelde | |
Removed unneeded sort from SpriteFramesEditor plugin | |||
2018-04-02 | Removed unneeded sort from SpriteFramesEditor plugin | Wilson E. Alvarez | |
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson | |
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size. | |||
2018-03-28 | Fixed some popups not shrinking their size back when losing items. | Michael Alexsander Silva Dias | |
2018-03-28 | Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic | Gilles Roudiere | |
Simplify CanvasItemEditor anchor drag logic | |||
2018-03-28 | Enable snapping in 2D when control key pressed | Chaosus | |
2018-03-27 | Use radio-button-like menu entries where applicable | Pedro J. Estébanez | |
2018-03-27 | Support radio-button entries in ItemListPlugin | Pedro J. Estébanez | |
2018-03-27 | Add radio-button-looking entries to PopupMenu | Pedro J. Estébanez | |
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually. `is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button. Keeping check in the name adds an additional clue about these facts. Closes #13055. | |||
2018-03-27 | Unify http- and percent- encode/decode | Pedro J. Estébanez | |
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative). This commit keeps the percent-prefixed versions, but with the http-prefixed implementations. | |||
2018-03-26 | Simplify CanvasItemEditor anchor drag logic | Wilson E. Alvarez | |
2018-03-23 | Fix converting to tileset crashes Godot if existing file is not tileset | Poommetee Ketson | |
also make TileSetEditorPlgn tile list updates the preview modulate | |||
2018-03-23 | Merge pull request #17505 from ArkDShiggy/invert_y-axis | Rémi Verschelde | |
add option to invert y-axis | |||
2018-03-20 | add option to invert y-axis | Julien CATINEAU | |
2018-03-17 | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | |
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #16978 from Noshyaar/tmsc | Rémi Verschelde | |
Add icon to TileMapEditor popupmenu | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-13 | Merge pull request #17104 from Faless/assetlib_more_threads | Rémi Verschelde | |
More threading in AssetLib | |||
2018-03-13 | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | |
Fix round preview getting square on "run scene" (issue 16734) | |||
2018-03-13 | Merge pull request #17154 from Hinsbart/fix_text_editor_settings | Rémi Verschelde | |
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | |||
2018-03-13 | Merge pull request #17166 from Noshyaar/tilemap2 | Rémi Verschelde | |
TileSet&TextureRegion: fix error when getting nonexistent tile | |||
2018-03-13 | Merge pull request #17172 from StateOff/add_show_axis_options | Rémi Verschelde | |
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | |||
2018-03-13 | Merge pull request #17184 from Noshyaar/tilemap3x | Rémi Verschelde | |
TileSetEditorPlgn: use EditorHandle icon as handle | |||
2018-03-13 | Merge pull request #17381 from poke1024/fix-anim-scrub | Rémi Verschelde | |
AnimationPlayer: fix scrubbing after play backwards | |||
2018-03-12 | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | |
2018-03-09 | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | |