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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-03
Fixes the pre drag rect not drawn correctly
Gilles Roudiere
2017-10-02
Added correct initialization for script editor theme.
Daniel J. Ramirez
2017-10-03
Merge pull request #11770 from Noshyaar/pr-๓
Andreas Haas
2017-10-03
Merge pull request #11478 from n-pigeon/scale_gizmo
Andreas Haas
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-10-03
CurveEditor: fix can't edit right tangent
Poommetee Ketson
2017-10-02
Merge pull request #11743 from groud/zoom_button_fix
Poommetee Ketson
2017-10-01
Fix bones draw on viewport
Gabriel
2017-10-01
Fix zoom button not zooming on the screen center
Gilles Roudiere
2017-09-30
Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAss...
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
Fixes node2D not lockable/groupable
Gilles Roudiere
2017-09-30
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into N...
Indah Sylvia
2017-09-28
fix not beeing able to open empty scripts
Scayze
2017-09-26
Scale editing Gizmo for Spatial Editor
PrzemysÅaw GoÅÄ b (n-pigeon)
2017-09-26
Merge pull request #11597 from djrm/pr_interface_colors
Rémi Verschelde
2017-09-25
Removed transparency from spatial editor grid.
Daniel J. Ramirez
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-25
Merge pull request #11542 from marcelofg55/bucket_limit
Rémi Verschelde
2017-09-25
2DEditor: fix duplicated 'id_pressed' connection
Poommetee Ketson
2017-09-24
Bucket fill will now incrementally process the queue on preview mode
Marcelo Fernandez
2017-09-23
Fix possible infinite loop with bucket fill tool
Marcelo Fernandez
2017-09-23
-Fixed redraw always on 3D viewprot bug
Juan Linietsky
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
Merge pull request #11477 from djrm/pr_visuals
Rémi Verschelde
2017-09-22
Fixes the rulers text drawn outside the viewport_base
Gilles Roudiere
2017-09-21
Improved a lot of icons, and some style fixes
Daniel J. Ramirez
2017-09-21
Fix godot spraying errors about a null check
Gilles Roudiere
2017-09-21
Merge pull request #11453 from djrm/pr_visuals
Rémi Verschelde
2017-09-21
Merge pull request #11222 from toger5/spatial_scrolling
Rémi Verschelde
2017-09-21
Merge pull request #11187 from SaracenOne/subscene_box_selection
Rémi Verschelde
2017-09-20
Visual tweaks.
Daniel J. Ramirez
2017-09-20
Add missing NULL checks on CanvasItemEditor
Marcelo Fernandez
2017-09-20
Box selection for MeshInstances and subscene nodes.
SaracenOne
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Merge pull request #11327 from SaracenOne/drag_meshes
Rémi Verschelde
2017-09-19
Merge pull request #11396 from djrm/pr_fix_metrics
Rémi Verschelde
2017-09-19
settings 'editors/3d' organized, sorted, new_defaults
toger5
2017-09-19
update inertia/freelook settings values + renamed free_orbit... to
toger5
2017-09-19
added precision scrolling to spatial editor zoom
toger5
2017-09-19
zoom inertia uses its own setting (not the same then translation)
toger5
2017-09-18
Drag and drop for meshes directly and fix drop restriction for non-Texture ob...
SaracenOne
2017-09-18
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-18
Fixed a lot of HiDPI metrics.
Daniel J. Ramirez
2017-09-17
Implement smart snapping. Fixes a bug with anchors single-axis move (when the...
Gilles Roudiere
2017-09-17
Avoid grid step to go below zero
Gilles Roudiere
2017-09-17
Use shift to move anchors on a single axis
Gilles Roudiere
2017-09-17
Implement shortcuts to multiply/divide the grid step
Gilles Roudiere
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