Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-11 | Merge pull request #32721 from groud/independant_grid_snap | Rémi Verschelde | |
Move grid snapping to an independent button | |||
2019-10-10 | Fixed ScriptEditor autosave timer causing errors on start | PouleyKetchoupp | |
Fixes #32685 | |||
2019-10-10 | Move grid snapping to an independent button | Gilles Roudière | |
2019-10-10 | Prevents folding of member tree on drag&drop in visual shader | Yuri Roubinsky | |
2019-10-10 | Add shortcut Shift + F3 to search pervious in the built-in docs | Marqus | |
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se> | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-08 | Remove Show Ruler shortcut (fixes #32639) | Pedro Ciambra | |
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often. | |||
2019-10-08 | Merge pull request #32618 from nekomatata/sprite-to-polygon | Rémi Verschelde | |
Sprite to polygon conversion improvements | |||
2019-10-07 | Increase grid size limit | Gilles Roudière | |
2019-10-07 | Sprite to polygon conversion improvements | PouleyKetchoupp | |
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267 | |||
2019-10-06 | Add angle to ruler tool | Osama El Hariri | |
2019-10-04 | Fix calculate_spatial_bounds for selection display | jfons | |
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed selection doesn't break with transformed scenes. | |||
2019-10-04 | Merge pull request #32528 from hbina/hbina_fix_font_override | Rémi Verschelde | |
Fixed warnings text using custom font and color setting. | |||
2019-10-04 | Fixed warnings text using custom font and color setting. | Hanif Bin Ariffin | |
Fixes #31917 Added missing font and color override. | |||
2019-10-04 | Merge pull request #32543 from Chaosus/vs_fix_input | Yuri Roubinsky | |
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | |||
2019-10-04 | Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes | Rémi Verschelde | |
Fixes scene instances not displaying bounds when selected | |||
2019-10-04 | Fix VisualShaderInput if compiled with MinGW | Yuri Roubinsky | |
2019-10-04 | Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | Yuri Roubinsky | |
2019-10-03 | Fixes scene instances not displaying bounds when selected | Emmanuel Barroga | |
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected. | |||
2019-10-03 | Fix potential crash in AnimationPlayer. | Relintai | |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-03 | Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash | Rémi Verschelde | |
Fix crash in #32473. (Automatically seek timeline in selected animation) | |||
2019-10-03 | Fix crash in #32473. (Automatically seek timeline in selected animation) | Relintai | |
2019-10-02 | Drag&drop custom nodes from filesystem to visual shader | Yuri Roubinsky | |
+ better loading of custom nodes | |||
2019-10-02 | Merge pull request #32484 from Chaosus/shader_fix | Rémi Verschelde | |
Removed unnecessary shader error log messages | |||
2019-10-02 | Merge pull request #32473 from KoBeWi/seaking_ani | Rémi Verschelde | |
Automatically seek timeline in selected animation | |||
2019-10-02 | Removed unnecessary shader error log messages | Yuri Roubinsky | |
2019-10-02 | Update ScriptEditor and ShaderEditor Tooltip | Alexander Holland | |
fix #32417 | |||
2019-10-01 | Automatically seek timeline in selected animation | Tomasz Chabora | |
2019-10-01 | Added sampler port type for visual shaders | Chaosus | |
2019-10-01 | Added drag&drop possibility for textures from filesystem to visual shader | Chaosus | |
2019-09-30 | Merge pull request #32431 from lupoDharkael/checks | Rémi Verschelde | |
Add checks after ResourceLoader::load() | |||
2019-09-29 | Merge pull request #32402 from YeldhamDev/fix_vs_add_function | Rémi Verschelde | |
Fix VS editor's "Create Function" dialog | |||
2019-09-29 | Add checks after ResourceLoader::load() | lupoDharkael | |
2019-09-29 | Merge pull request #32410 from bojidar-bg/5739-highlight-singletons | Rémi Verschelde | |
Highlight singletons and class_names in GDScript | |||
2019-09-28 | Fix VS editor's "Create Function" dialog | Michael Alexsander Silva Dias | |
2019-09-28 | Highlight singletons and class_names in GDScript | Bojidar Marinov | |
Also, implement a small QoL change for auto-typed variables. Closes #5739 | |||
2019-09-28 | Fix crash in ~EditorSpatialGizmoPlugin when generating documentation data | Bojidar Marinov | |
2019-09-26 | Changed the appearance of the rotation icons in the Tilemap. | dankan1890 | |
Make them more intuitive. | |||
2019-09-25 | Merge pull request #32345 from nekomatata/fix-curve-delete-point-error | Rémi Verschelde | |
Reset hovered point in Curve when deleted to avoid errors on draw | |||
2019-09-25 | Reset hovered point in Curve when deleted to avoid errors on draw | PouleyKetchoupp | |
Fixes #32344 | |||
2019-09-25 | Merge pull request #32341 from KoBeWi/be_gone | Rémi Verschelde | |
Clean snapping lines after resize | |||
2019-09-25 | Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it | Michael Alexsander Silva Dias | |
2019-09-25 | Clean snapping lines after resize | Tomasz Chabora | |
2019-09-25 | Merge pull request #32119 from Calinou/unify-axis-colors | Rémi Verschelde | |
Use the same axis colors consistently in the 2D and 3D editors | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs | Rémi Verschelde | |
Add overriden properties to the documentation | |||
2019-09-24 | Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes | Rémi Verschelde | |
Small fixes for the Tile/GridMap editors | |||
2019-09-24 | Merge pull request #32224 from KoBeWi/not_so_smart_lines | Rémi Verschelde | |
Initialize snap_target and make sure it disappears |