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2021-05-20Merge pull request #48895 from JFonS/fix_viewport_rotation_controlRémi Verschelde
Fix swapped front/rear directions in viewport rotation control.
2021-05-20Fix swapped front/rear directions in viewport rotation control.jfons
2021-05-20Merge pull request #48812 from groud/tilemap_scenes_paintingRémi Verschelde
Implement scenes tiles in TileMaps
2021-05-20Merge pull request #48882 from aaronfranke/approx-use-doubleRémi Verschelde
Make is_equal_approx have explicit float and double versions
2021-05-20Implement scenes tiles in TileMapsGilles Roudière
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke
2021-05-20Updates script list colors after theme is changedYuri Roubinsky
2021-05-18Fix crash when trying to save with no scenes and scripts openHugo Locurcio
This could occur when attempting to save project settings when no scenes or scripts are open (which is common in a brand new project).
2021-05-18Merge pull request #37796 from Gogsi/masterRémi Verschelde
Improve consistency in file order
2021-05-18Change EditorFileSystem and ScriptEditor file sorting order to improve ↵Georgi Genkov
consistency. Fixes #37721.
2021-05-17Improve TreeItem API and allow to move nodestrollodel
2021-05-17Merge pull request #48168 from LightningAA/control-to-ctrl-4.0Rémi Verschelde
2021-05-16Merge pull request #48605 from sent44/scripteditor_get_codeeditRémi Verschelde
Add `get_base_editor` to `ScriptEditorBase`
2021-05-15Add get_base_editor to ScriptEditorBasesent44
2021-05-13text-editor: fix Clicking warning doesn't center around linellschuster
2021-05-12Add outlines and contrasting backgrounds to the editor UI elementsYuri Sizov
2021-05-10Fix small issues with capitalization in the new TileMap editorMichael Alexsander
2021-05-09Merge pull request #46808 from pycbouh/theme-editor-better-create-uiRémi Verschelde
Refactor Create Theme menu in Theme Editor
2021-05-09Save the current script when pressing Ctrl + S if no scene is openHugo Locurcio
- Tweak the dialog messages to be more informative. - The "Saved N modified resources" dialog is not a warning per se, so make it more explicit.
2021-05-09Refactor Create Theme menu in Theme EditorYuri Sizov
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵Lightning_A
InputEventWithModifiers properties/methods
2021-05-07Merge pull request #48535 from groud/tiles_squashedRémi Verschelde
TileSet and TileMap rework (squashed)
2021-05-07Rework the TileSet resource and TileMap nodes:Gilles Roudière
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
2021-05-07Merge pull request #33577 from Calinou/highlight-control-flow-keywordsRémi Verschelde
Highlight control flow keywords with a different color
2021-05-06Merge pull request #45607 from Calinou/improve-editor-themeRémi Verschelde
Improve the editor theme
2021-05-05Save the current script when adding a new method via signal connectionHugo Locurcio
This makes it possible for external editors to pick up the changes. Most modern editors should reload the file automatically, but some older/lightweight editors may ask the user instead (or only warn after trying to save in the external editor). This closes #41283.
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
This makes them easier to distinguish from other keywords.
2021-05-04Merge pull request #48378 from Calinou/editor-improve-audio-inspector-previewRémi Verschelde
Improve the editor audio preview inspector appearance and functionality
2021-05-04Rename `doubleclick` to `double_click`Aaron Franke
2021-05-03Merge pull request #48403 from kleonc/tilemap-editor-modulate-autotile-previewRémi Verschelde
TileMapEditor Modulate autotile previews
2021-05-03TileMapEditor Modulate autotile previewskleonc
2021-05-03TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is ↵kleonc
selected
2021-05-02Add comment highlighting to script thumbnailsMichael Alexsander
2021-05-02Improve the editor audio preview inspector appearance and functionalityHugo Locurcio
- Make the timeline indicator thicker and with an indicator triangle, similar to the animation editor timeline. - Add Space bar shortcut to play/pause the audio preview. - Only seek when clicking or dragging with the left mouse button, not other mouse buttons.
2021-04-28Remove obsolete LargeTexture, it's no longer useful since 3.xRémi Verschelde
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods.
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27Improve the editor themeHugo Locurcio
The editor theme now makes use of rounded corners and less borders to follow modern visual trends. The default theme's colors were also tweaked to make the blue hue more subtle (similar to the Arc theme, which was removed as a consequence). The Alien theme was replaced by a Breeze Dark theme, which should blend in well with the KDE theme.
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27Merge pull request #47826 from Chaosus/vs_fix_default_input_overridingRémi Verschelde
Prevents default values of VSNodeCustom from overriding by a script
2021-04-23Merge pull request #46593 from pycbouh/theme-editor-better-edit-uiRémi Verschelde
Refactor Edit Theme menu in Theme Editor
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
Rename LineEdit getters and setters to match property names
2021-04-18Refactor Edit Theme menu in Theme EditorYuri Sizov
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-16Merge pull request #47629 from ↵Rémi Verschelde
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
Rename get_surface_material to get_surface_override_material
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn