Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | |
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-16 | Merge pull request #47629 from ↵ | Rémi Verschelde | |
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors | |||
2021-04-15 | Merge pull request #47878 from clayjohn/rename-get_surface_material | Rémi Verschelde | |
Rename get_surface_material to get_surface_override_material | |||
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn | |
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2021-04-14 | Merge pull request #47856 from ray90514/bug#47555 | Rémi Verschelde | |
Fix multi-selection doesn't correctly show in the inspector | |||
2021-04-13 | Fix multi-selection doesn't correctly show in the inspector | ray90514 | |
2021-04-12 | Merge pull request #47531 from fire/update-skeleton-display | Rémi Verschelde | |
Update Skeleton3D inspector Bone Transforms | |||
2021-04-11 | Fix 3D selection box size for Node3D | Haoyu Qiu | |
2021-04-10 | Merge pull request #46340 from gongpha/various-color-picker | Rémi Verschelde | |
Add Various ColorPicker shapes | |||
2021-04-09 | Show a message when trying to zoom farther than the limit | Aaron Franke | |
2021-04-09 | Merge pull request #47733 from Calinou/editor-tweak-frame-time-display | Rémi Verschelde | |
Tweak frame time display in the editor | |||
2021-04-09 | Tweak frame time display in the editor | Hugo Locurcio | |
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter. | |||
2021-04-09 | Fixes Node3D rotation in select mode on macOS | Haoyu Qiu | |
2021-04-06 | Add Various ColorPicker shapes | Kongfa Waroros | |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-bool-literals` | Rémi Verschelde | |
2021-04-05 | Merge pull request #47636 from qarmin/input | Rémi Verschelde | |
Fix crashes in *_input functions | |||
2021-04-05 | Merge pull request #47632 from Calinou/asset-search-autofocus | Rémi Verschelde | |
Automatically focus the Search field when displaying asset library | |||
2021-04-05 | Merge pull request #47408 from megalobyte/remove-float-recast | Rémi Verschelde | |
Use double when setting the default step size | |||
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-04-05 | Automatically focus the Search field when displaying asset library | Hugo Locurcio | |
- Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search". | |||
2021-04-04 | Allow Center Selection to work without any selection in 2D/3D editors | Hugo Locurcio | |
When there is no selection, the camera will center around the world origin. This helps people get back to the world center if they haven't added any nodes yet. | |||
2021-04-04 | Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator | Rémi Verschelde | |
Fix few bugs in the context menu for Comment node in visual shaders | |||
2021-04-04 | Fix separator duplication in visual shader context menu | Yuri Roubinsky | |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky | |
2021-04-04 | Merge pull request #46273 from Chaosus/vs_comment | Rémi Verschelde | |
Added Comment node to Visual Shaders | |||
2021-04-04 | Fix typo in visual shader context menu | Yuri Roubinsky | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-31 | Use double when setting the default step size | megalobyte | |
Casting it as a float was causing issues with the progress bar | |||
2021-03-31 | Update Skeleton3D inspector Bone Transforms | K. S. Ernest (iFire) Lee | |
2021-03-31 | Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Fixes editor crash on closing | |||
2021-03-31 | Fixes editor crash on closing | AndreaCatania | |
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed. | |||
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-24 | Fixes ctrl-click function line centering | Kyle | |
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used. | |||
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-21 | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter | |||
2021-03-21 | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | |
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. | |||
2021-03-20 | Merge pull request #46740 from KoBeWi/🎵🎵🎵 | Rémi Verschelde | |
Fix audio player not resetting after wav finishes | |||
2021-03-20 | Fix audio player not resetting after wav finishes | kobewi | |
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-19 | Fixes TileMap editor copy bug. | andybarcia | |
2021-03-16 | Fix AnimationTree editor crash when renaming node | Haoyu Qiu | |
2021-03-15 | Reset ruler tool when switching tools with shortcuts | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #37056 | |||
2021-03-14 | Rename Sprite.region_enabled getter and setter to match properties | Marcel Admiraal | |
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled. | |||
2021-03-13 | Fix Asset Library URL not updating after been changed in editor settings | jmb462 | |
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977 | |||
2021-03-13 | Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier | Rémi Verschelde | |
Fix hardcoded Maya style navigation pan key modifier (Fix #46973) |