Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-19 | Fixes polygon editor blocking other editor actions (move, scale...) | groud | |
2018-09-19 | Fixes selection of toplevel CanvasItems in the editor | groud | |
2018-09-19 | Merge pull request #22096 from elasota/fix-visual-shader-colors | Rémi Verschelde | |
Fix visual shader color constants not retaining edits | |||
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-16 | Merge pull request #22111 from Chaosus/unification | Rémi Verschelde | |
Few unification fixes for canvas_item and spatial editor toolbars | |||
2018-09-15 | Few unifications between canvas_item and spatial editors | Chaosus | |
2018-09-15 | Merge pull request #22069 from scayze/fix_reload_scripts | Rémi Verschelde | |
Fix scripts not reloading when edited externally | |||
2018-09-15 | Fix visual shader color constants not retaining edits | elasota | |
2018-09-14 | Set default CanvasItemEditor zoom shortcut to KEY_EQUAL | Rémi Verschelde | |
At least on en_US QWERTY (and various QWERTY-derived variants) and fr_FR AZERTY, "+" is an indirect key obtained by pressing "Shift" + "=", so using "=" in the binding makes it easier to access. It doesn't work this way on other layouts like de_DE QWERTZ though, but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting the same for consistency. Fixes #22067. | |||
2018-09-14 | fix scripts not reloading when edited externally | Manuel Strey | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-13 | Merge pull request #21730 from reisraff/fixing_key_shortcut | Rémi Verschelde | |
#21500 Fixing key shortcut | |||
2018-09-13 | Merge pull request #21819 from DualMatrix/built-in-script | Rémi Verschelde | |
Made editor automatically open the scene of built in scripts | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Merge pull request #21997 from akien-mga/fix-script-name | Rémi Verschelde | |
Fix default script name in ScriptCreateDialog | |||
2018-09-12 | Merge pull request #21934 from groud/add_scale_mode | Rémi Verschelde | |
Add a scale mode to the 2D editor | |||
2018-09-12 | Fix default script name in ScriptCreateDialog | Rémi Verschelde | |
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock. | |||
2018-09-12 | Merge pull request #21878 from RyanStein/bugfix-14400 | Rémi Verschelde | |
Make `_sort_list_on_update` true before opening files, fixes 14400 | |||
2018-09-12 | Merge pull request #21984 from groud/fix_2D_selection | Rémi Verschelde | |
Fix 2D selection | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-11 | Fix 2D selection | groud | |
2018-09-11 | Add a scale mode to the 2D editor | groud | |
2018-09-11 | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | |
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | |||
2018-09-10 | Merge pull request #21911 from groud/fix_locked_nodes | Rémi Verschelde | |
Fixes 2D nodes lock not working | |||
2018-09-09 | Fixes 2D nodes lock not working | groud | |
2018-09-08 | Check for double-colon on open recent script. | Ryan Stein | |
2018-09-08 | Make `_sort_list_on_update` true before opening new help or script files in ↵ | Ryan Stein | |
the ScriptEditor. | |||
2018-09-07 | Made editor automatically open scenes of built in scripts. | DualMatrix | |
Made editor automatically open scenes of built in scripts when attempting to open that script. | |||
2018-09-05 | Merge pull request #21707 from JFonS/fix_instanced_selection | Rémi Verschelde | |
Fix selection of instanced scenes in 3D | |||
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde | |
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp. | |||
2018-09-03 | #21500 Fixing key shortcut | Rafael Reis | |
2018-09-02 | Fix selection of instanced scenes in 3D | JFonS | |
2018-09-01 | Fix some editor shortcuts' default values not being set properly | Hugo Locurcio | |
This also changes the uppercase/lowercase/capitalize shortcuts to Shift+F4, Shift+F5 and Shift+F6 respectively to avoid conflicts with the new Find Next shortcut. This closes #21612. | |||
2018-08-30 | Fix regression #21262 in Path Gizmo | JFonS | |
closes #21262 | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-29 | Unexpose TileMap set_celld | Marcelo Fernandez | |
2018-08-29 | Merge pull request #21539 from yurchor/master | Rémi Verschelde | |
Fix minor typos and word puzzles | |||
2018-08-29 | Fix vformat(), minor typos and word puzzles | Yuri Chornoivan | |
2018-08-29 | Merge pull request #21485 from JFonS/fix_selection | Rémi Verschelde | |
Saner selection code for instanced scenes in 3D, should close #21447 | |||
2018-08-29 | Fix z-fighting on origin grid lines in spatial editor | Rémi Verschelde | |
Fixes #21264. | |||
2018-08-28 | Scale the Item List Editor window size with the editor scale | Tommi Komulainen | |
Makes the dialog bigger and more usable on HiDPI screens. Fixes #21520 | |||
2018-08-28 | Merge pull request #21496 from tko/macos-complete | Rémi Verschelde | |
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight | |||
2018-08-27 | [macOS] change "Complete Symbol" shortcut to not conflict with Spotlight | Tommi Komulainen | |
The default shortcut for Spotlight search is Command+Space so try not to use it. Instead use Ctrl+Space similar to Xcode. | |||
2018-08-27 | [macOS] fix conflicting keybindings for (Find and) Replace... | Tommi Komulainen | |
``` Play Scene Command+R (no change) Replace... Command+R => Option+Command+F Find Function... Option+Command+F => Ctrl+Command+J ``` On macOS Option+Command+F is commonly used for Find and Replace so use it instead to avoid conflicting with "Play Scene" And as Option+Command+F is currently used by "Find Function..." rebind the latter to Control+Command+J which is the Xcode shortcut for "Jump to Definition" Fixes #19817 | |||
2018-08-27 | Merge pull request #21456 from MarianoGnu/tileset_editor | Rémi Verschelde | |
TileSet editor Fixes | |||
2018-08-27 | Typo in text string | Omicron | |
reported by Yuri Chornoivan on weblate | |||
2018-08-27 | Saner selection code for instanced scenes in 3D, should close #21447 | JFonS | |
Selecting instanced scenes still doesn't work properly because gizmos are not being added to instanced nodes. I will probably work on fixing all the shenanigans around selection, but that will take some time. This part of the code should work better for the moment. | |||
2018-08-27 | Merge pull request #21381 from YeldhamDev/members_help_overview_fix | Rémi Verschelde | |
Fix Members/Help Overview getting their items deselected when a tooltip appears | |||
2018-08-27 | Merge pull request #21432 from JFonS/fix_material_convert | Rémi Verschelde | |
Fix "Convert To ShaderMaterial" option not working, closes #20891 |