Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-22 | Merge pull request #52923 from SirQuartz/paint-tool | Rémi Verschelde | |
2021-09-21 | Fix paint tool duplicate shortcut | Nicholas Huelin | |
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool. | |||
2021-09-22 | Fix 3D view name typo | Haoyu Qiu | |
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-22 | Added ability to override shortcut definitions for OSX (remove preprocessor ↵ | Eric M | |
defines) | |||
2021-09-21 | Merge pull request #52886 from bruvzg/rtl_fixes | Rémi Verschelde | |
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. | |||
2021-09-21 | Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵ | bruvzg | |
menu alignment. | |||
2021-09-20 | Tweak the 3D editor inertia defaults for better responsiveness | Hugo Locurcio | |
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive. | |||
2021-09-20 | Merge pull request #52867 from JFonS/upd_giz_fix | Rémi Verschelde | |
Fix error spam on quit | |||
2021-09-20 | Merge pull request #52479 from KoBeWi/the_close_of_all_tabs | Rémi Verschelde | |
Don't stop closing on unsaved script | |||
2021-09-20 | Fix error spam on quit | jfons | |
2021-09-20 | Draggin in/out from ports to create nodes in Animation Blend Tree editor | Yuri Roubinsky | |
2021-09-17 | Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing | Rémi Verschelde | |
2021-09-17 | Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active | Rémi Verschelde | |
2021-09-17 | Merge pull request #51590 from aaronfranke/texture-region | Rémi Verschelde | |
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
2021-09-17 | Merge pull request #52751 from Rubonnek/rename-listener-nodes | Rémi Verschelde | |
2021-09-17 | Print a warning if a 3D editor gizmo has no name defined | Hugo Locurcio | |
Unnamed gizmos should be avoided, so this should help editor plugin authors resolve issues with gizmo naming if they forgot to override the function. | |||
2021-09-16 | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D | Wilson E. Alvarez | |
2021-09-16 | Remove bbcode_text from RichTextLabel | HaSa1002 | |
Also renames: - append_bbcode -> append_text - get_bbcode -> get_text - set_bbcode -> set_text - get_text -> get_parsed_text Property text is: set_text get_text | |||
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat | |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | |||
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | |
2021-09-16 | Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon | Rémi Verschelde | |
Display a editor gizmo icon for Listener3D | |||
2021-09-16 | Merge pull request #52732 from manueldun/materialConversionM | Rémi Verschelde | |
Materials Conversion now includes "Local to scene" flag and name | |||
2021-09-16 | Display a editor gizmo icon for Listener3D | Hugo Locurcio | |
The icon was present in `editor/icons/`, but it was never implemented in the editor gizmos code. This also removes some unused gizmo drawing code (overridden methods that are no longer called anywhere). | |||
2021-09-15 | Conversion now includes "Local to scene" flag and name | Manuel Dun | |
2021-09-15 | Merge pull request #52679 from nekomatata/world-boundary-shape | Camille Mohr-Daurat | |
Rename WorldMarginShape to WorldBoundaryShape | |||
2021-09-15 | Fix pressing `Add Node` button in visual shader editor | Yuri Roubinsky | |
2021-09-15 | Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms | Rémi Verschelde | |
2021-09-15 | Added status bar and toggle scripts panel button to EditorHelp/VScripts | Yuri Roubinsky | |
2021-09-15 | Fix issues with scaling Node3Ds | Krystof Klestil | |
2021-09-14 | Merge pull request #52667 from butkeim/master | Rémi Verschelde | |
Fix 3D Onion skinning missing | |||
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | |
2021-09-14 | Fix 3D Onion skinning missing | Kerrad Yanis | |
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde | |
2021-09-14 | Merge pull request #52662 from Chaosus/fix_bookmarks | Rémi Verschelde | |
Fix editor crash on pressing `Go to Previous Bookmark` menu button | |||
2021-09-14 | Fix editor crash on pressing `Go to Previous Bookmark` menu button | Yuri Roubinsky | |
2021-09-14 | Merge pull request #52658 from groud/some_tilemap_fixes | Gilles Roudière | |
Fix transform of TileMap nodes and tilemap selection | |||
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-13 | Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap | Rémi Verschelde | |
Enable Pixel Snap by default in the 2D editor | |||
2021-09-13 | Merge pull request #52298 from DeleteSystem32/meshlib-transform | Rémi Verschelde | |
implement individual mesh transform for meshlibrary items | |||
2021-09-10 | Enable Pixel Snap by default in the 2D editor | Hugo Locurcio | |
Since this avoids accidentally placing 2D nodes at subpixel positions, this results in more crisp visuals by default, even when pixel snapping is disabled in the project settings. | |||
2021-09-09 | Merge pull request #51158 from YeldhamDev/potgen_enhancements | Juan Linietsky | |
Make some enhancements to the POT generation | |||
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-08 | Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning | Juan Linietsky | |
Fixed regression of skinning with skeleton | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Merge pull request #52459 from groud/fix_terrain_editor_reset | Gilles Roudière | |
Fix TileSet terrain painting reset to no terrain | |||
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania | |
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area | |||
2021-09-07 | Don't stop closing on unsaved script | kobewi | |