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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-19
Fix AnimationLibrary name validation
Haoyu Qiu
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-04-13
Merge pull request #60030 from KoBeWi/pewport
Rémi Verschelde
2022-04-13
Ensure gizmos are added to newly created Node3D-derivatives and silence error...
SaracenOne
2022-04-12
Merge pull request #60081 from fire-forge/input-event-editor-fix
Rémi Verschelde
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
Merge pull request #60163 from fire-forge/texture-size-x
Rémi Verschelde
2022-04-12
Redesign InputEvent editor plugin
FireForge
2022-04-12
Merge pull request #60057 from timothyqiu/select-frames
Rémi Verschelde
2022-04-12
Fix OpenType property editor signal connection.
bruvzg
2022-04-12
Merge pull request #60166 from bruvzg/narrow_file_access
Rémi Verschelde
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-12
Disable Open in Inspector when there is no animation
Haoyu Qiu
2022-04-11
Use multiplication symbol in Texture size label
FireForge
2022-04-11
Merge pull request #59980 from reduz/animation-libraries
Rémi Verschelde
2022-04-11
Implement Animation Libraries
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-09
Improve Select Frames dialog of SpriteFrames editor
Haoyu Qiu
2022-04-08
Fix 2D editor menu position
kobewi
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
Merge pull request #56695 from bruvzg/mod_unicode_input
Rémi Verschelde
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-05
Fix lookup symbol in scripts which doesn't open a tab at first attempt
Yuri Roubinsky
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-03
Fix creation and reopening of built-in scripts
Michael Alexsander
2022-04-03
Merge pull request #59633 from EricEzaM/better-code-complete-update
Rémi Verschelde
2022-04-01
Improve sorting of Code Completion options.
Eric M
2022-03-31
Fix name of the created static trimesh body
kobewi
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-29
Merge pull request #59558 from V-Sekai/primitive-indicies
Rémi Verschelde
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-28
Add refs to shading language to the desciption of input nodes in vshader
Yuri Roubinsky
2022-03-28
Merge pull request #59553 from reduz/script-extension-support
Rémi Verschelde
2022-03-28
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rémi Verschelde
2022-03-27
Fix errors when locking nodes
Michael Alexsander
2022-03-27
Add GDExtension support to Script
reduz
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-26
Clarify what primitives means.
K. S. Ernest (iFire) Lee
2022-03-25
Merge pull request #59500 from fire-forge/opentype-button
Rémi Verschelde
2022-03-25
Make the OpenType "Add Feature..." button full width
FireForge
2022-03-24
Remove space in MeshLibrary editor button
FireForge
2022-03-24
Add TTR context for pagination button texts
Haoyu Qiu
2022-03-21
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
Rémi Verschelde
2022-03-20
Reduce the size of Controls editor toolbar
kobewi
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
Fix editor crash when renaming visual shader port
Yuri Roubinsky
2022-03-17
Make `TabBar/Container` default their alignments to the left instead of center
Michael Alexsander
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