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2022-10-13Merge pull request #66337 from EricEzaM/sprite-framesRémi Verschelde
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & ↵Eric M
consistency.
2022-10-13Merge pull request #59468 from EricEzaM/fix-zoom-shortcutsRémi Verschelde
Fix zoom in/out keyboard shortcuts not working
2022-10-11Fix source sort not saving in TileMap editorkobewi
2022-10-11Polish rendering driver refactor further (take 2)Pedro J. Estébanez
2022-10-11Merge pull request #67104 from Calinou/add-viewport-transparent-project-settingRémi Verschelde
Add a project setting to make the root viewport transparent
2022-10-10Merge pull request #67183 from akien-mga/gcc-warnings-cleanupRémi Verschelde
SCons: Cleanup GCC warnings configuration
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10Remove default shortcut for Preview Canvas Scalekobewi
2022-10-10Merge pull request #65942 from SaracenOne/animation_change_callback_fixRémi Verschelde
Fix animation change callbacks
2022-10-10Merge pull request #67178 from ↵Rémi Verschelde
TokageItLab/add-signal-animation_selected-APEditer Add `animation_selected` signal to AnimationPlayerEditor to subscribe changed animation
2022-10-10Add animation_selected signal to AnimationPlayerEditorSilc Renew
2022-10-10Fix crashing when editing the `TileSet` fieldKongfa Waroros
2022-10-09Remove unused func definition in BoneMapEditorSilc Renew
2022-10-09Add a project setting to make the root viewport transparentHugo Locurcio
This allows recording videos with a transparent background without having to create a script.
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-06Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-fileRémi Verschelde
Split `action_map_editor` file into one file per class it contained.
2022-10-06Split `action_map_editor` file into one file per class it contained.Eric M
* ActionMapEditor * EventListenerLineEdit * InputEventConfigurationDialog
2022-10-06Merge pull request #61902 from Paulb23/multi-caretRémi Verschelde
Add Multi-caret support to TextEdit
2022-10-05Add multi caret support to EditorPaulb23
2022-10-05Merge pull request #66770 from EricEzaM/search-by-eventRémi Verschelde
Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacationRémi Verschelde
Disconnect TileSet from source editor if no sources
2022-10-05Merge pull request #66300 from KoBeWi/📝🧭Rémi Verschelde
Split script navigation state and edit state
2022-10-04Disconnect TileSet from source editor if no sourceskobewi
2022-10-04Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3dRémi Verschelde
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04Merge pull request #66384 from ↵Rémi Verschelde
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04add explicit editor save tagging when savingKasper Sauramo
2022-10-04Merge pull request #66867 from Rindbee/implement-willSaveWaitUntilRémi Verschelde
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04Merge pull request #62188 from MaeIsBad/MaeIsBad/masterRémi Verschelde
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵Rindbee
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`.
2022-10-04Prevent infinite confirmation in shader editorkobewi
2022-10-03Move "Create Debug Tangents" into an editor pluginbad
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03Merge pull request #66713 from KoBeWi/remembuh_meRémi Verschelde
Remember tile source sort between sessions
2022-10-03Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-iconRémi Verschelde
Fix the flickering of the line gutter icon when saving
2022-10-03Fix the flickering of the line gutter icon when savingRindbee
2022-10-03Fix the file newer dialog that keeps popping upRindbee
The focus is switching back and forth between the popup dialog and the editor window, causing an infinite loop. Fix #65824.
2022-10-03Add searching by event for Editor Settings shortcuts and Project Settings ↵EricEzaM
input map. * Focus into the LineEdit, then perform input to search the list of events by the events assigned. * New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control. Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs. * Cleaner look - no need for tabs. * Simpler code.
2022-10-03Merge pull request #65276 from aaronfranke/shaderRémi Verschelde
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03Merge pull request #66715 from YeldhamDev/script_hide_portRémi Verschelde
Remember scripts panel's visibility state
2022-10-03Merge pull request #66668 from Anutrix/allow-open-filesRémi Verschelde
Fixed shader editor not allowing open files when there is no files already open
2022-10-03Merge pull request #66656 from magian1127/4.0DelAutotileRémi Verschelde
TileMap mouse right can delete autotile
2022-10-02Remember tile source sort between sessionskobewi
2022-10-02Separate TextShaderEditor and ShaderEditorPlugin into different filesAaron Franke
2022-10-02Rename ShaderEditor that edits text shaders to TextShaderEditorAaron Franke
2022-10-01Remember scripts panel's visibility stateMichael Alexsander
2022-10-01Fixed shader editor when no files are currently in shader listAnutrix
2022-09-30Merge pull request #65903 from groud/improve_terrain_paintingRémi Verschelde
Right-click to erase TileSet terrains and bugfixes
2022-09-30TileMap mouse right can delete autotileMagian
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).