Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-13 | Merge pull request #66337 from EricEzaM/sprite-frames | Rémi Verschelde | |
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor | |||
2022-10-13 | Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & ↵ | Eric M | |
consistency. | |||
2022-10-13 | Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts | Rémi Verschelde | |
Fix zoom in/out keyboard shortcuts not working | |||
2022-10-11 | Fix source sort not saving in TileMap editor | kobewi | |
2022-10-11 | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting | Rémi Verschelde | |
Add a project setting to make the root viewport transparent | |||
2022-10-10 | Merge pull request #67183 from akien-mga/gcc-warnings-cleanup | Rémi Verschelde | |
SCons: Cleanup GCC warnings configuration | |||
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-10 | Remove default shortcut for Preview Canvas Scale | kobewi | |
2022-10-10 | Merge pull request #65942 from SaracenOne/animation_change_callback_fix | Rémi Verschelde | |
Fix animation change callbacks | |||
2022-10-10 | Merge pull request #67178 from ↵ | Rémi Verschelde | |
TokageItLab/add-signal-animation_selected-APEditer Add `animation_selected` signal to AnimationPlayerEditor to subscribe changed animation | |||
2022-10-10 | Add animation_selected signal to AnimationPlayerEditor | Silc Renew | |
2022-10-10 | Fix crashing when editing the `TileSet` field | Kongfa Waroros | |
2022-10-09 | Remove unused func definition in BoneMapEditor | Silc Renew | |
2022-10-09 | Add a project setting to make the root viewport transparent | Hugo Locurcio | |
This allows recording videos with a transparent background without having to create a script. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file | Rémi Verschelde | |
Split `action_map_editor` file into one file per class it contained. | |||
2022-10-06 | Split `action_map_editor` file into one file per class it contained. | Eric M | |
* ActionMapEditor * EventListenerLineEdit * InputEventConfigurationDialog | |||
2022-10-06 | Merge pull request #61902 from Paulb23/multi-caret | Rémi Verschelde | |
Add Multi-caret support to TextEdit | |||
2022-10-05 | Add multi caret support to Editor | Paulb23 | |
2022-10-05 | Merge pull request #66770 from EricEzaM/search-by-event | Rémi Verschelde | |
Add searching by event in Editor Settings shortcuts and Project Settings input map. | |||
2022-10-05 | Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation | Rémi Verschelde | |
Disconnect TileSet from source editor if no sources | |||
2022-10-05 | Merge pull request #66300 from KoBeWi/📝🧭 | Rémi Verschelde | |
Split script navigation state and edit state | |||
2022-10-04 | Disconnect TileSet from source editor if no sources | kobewi | |
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #66384 from ↵ | Rémi Verschelde | |
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | add explicit editor save tagging when saving | Kasper Sauramo | |
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #62188 from MaeIsBad/MaeIsBad/master | Rémi Verschelde | |
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-04 | Prevent infinite confirmation in shader editor | kobewi | |
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | Merge pull request #66713 from KoBeWi/remembuh_me | Rémi Verschelde | |
Remember tile source sort between sessions | |||
2022-10-03 | Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon | Rémi Verschelde | |
Fix the flickering of the line gutter icon when saving | |||
2022-10-03 | Fix the flickering of the line gutter icon when saving | Rindbee | |
2022-10-03 | Fix the file newer dialog that keeps popping up | Rindbee | |
The focus is switching back and forth between the popup dialog and the editor window, causing an infinite loop. Fix #65824. | |||
2022-10-03 | Add searching by event for Editor Settings shortcuts and Project Settings ↵ | EricEzaM | |
input map. * Focus into the LineEdit, then perform input to search the list of events by the events assigned. * New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control. Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs. * Cleaner look - no need for tabs. * Simpler code. | |||
2022-10-03 | Merge pull request #65276 from aaronfranke/shader | Rémi Verschelde | |
Separate TextShaderEditor and ShaderEditorPlugin into different files | |||
2022-10-03 | Merge pull request #66715 from YeldhamDev/script_hide_port | Rémi Verschelde | |
Remember scripts panel's visibility state | |||
2022-10-03 | Merge pull request #66668 from Anutrix/allow-open-files | Rémi Verschelde | |
Fixed shader editor not allowing open files when there is no files already open | |||
2022-10-03 | Merge pull request #66656 from magian1127/4.0DelAutotile | Rémi Verschelde | |
TileMap mouse right can delete autotile | |||
2022-10-02 | Remember tile source sort between sessions | kobewi | |
2022-10-02 | Separate TextShaderEditor and ShaderEditorPlugin into different files | Aaron Franke | |
2022-10-02 | Rename ShaderEditor that edits text shaders to TextShaderEditor | Aaron Franke | |
2022-10-01 | Remember scripts panel's visibility state | Michael Alexsander | |
2022-10-01 | Fixed shader editor when no files are currently in shader list | Anutrix | |
2022-09-30 | Merge pull request #65903 from groud/improve_terrain_painting | Rémi Verschelde | |
Right-click to erase TileSet terrains and bugfixes | |||
2022-09-30 | TileMap mouse right can delete autotile | Magian | |
2022-09-30 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). |