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2022-08-06Merge pull request #63776 from fire-forge/shapecast2dRémi Verschelde
Add ShapeCast2D editor handle and improve debug drawing
2022-08-05Remove rect_ prefix from control properties when keyframingHakim
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-04Add text overrun behavior for the theme type selectorYuri Sizov
2022-08-03Rename visual shader editor setting category for proper capitalizationHugo Locurcio
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Merge pull request #50614 from foxydevloper/clarify-group-tooltipRémi Verschelde
Improve tooltips for grouping/ungrouping nodes
2022-08-01Remove `CustomPropertyEditor` completelyYuri Sizov
2022-08-01Remove excessive `editor/property_editor.h` includesYuri Sizov
2022-07-31Improve ShapeCast2D editor and debug drawingFireForge
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D. - Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomyRémi Verschelde
2022-07-31Find a better solution for the script editor member list sometimes not being ↵MinusKube
updated
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-31Improve tooltips for grouping/ungrouping nodesfoxydevloper
2022-07-31Merge pull request #63697 from YeldhamDev/script_elements_fixRémi Verschelde
Fix elements not being shown on first selected script/doc
2022-07-30Fix elements not being shown on first selected script/docMichael Alexsander
2022-07-30Fix default values for rotation snapping in canvas_item_editor_plugin.cppSnailRhymer
Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
2022-07-30Merge pull request #63679 from PrecisionRender/masterRémi Verschelde
Fix `ShapeCast3D` creating runtime shape in editor
2022-07-30Fix `ShapeCast3D` creating runtime shape in editorPrecisionRender
2022-07-29Fix font preview plugin not using editor scale.bruvzg
2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methodsRémi Verschelde
Expose TileMap methods related to the name of custom data layers
2022-07-29Merge pull request #63603 from aaronfranke/editor-pathsRémi Verschelde
Move editor paths into the EditorPaths class
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29expose TileMap methods related to the name of custom data layersajreckof
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Merge pull request #62629 from linkpy/masterRémi Verschelde
Make the alternative tile control correctly handle right-click dragging.
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node
2022-07-29Make the alternative tile control correctly handle right-click dragging.Estelle Linkpy Reid
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Add ShapeCast3D nodePrecisionRender
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-28Merge pull request #58361 from V-Sekai/tileset_editor_selectionRémi Verschelde
Fix tileset editor visiblity and selection context
2022-07-28Merge pull request #62350 from Valeryn4/fix_animation_state_machineRémi Verschelde
Validate AnimationNode name in AnimationStateMachine
2022-07-28Validate AnimationNode name in AnimationStateMachineValerii
Fixes #60959.
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Merge pull request #63558 from TokageItLab/skel-validatorRémi Verschelde
2022-07-28Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde
Add drag-and-drop support for materials in 3D Instances
2022-07-28Make BoneMapper validation stricterSilc 'Tokage' Renew
2022-07-27Merge pull request #63138 from TokageItLab/normalize-position-trackRémi Verschelde
Add position track normalization to importer retarget
2022-07-27Merge pull request #62973 from bruvzg/sysfont_supportRémi Verschelde
2022-07-27Merge pull request #63121 from aaronfranke/editor-export-splitRémi Verschelde
2022-07-27Merge pull request #62888 from ↵Hugo Locurcio
Calinou/editor-material-preview-improve-appearance Improve appearance of the material editor preview
2022-07-26Merge pull request #63496 from groud/fix_tile_set_not_savingRémi Verschelde
Fix TileSet not loading correctly when embedded in a scene