Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-19 | Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu | Rémi Verschelde | |
2022-07-19 | Fix incorrectly clearing edit menu | Rindbee | |
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly. | |||
2022-07-19 | Merge pull request #59301 from fire-forge/layout-preset-full-rect | Rémi Verschelde | |
2022-07-19 | Merge pull request #62871 from fire-forge/vector2i | Rémi Verschelde | |
2022-07-18 | Capitalize the SpriteFrames search bar placeholder | FireForge | |
Follow-up to https://github.com/godotengine/godot/pull/49488 | |||
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-18 | SpriteFramesEditor Add animation searchbox | kleonc | |
2022-07-18 | Merge pull request #63062 from Chaosus/vs_fix | Rémi Verschelde | |
2022-07-16 | Merge pull request #62939 from TokageItLab/implement-rest-fixer | Rémi Verschelde | |
Add Rest Fixer to importer retarget | |||
2022-07-16 | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky | |
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |
2022-07-14 | Clear drag_selection when drag ends | kobewi | |
2022-07-14 | Fix drag_selection crash on scene close | kobewi | |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. | |||
2022-07-13 | Merge pull request #62282 from fire-forge/gradient2d-editor-fix | Rémi Verschelde | |
Fix GradientTexture2D editor height | |||
2022-07-13 | Merge pull request #62827 from fire-forge/ok-cancel | Rémi Verschelde | |
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog | |||
2022-07-09 | Seperate filter and description in FileDialog.add_filter() | FireForge | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-08 | Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing | Rémi Verschelde | |
2022-07-08 | Merge pull request #62075 from Vitika9/gsoc-colorpicker | Rémi Verschelde | |
2022-07-07 | Fix regressions from Font refactor | bruvzg | |
Fixes `p_font.is_null()` errors due to incorrect resource type used. Fixes code editor font not set correctly, and OpenType features applied to the wrong font. | |||
2022-07-07 | Merge pull request #62108 from bruvzg/font_config_v3 | Rémi Verschelde | |
2022-07-06 | ColorPicker Refactor | Vitika9 | |
2022-07-06 | Merge pull request #62713 from YuriSizov/docs-scripting-annotations | Rémi Verschelde | |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-07-05 | [Node3DEditorViewport] Add correct margin for rotation control and fps label. | Guilherme Felipe | |
2022-07-05 | Show the transform operation numbers in 2D | kobewi | |
2022-07-04 | Add support for documenting built-in annotations | Yuri Sizov | |
2022-07-04 | Use autowrap in the curve editor. | bruvzg | |
2022-07-04 | Merge pull request #62681 from Jummit/keep-perspective-menu | Rémi Verschelde | |
Keep Perspective menu open after selecting an option | |||
2022-07-03 | Keep Perspective menu open on selection | Jummit | |
Makes the Perspective menu consistent with the View menu in the 3D viewport. This allows for quicker inspection of the scene, and makes missclicks more forgiving. | |||
2022-07-03 | Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi | Rémi Verschelde | |
2022-07-02 | Fix 3D editor gizmos appearing in GI following default GI mode change | Hugo Locurcio | |
2022-07-02 | Make asset library's column count dynamic | python273 | |
2022-07-02 | Use antialiasing for line drawing in the AnimationTree editor | Hugo Locurcio | |
- Use EDSCALE where relevant to improve scaling on hiDPI displays. | |||
2022-07-02 | Merge pull request #61610 from ↵ | Rémi Verschelde | |
TokageItLab/importer-retarget-registered-gdhumanoid | |||
2022-07-01 | Stretch image on resize in asset description dialog | Kirill | |
2022-07-01 | implement bone renamer in importer | Silc Renew | |
2022-06-30 | Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage | Rémi Verschelde | |
Mention mipmap and memory usage in the texture editor preview | |||
2022-06-30 | Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available | Rémi Verschelde | |
2022-06-30 | [AssetLib] Fix crash in Web editor. | Fabio Alessandrelli | |
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection. | |||
2022-06-29 | Merge pull request #62084 from smix8/path_debug_options_4.x | Rémi Verschelde | |
Add Path2D/3D debug options | |||
2022-06-29 | Mention mipmap and memory usage in the texture editor preview | Hugo Locurcio | |
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI. | |||
2022-06-27 | Add a const call mode to Object, Variant and Script. | K. S. Ernest (iFire) Lee | |
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com> | |||
2022-06-25 | Merge pull request #62309 from reduz/remake-resource-thread-safety | Rémi Verschelde | |
Remake ResourceCache thread safety code and API | |||
2022-06-23 | Fix crash when drawing invalid tiles | kobewi | |
2022-06-23 | Merge pull request #61826 from guilhermefelipecgs/fix_leak | Rémi Verschelde | |
Fix ObjectDB instances leaked on state machine when editor closes |