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2022-07-19Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menuRémi Verschelde
2022-07-19Fix incorrectly clearing edit menuRindbee
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19Merge pull request #59301 from fire-forge/layout-preset-full-rectRémi Verschelde
2022-07-19Merge pull request #62871 from fire-forge/vector2iRémi Verschelde
2022-07-18Capitalize the SpriteFrames search bar placeholderFireForge
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-18SpriteFramesEditor Add animation searchboxkleonc
2022-07-18Merge pull request #63062 from Chaosus/vs_fixRémi Verschelde
2022-07-16Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde
Add Rest Fixer to importer retarget
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-14Clear drag_selection when drag endskobewi
2022-07-14Fix drag_selection crash on scene closekobewi
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-13Merge pull request #62282 from fire-forge/gradient2d-editor-fixRémi Verschelde
Fix GradientTexture2D editor height
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-08Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasingRémi Verschelde
2022-07-08Merge pull request #62075 from Vitika9/gsoc-colorpickerRémi Verschelde
2022-07-07Fix regressions from Font refactorbruvzg
Fixes `p_font.is_null()` errors due to incorrect resource type used. Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07Merge pull request #62108 from bruvzg/font_config_v3Rémi Verschelde
2022-07-06ColorPicker RefactorVitika9
2022-07-06Merge pull request #62713 from YuriSizov/docs-scripting-annotationsRémi Verschelde
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-05[Node3DEditorViewport] Add correct margin for rotation control and fps label.Guilherme Felipe
2022-07-05Show the transform operation numbers in 2Dkobewi
2022-07-04Add support for documenting built-in annotationsYuri Sizov
2022-07-04Use autowrap in the curve editor.bruvzg
2022-07-04Merge pull request #62681 from Jummit/keep-perspective-menuRémi Verschelde
Keep Perspective menu open after selecting an option
2022-07-03Keep Perspective menu open on selectionJummit
Makes the Perspective menu consistent with the View menu in the 3D viewport. This allows for quicker inspection of the scene, and makes missclicks more forgiving.
2022-07-03Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-giRémi Verschelde
2022-07-02Fix 3D editor gizmos appearing in GI following default GI mode changeHugo Locurcio
2022-07-02Make asset library's column count dynamicpython273
2022-07-02Use antialiasing for line drawing in the AnimationTree editorHugo Locurcio
- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02Merge pull request #61610 from ↵Rémi Verschelde
TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-01Stretch image on resize in asset description dialogKirill
2022-07-01implement bone renamer in importerSilc Renew
2022-06-30Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usageRémi Verschelde
Mention mipmap and memory usage in the texture editor preview
2022-06-30Merge pull request #62531 from Faless/fix/4.x_assetlib_is_availableRémi Verschelde
2022-06-30[AssetLib] Fix crash in Web editor.Fabio Alessandrelli
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection.
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
Add Path2D/3D debug options
2022-06-29Mention mipmap and memory usage in the texture editor previewHugo Locurcio
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI.
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-25Merge pull request #62309 from reduz/remake-resource-thread-safetyRémi Verschelde
Remake ResourceCache thread safety code and API
2022-06-23Fix crash when drawing invalid tileskobewi
2022-06-23Merge pull request #61826 from guilhermefelipecgs/fix_leakRémi Verschelde
Fix ObjectDB instances leaked on state machine when editor closes