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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors
Rémi Verschelde
2020-02-28
Signals: Fix signals error prints for the new signal system
Mateo Dev .59
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-27
Merge pull request #36490 from Calinou/assetlib-error-version-compatibility
Rémi Verschelde
2020-02-27
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
Rémi Verschelde
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Rémi Verschelde
2020-02-27
Place paste after copy in new popup menu in visual shader
Yuri Roubinsky
2020-02-27
Added popup menu for some actions in visual shaders
Yuri Roubinsky
2020-02-26
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-26
Fix a typo in the "Create Single Convex Collision Sibling" option
Hugo Locurcio
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Signals: Fix invalid connections to missing callbacks
Rémi Verschelde
2020-02-23
Mention version compatibility when there are no results in the assetlib
Hugo Locurcio
2020-02-23
Partial revert "Fix two signal errors"
nathanwfranke
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Rémi Verschelde
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-19
Make orthogonal view mode persistent in new scene
janglee
2020-02-18
Decrease the script editor's default split width to 70
Hugo Locurcio
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Increase the width of the "Connections to method" dialog
Hugo Locurcio
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-14
Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut
Rémi Verschelde
2020-02-14
Restore cubemaps in visual shaders
Yuri Roubinsky
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-13
Restore drag&drop textures in visual shaders
Yuri Roubinsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
Added high-end (Vulkan) label to some functions in visual shader
Yuri Roubinsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix problems with concave shapes in the TileSet editor
Michael Alexsander
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
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