Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-25 | Merge pull request #40640 from Xrayez/base-begins-with-local-err | Rémi Verschelde | |
Skip internal scripts for breakpoints without printing an error | |||
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-23 | Skip internal scripts for breakpoints without printing an error | Andrii Doroshenko (Xrayez) | |
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project. | |||
2020-07-23 | [macOS] Fix Maya navigation with ALT + mouse scroll | Andy Maloney | |
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch | |||
2020-07-23 | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor | Rémi Verschelde | |
Request immediate refresh of cursor in 2D editor while using shortcuts | |||
2020-07-21 | Merge pull request #40448 from Paulb23/fix_txt_close_crash | Rémi Verschelde | |
Fix crash when closing a TextFile | |||
2020-07-21 | TileSet Editor: Check polygon size before indexing | Rémi Verschelde | |
Fixes #39722. | |||
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Prevent multiple Controls moving inside container | Tomasz Chabora | |
2020-07-16 | Fix crash when closing a TextFile | Paulb23 | |
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Fixed visual shader editor not clearing colour regions | Paulb23 | |
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-13 | Merge pull request #40297 from jiteshvm/texture-dialog-size | Rémi Verschelde | |
change minimum horizontal size from 200 to 240 | |||
2020-07-13 | Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl | Rémi Verschelde | |
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal | |||
2020-07-11 | change minimum horizontal size from 200 to 240 | Jitesh | |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵ | Michael Alexsander | |
their width/height equal | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add override keywords. | |||
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-08 | Do not try to save internal scripts | Daniel Ting | |
Fixes #40175 | |||
2020-07-06 | Add a map of autoloads to ProjectSettings | George Marques | |
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton). | |||
2020-07-05 | Change translation parser plugin API to parse_file() | SkyJJ | |
2020-07-05 | Merge pull request #40115 from Chaosus/vshader_fix_dialog | Yuri Roubinsky | |
Makes "Create shader node" dialog non-exclusive (visual shaders) | |||
2020-07-04 | Makes "Add new member" dialog non-exclusive for visual shaders | Yuri Roubinsky | |
2020-07-04 | Rewrite extracting animation name. | Stijn Hinlopen | |
2020-07-04 | Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master | Rémi Verschelde | |
Fix undo/redo for bone painting in Polygon2D UV Editor | |||
2020-07-04 | Merge pull request #40092 from hinlopen/remove-find-last | Rémi Verschelde | |
Remove String::find_last (same as rfind) | |||
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-03 | Provide warning when using polygon shapes in `CollisionShape2D` node | Andrii Doroshenko (Xrayez) | |
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be used directly in code and not in the editor for physics-based use cases specifically. Developers are advised to use `CollisionPolygon2D` instead, which does generate those shapes under the hood, handling polygon convexivity, proper orientation etc. | |||
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Remove oversized margins in the AnimationTree editor | Michael Alexsander | |
2020-07-01 | Merge pull request #39076 from rileylyman/editor_tab_names | Rémi Verschelde | |
Implement filename disambiguation for scene tabs and script names | |||
2020-06-30 | Make "Close and save changes?" actually save | Daniel Ting | |
This fixes issue #39844, where the confirmation dialog when a user attempts to close an unsaved script did not actually save it even after clicking "Save." | |||
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-29 | Merge pull request #39824 from mrushyendra/snap_point_polygon | Rémi Verschelde | |
Fix possible accidental duplication of Polygon2D start point | |||
2020-06-27 | Merge pull request #39637 from MCrafterzz/tilemapinprovements | Rémi Verschelde | |
Make tilemap lines/rectangles their own tools | |||
2020-06-26 | implement generic filename disambiguation | rileylyman | |
A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor. | |||
2020-06-26 | Merge pull request #39754 from ↵ | Rémi Verschelde | |
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Make tilemap lines/rectangles their own tools | Marcus Elg | |