Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #66384 from ↵ | Rémi Verschelde | |
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | add explicit editor save tagging when saving | Kasper Sauramo | |
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #62188 from MaeIsBad/MaeIsBad/master | Rémi Verschelde | |
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-04 | Prevent infinite confirmation in shader editor | kobewi | |
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | Merge pull request #66713 from KoBeWi/remembuh_me | Rémi Verschelde | |
Remember tile source sort between sessions | |||
2022-10-03 | Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon | Rémi Verschelde | |
Fix the flickering of the line gutter icon when saving | |||
2022-10-03 | Fix the flickering of the line gutter icon when saving | Rindbee | |
2022-10-03 | Fix the file newer dialog that keeps popping up | Rindbee | |
The focus is switching back and forth between the popup dialog and the editor window, causing an infinite loop. Fix #65824. | |||
2022-10-03 | Merge pull request #65276 from aaronfranke/shader | Rémi Verschelde | |
Separate TextShaderEditor and ShaderEditorPlugin into different files | |||
2022-10-03 | Merge pull request #66715 from YeldhamDev/script_hide_port | Rémi Verschelde | |
Remember scripts panel's visibility state | |||
2022-10-03 | Merge pull request #66668 from Anutrix/allow-open-files | Rémi Verschelde | |
Fixed shader editor not allowing open files when there is no files already open | |||
2022-10-03 | Merge pull request #66656 from magian1127/4.0DelAutotile | Rémi Verschelde | |
TileMap mouse right can delete autotile | |||
2022-10-02 | Remember tile source sort between sessions | kobewi | |
2022-10-02 | Separate TextShaderEditor and ShaderEditorPlugin into different files | Aaron Franke | |
2022-10-02 | Rename ShaderEditor that edits text shaders to TextShaderEditor | Aaron Franke | |
2022-10-01 | Remember scripts panel's visibility state | Michael Alexsander | |
2022-10-01 | Fixed shader editor when no files are currently in shader list | Anutrix | |
2022-09-30 | Merge pull request #65903 from groud/improve_terrain_painting | Rémi Verschelde | |
Right-click to erase TileSet terrains and bugfixes | |||
2022-09-30 | TileMap mouse right can delete autotile | Magian | |
2022-09-30 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). | |||
2022-09-30 | Merge pull request #66632 from RedMser/script-override-gutter-docs-fix | Rémi Verschelde | |
Fix wrong docs opening in script override gutter | |||
2022-09-30 | Merge pull request #66626 from danboo/fix-typo-run-debug-collisons | Rémi Verschelde | |
Fix typos - "collison" -> "collision" | |||
2022-09-30 | Fix wrong docs opening in script override gutter | RedMser | |
2022-09-29 | Fix typo - "collison" -> "collision" | danboo | |
2022-09-29 | Merge pull request #66590 from ↵ | Rémi Verschelde | |
akien-mga/animation-workaround-disable-onion-skinning Animation editor: Disable onion skinning temporarily due to rendering bug | |||
2022-09-29 | Merge pull request #66575 from MewPurPur/indent-dedent-in-scriptedit | Rémi Verschelde | |
Rename Indent Left/Right options in the Script Editor to Indent/Unindent | |||
2022-09-29 | Rename Indent Left/Right to Indent/Dedent | VolTer | |
2022-09-29 | Animation editor: Disable onion skinning temporarily due to rendering bug | Rémi Verschelde | |
Works around #53870. | |||
2022-09-29 | Merge pull request #66565 from clayjohn/canvas-lights | Rémi Verschelde | |
Clean up canvas light shader API. | |||
2022-09-28 | Clean up canvas light shader API. | clayjohn | |
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION | |||
2022-09-28 | Fix MSVC warning C4706: assignment within conditional expression | Rémi Verschelde | |
Part of #66537. | |||
2022-09-27 | Fix mouse release leaving dock area | Guilherme Sousa | |
2022-09-26 | Merge pull request #66440 from Chaosus/shader_completion_defines | Yuri Rubinsky | |
2022-09-26 | Merge pull request #66382 from MewPurPur/replace-in-files-forever | Rémi Verschelde | |
Make Replace in Files always visible in Search | |||
2022-09-26 | Add defines to completion list in shaders | Yuri Rubinsky | |
2022-09-26 | Merge pull request #66405 from Rindbee/fix-gd-not-sync-via-lsp | Rémi Verschelde | |
Fix out of sync when the script is edited externally via lsp | |||
2022-09-25 | Fix out of sync when the script is edited externally via lsp | Rindbee | |
Previously, external editing via lsp would modify the modified time of the script, which caused the internal display of the script to not be refreshed when refocusing the engine. Now saving the script externally via lsp will automatically refresh the internal display. | |||
2022-09-25 | Merge pull request #65535 from RedMser/script-editor-inheritance-icon | Rémi Verschelde | |
Show override icon in script editor gutter | |||
2022-09-25 | Make Replace in Files always visible in Search | VolTer | |
2022-09-22 | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde | |
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options. | |||
2022-09-22 | [Font Inspector Plugin] Hide "Add Feature" button if supported feature list ↵ | bruvzg | |
is empty. | |||
2022-09-21 | Merge pull request #66212 from ↵ | Rémi Verschelde | |
kleonc/script-text-editor-fix-check-if-script-used-within-scene `ScriptTextEditor` Fix checking if script is attached to any node belonging to scene | |||
2022-09-21 | Fix checking if script is attached to any node belonging to scene | kleonc | |
2022-09-21 | Merge pull request #63576 from KoBeWi/list_clicker | Rémi Verschelde | |
Simplify script list click logic | |||
2022-09-21 | Merge pull request #66191 from MewPurPur/fix-dragndrop-crash-when-scene-closed | Rémi Verschelde | |
Fix possible crash when drag and dropping nodes |