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AgeCommit message (Collapse)Author
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-08Merge pull request #58896 from timothyqiu/locks-n-groupsRémi Verschelde
2022-03-08Don't show Lock & Group buttons for nodes hidden by CanvasLayerHaoyu Qiu
2022-03-08fix deselect behavior for Skeleton gizmoSilc 'Tokage' Renew
2022-03-08Avoid gizmo crashes in cases where the points are null.K. S. Ernest (iFire) Lee
fix for pose editor
2022-03-07Merge pull request #58854 from Chaosus/vs_varying_fixYuri Roubinsky
2022-03-07Merge pull request #58847 from KoBeWi/editor_settings_messRémi Verschelde
2022-03-07Fix _update_varyings call in visual shaderYuri Roubinsky
2022-03-07Merge pull request #58750 from Chaosus/vs_varyingsRémi Verschelde
Add varying support to visual shaders
2022-03-07Merge pull request #58719 from Chaosus/vs_builtinsRémi Verschelde
Adds few more input/output built-ins to visual shader
2022-03-06Remove duplicate editor settings definitionskobewi
2022-03-06Merge pull request #58800 from rcorre/blender-navRémi Verschelde
Disable blender-style transforms in freelook.
2022-03-06Remove set_as_minsize()kobewi
2022-03-06Merge pull request #58788 from reduz/rename-streamtextureRémi Verschelde
Rename StreamTexture* to CompressedTexture*
2022-03-05Various code and documentation improvementskobewi
2022-03-05Disable blender-style tranforms in freelook.Ryan Roden-Corrent
It's common to bind instant_scale to s, which conflicts with WASD bindings in freelook mode. Fixes #58502.
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05Fix animation resource name after duplicationHaoyu Qiu
2022-03-05Make name of editor file dialog filters translatableHaoyu Qiu
2022-03-04Merge pull request #58770 from YeldhamDev/some_crumbles_leftRémi Verschelde
Replace some bits of code left to work with the new `TabContainer`
2022-03-04Merge pull request #58727 from fire-forge/EditorSpinSlider_label_colorRémi Verschelde
Make EditorSpinSlider label color a theme property
2022-03-04Replace some bits of code left to work with the new `TabContainer`Michael Alexsander
2022-03-04Make EditorSpinSlider label color a theme propertyFireForge
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-03-04Merge pull request #58687 from YeldhamDev/the_beast_has_been_slainRémi Verschelde
2022-03-04Add node icons to the Sprite2D menuFireForge
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-03-03Adds few more input/output built-ins to visual shaderYuri Roubinsky
2022-03-02Added property hint to id property in tile set atlas source editorIgor Kordiukiewicz
2022-03-01Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crashRémi Verschelde
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01Fix scripts not saving when closingkobewi
2022-02-28Fixes camera preview toggle in additional editor viewports not disappearing ↵Igor Kordiukiewicz
corectly causing a crash
2022-02-27Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shaderYuri Roubinsky
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-24Fix source picking with sortkobewi
2022-02-23Utilize mouse position when zooming with shortcuts in 2D editorHaoyu Qiu
2022-02-22Fix GIProbe gizmo out of bounds crashlawnjelly
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message. This PR removes the Vector2s as they were unused.
2022-02-21Merge pull request #58315 from KoBeWi/fixibilityRémi Verschelde
2022-02-20Fix 2D instance drop positionkobewi
2022-02-19Fix CanvasItem visibility propagationkobewi
2022-02-19Fix vertical icons in container sizingMarkus Sauermann
2022-02-18Fixed issues with shortcut checking in 3d node editorEric M
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
2022-02-17Use versioned URL for "Online Documentation" buttons in the editorHugo Locurcio
This also avoids a redirect, making the page appear to load faster.
2022-02-16Merge pull request #58187 from jakobbouchard/notification-switch-chunk-cRémi Verschelde
Convert _notification methods to switch - Chunk C
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-16Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcodeRémi Verschelde
2022-02-16Merge pull request #58169 from ↵Rémi Verschelde
megalobyte/update-notificatin-if-to-switch-batch-B
2022-02-16Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-16Automatically select source of the picked tilekobewi