Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-29 | Merge pull request #39824 from mrushyendra/snap_point_polygon | Rémi Verschelde | |
Fix possible accidental duplication of Polygon2D start point | |||
2020-06-27 | Merge pull request #39637 from MCrafterzz/tilemapinprovements | Rémi Verschelde | |
Make tilemap lines/rectangles their own tools | |||
2020-06-26 | Merge pull request #39754 from ↵ | Rémi Verschelde | |
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Make tilemap lines/rectangles their own tools | Marcus Elg | |
2020-06-25 | Fix accidental duplication of Polygon2D start point | Maganty Rushyendra | |
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels. | |||
2020-06-25 | Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos | Rémi Verschelde | |
[macOS] Control key + scroll wheel should zoom not pan | |||
2020-06-24 | Fix regressions in the 3D lock buttons | Michael Alexsander | |
2020-06-24 | Fix overlapping hotkey designations for save all scenes and save all scripts | Bill | |
2020-06-24 | Merge pull request #39775 from Chaosus/fix_error_label | Rémi Verschelde | |
Fix error label clicking in status bar for shader editor | |||
2020-06-23 | Fix error label clicking in status bar for shader editor | Yuri Roubinsky | |
2020-06-23 | Enable finer grained control when creating polygon with UV Editor | Maganty Rushyendra | |
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels. | |||
2020-06-22 | CanvasItemEditor: Fix losing position for drag'n'dropped scenes | Rémi Verschelde | |
Fixes #26549. Supersedes #36309. | |||
2020-06-22 | Avoid errors when the editor camera is inside the focused object | Aaron Franke | |
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON | |||
2020-06-21 | Merge pull request #39592 from vorblen/master | Rémi Verschelde | |
Fix "Fully Axis-Locked" Freelook Navigation Scheme | |||
2020-06-20 | Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll | Rémi Verschelde | |
Scroll horizontally when holding Shift with Scroll to Pan enabled | |||
2020-06-20 | Fix "Fully Axis-Locked" Freelook Navigation Scheme | Vorblen | |
Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Scroll horizontally when holding Shift with Scroll to Pan enabled | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/1077. | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Autofilled path gets set properly on animation subresources | Sl3dge78 | |
2020-06-18 | [macOS] Control key + scroll wheel should zoom not pan | Andy Maloney | |
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520 | |||
2020-06-18 | Merge pull request #39638 from mrushyendra/editor_preview | Rémi Verschelde | |
Fix editor texture preview for certain specific dimensions | |||
2020-06-18 | Fix editor texture preview for certain specific dimensions | Maganty Rushyendra | |
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail. | |||
2020-06-18 | Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash | Rémi Verschelde | |
Fix a random crash in the TileSet editor | |||
2020-06-17 | Fix a random crash in the TileSet editor | Bojidar Marinov | |
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle. | |||
2020-06-17 | Restore previous mouse position when leaving the editor freelook mode | Hugo Locurcio | |
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076. | |||
2020-06-16 | Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom | Rémi Verschelde | |
Display freelook speed and zoom in units in the 3D editor viewport | |||
2020-06-16 | Display freelook speed and zoom in units in the 3D editor viewport | Hugo Locurcio | |
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays. | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-14 | Unhide Skeleton3D menu button | Sawrr | |
2020-06-09 | Fix crash when creating new text file with no name | Phischermen | |
2020-06-09 | Merge pull request #39372 from aaronfranke/editor-cam-rot | Rémi Verschelde | |
Change the default editor camera rotation to position it in +X +Y +Z | |||
2020-06-08 | Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip | Rémi Verschelde | |
Add an editor tooltip to document gizmo visibility options | |||
2020-06-07 | Re-apply basis of newly added node (via drag-n-drop) in editor viewport | Marcus Brummer | |
2020-06-07 | Change the default editor camera rotation to position it in +X +Y +Z | Aaron Franke | |
2020-06-07 | Add an editor tooltip to document gizmo visibility options | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/716. | |||
2020-06-04 | 2D Editor: modified zoom increment to the twelveth root of two | johan | |
- properly visit power of 2 factors (50%, 100%, 200%...) - index based zoom values to prevent floating point issues - Fix 2d editor not able to reach min and max zoom values | |||
2020-06-04 | Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember | Rémi Verschelde | |
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings | |||
2020-06-03 | Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere | Rémi Verschelde | |
Allow mouse zooming without hovering the texture in the TileSet editor | |||
2020-06-03 | Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel | Rémi Verschelde | |
Implement zooming using Ctrl + Mouse wheel in the TileMap editor | |||
2020-06-03 | Merge pull request #39262 from aaronfranke/ok | Rémi Verschelde | |
Change OK text in snap dialog to OK | |||
2020-06-03 | Merge pull request #39009 from Calinou/improve-script-editor-warnings-text | Rémi Verschelde | |
Improve the text appearance in the script editor warnings panel | |||
2020-06-03 | Implement zooming using Ctrl + Mouse wheel in the TileMap editor | Hugo Locurcio | |
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor. | |||
2020-06-03 | Allow mouse zooming without hovering the texture in the TileSet editor | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/968. | |||
2020-06-03 | Change OK text in snap dialog to OK | Aaron Franke | |
2020-06-03 | Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #38739 | |||
2020-06-01 | Move `RayShape2D` implementation into its own translation unit | Andrii Doroshenko (Xrayez) | |