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2020-06-30Add a separate application focus/in notification out from Window focus ↵Juan Linietsky
notification.
2020-06-29Merge pull request #39824 from mrushyendra/snap_point_polygonRémi Verschelde
Fix possible accidental duplication of Polygon2D start point
2020-06-27Merge pull request #39637 from MCrafterzz/tilemapinprovementsRémi Verschelde
Make tilemap lines/rectangles their own tools
2020-06-26Merge pull request #39754 from ↵Rémi Verschelde
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
Move GI to a deferred pass
2020-06-26Make tilemap lines/rectangles their own toolsMarcus Elg
2020-06-25Fix accidental duplication of Polygon2D start pointMaganty Rushyendra
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels.
2020-06-25Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macosRémi Verschelde
[macOS] Control key + scroll wheel should zoom not pan
2020-06-24Fix regressions in the 3D lock buttonsMichael Alexsander
2020-06-24Fix overlapping hotkey designations for save all scenes and save all scriptsBill
2020-06-24Merge pull request #39775 from Chaosus/fix_error_labelRémi Verschelde
Fix error label clicking in status bar for shader editor
2020-06-23Fix error label clicking in status bar for shader editorYuri Roubinsky
2020-06-23Enable finer grained control when creating polygon with UV EditorMaganty Rushyendra
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels.
2020-06-22CanvasItemEditor: Fix losing position for drag'n'dropped scenesRémi Verschelde
Fixes #26549. Supersedes #36309.
2020-06-22Avoid errors when the editor camera is inside the focused objectAaron Franke
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-21Merge pull request #39592 from vorblen/masterRémi Verschelde
Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-20Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scrollRémi Verschelde
Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20Fix "Fully Axis-Locked" Freelook Navigation SchemeVorblen
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Scroll horizontally when holding Shift with Scroll to Pan enabledHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/1077.
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-19Autofilled path gets set properly on animation subresourcesSl3dge78
2020-06-18[macOS] Control key + scroll wheel should zoom not panAndy Maloney
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520
2020-06-18Merge pull request #39638 from mrushyendra/editor_previewRémi Verschelde
Fix editor texture preview for certain specific dimensions
2020-06-18Fix editor texture preview for certain specific dimensionsMaganty Rushyendra
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18Merge pull request #39626 from bojidar-bg/x-tileset-editor-crashRémi Verschelde
Fix a random crash in the TileSet editor
2020-06-17Fix a random crash in the TileSet editorBojidar Marinov
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17Restore previous mouse position when leaving the editor freelook modeHugo Locurcio
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-16Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoomRémi Verschelde
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16Display freelook speed and zoom in units in the 3D editor viewportHugo Locurcio
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde
Skeleton and Skeleton inspector low-level changes
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵TwistedTwigleg
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-14Unhide Skeleton3D menu buttonSawrr
2020-06-09Fix crash when creating new text file with no namePhischermen
2020-06-09Merge pull request #39372 from aaronfranke/editor-cam-rotRémi Verschelde
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-08Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltipRémi Verschelde
Add an editor tooltip to document gizmo visibility options
2020-06-07Re-apply basis of newly added node (via drag-n-drop) in editor viewportMarcus Brummer
2020-06-07Change the default editor camera rotation to position it in +X +Y +ZAaron Franke
2020-06-07Add an editor tooltip to document gizmo visibility optionsHugo Locurcio
See discussion in https://github.com/godotengine/godot-proposals/issues/716.
2020-06-042D Editor: modified zoom increment to the twelveth root of twojohan
- properly visit power of 2 factors (50%, 100%, 200%...) - index based zoom values to prevent floating point issues - Fix 2d editor not able to reach min and max zoom values
2020-06-04Merge pull request #39154 from dreamsComeTrue/sync-script-change-rememberRémi Verschelde
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-03Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhereRémi Verschelde
Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheelRémi Verschelde
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03Merge pull request #39262 from aaronfranke/okRémi Verschelde
Change OK text in snap dialog to OK
2020-06-03Merge pull request #39009 from Calinou/improve-script-editor-warnings-textRémi Verschelde
Improve the text appearance in the script editor warnings panel
2020-06-03Implement zooming using Ctrl + Mouse wheel in the TileMap editorHugo Locurcio
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor.
2020-06-03Allow mouse zooming without hovering the texture in the TileSet editorHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/968.
2020-06-03Change OK text in snap dialog to OKAaron Franke
2020-06-03Preserving "Sync Scene Changes' and "Sync Script Changes" with Project SettingsDominik 'dreamsComeTrue' Jasiński
Fixes: #38739
2020-06-01Move `RayShape2D` implementation into its own translation unitAndrii Doroshenko (Xrayez)