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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-03-04
Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color
Rémi Verschelde
2022-03-04
Replace some bits of code left to work with the new `TabContainer`
Michael Alexsander
2022-03-04
Make EditorSpinSlider label color a theme property
FireForge
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-03-04
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
Rémi Verschelde
2022-03-04
Add node icons to the Sprite2D menu
FireForge
2022-03-03
Make `TabContainer` use `TabBar` internally
Michael Alexsander
2022-03-03
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-03-02
Added property hint to id property in tile set atlas source editor
Igor Kordiukiewicz
2022-03-01
Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash
Rémi Verschelde
2022-03-01
Fix scripts not saving when closing
kobewi
2022-02-28
Fixes camera preview toggle in additional editor viewports not disappearing c...
Igor Kordiukiewicz
2022-02-27
Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader
Yuri Roubinsky
2022-02-25
Improve popup window handling.
bruvzg
2022-02-24
Fix source picking with sort
kobewi
2022-02-23
Utilize mouse position when zooming with shortcuts in 2D editor
Haoyu Qiu
2022-02-22
Fix GIProbe gizmo out of bounds crash
lawnjelly
2022-02-21
Merge pull request #58315 from KoBeWi/fixibility
Rémi Verschelde
2022-02-20
Fix 2D instance drop position
kobewi
2022-02-19
Fix CanvasItem visibility propagation
kobewi
2022-02-19
Fix vertical icons in container sizing
Markus Sauermann
2022-02-18
Fixed issues with shortcut checking in 3d node editor
Eric M
2022-02-17
Use versioned URL for "Online Documentation" buttons in the editor
Hugo Locurcio
2022-02-16
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Rémi Verschelde
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
Rémi Verschelde
2022-02-16
Merge pull request #58169 from megalobyte/update-notificatin-if-to-switch-bat...
Rémi Verschelde
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
Automatically select source of the picked tile
kobewi
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant
Rémi Verschelde
2022-02-15
Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom
Rémi Verschelde
2022-02-14
Merge pull request #57306 from trollodel/remove_editornode_param
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
Merge pull request #57964 from mbrlabs/deselect
JFonS
2022-02-14
Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue
JFonS
2022-02-14
Make duplicate animation prompt for new name
Haoyu Qiu
2022-02-14
Only store `_edit_use_anchors_` metadata if value is not the default
Hugo Locurcio
2022-02-12
Merge pull request #57993 from Calinou/sky-tweak-default-values
Rémi Verschelde
2022-02-12
Fix 3D Editor axis drag lines precision issue
Jean-Michel Bernard
2022-02-12
Merge pull request #57994 from jmb462/polygon2d-handles
Rémi Verschelde
2022-02-12
Merge pull request #57641 from Geometror/compilation-time-improvements-1
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
Hugo Locurcio
2022-02-11
Hide Polygon2D lines and handles when node is not visible in tree.
Jean-Michel Bernard
2022-02-11
Merge pull request #57984 from jmb462/collisionshape_handles
Rémi Verschelde
2022-02-11
Merge pull request #57982 from trollodel/fix_disabled_visualscript
Rémi Verschelde
2022-02-11
Fix editor compile error when VisualScript is disabled
trollodel
2022-02-11
Hide CollisionShape2D handles when node is not visible in tree.
Jean-Michel Bernard
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