Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-18 | Fixes TileSet layer addition not being undoable | Gilles Roudière | |
2023-01-17 | Merge pull request #71545 from groud/fix_rect_draw_tileset | Rémi Verschelde | |
Fixes rectangle painting weird behavior when dragging outside the atlas area | |||
2023-01-17 | Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency | Rémi Verschelde | |
Make keyboard shortcuts in tile data editors consistent with tilemap editor. | |||
2023-01-17 | Fixes rectangle painting when dragging outside the atlas area | Gilles Roudière | |
2023-01-16 | Make keyboard shortcuts in tile data editors consistent with tilemap editor. ↵ | Gilles Roudière | |
Fix a bug with collision shapes painting. | |||
2023-01-16 | Merge pull request #69851 from dalexeev/fix-scaling-issue | Rémi Verschelde | |
Fix scaling issue in `draw_line` and similar methods | |||
2023-01-16 | Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap | Rémi Verschelde | |
Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS | |||
2023-01-16 | Fix scaling issue in `draw_line` and similar methods | Danil Alexeev | |
2023-01-16 | Merge pull request #71485 from adamscott/history-local | Rémi Verschelde | |
Save history when goto script line in the text editor | |||
2023-01-16 | Merge pull request #70504 from KoBeWi/the_choosen_antipattern | Rémi Verschelde | |
Add EditorUndoRedoManager singleton | |||
2023-01-16 | Merge pull request #59076 from ↵ | Rémi Verschelde | |
Sauermann/fix-cursorshape-tilesetatlassourceeditor Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor | |||
2023-01-16 | replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL ↵ | ajreckof | |
prevented the use of the functionality on mac on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac | |||
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-15 | Save history when goto script line in the text editor. | Adam Scott | |
2023-01-14 | Globalise path for New TextFile in FileSystemDock | Paulb23 | |
2023-01-14 | Fix node preview crashes after updating visual shader node | Yuri Rubinsky | |
2023-01-14 | Implement toggling pause / stop button to AnimationPlayerEditor | Silc 'Tokage' Renew | |
2023-01-13 | Merge pull request #70601 from vmedea/keep-terrain-choice | Rémi Verschelde | |
Keep terrain choice when changing layer in tilemap editor | |||
2023-01-13 | Merge pull request #71335 from groud/fix_atlas_merging | Rémi Verschelde | |
Fixes TileSet atlas merging not working correctly | |||
2023-01-13 | Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes | Rémi Verschelde | |
Fix contextual visibility of tileset and tilemap editors (again) | |||
2023-01-13 | Fixes TileSet atlas merging not working correctly | Gilles Roudière | |
2023-01-13 | Fix crash when clicking Edit Region after reopening the scene | Haoyu Qiu | |
2023-01-12 | Merge pull request #71272 from MewPurPur/fix-frame-selection | Rémi Verschelde | |
Fix the Frame Selection (Shift + F) functionality in the 2D editor | |||
2023-01-12 | Merge pull request #58517 from KoBeWi/size_matters | Rémi Verschelde | |
Add expand modes to TextureRect | |||
2023-01-12 | Fix the Frame Selection functionality | VolTer | |
2023-01-12 | Add expand modes to TextureRect | kobewi | |
2023-01-12 | Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go | Rémi Verschelde | |
Split pause() from AnimationPlayer's stop() | |||
2023-01-12 | Fix various crashes of ParameterRef nodes in visual shader | Yuri Rubinsky | |
2023-01-11 | Split pause() from AnimationPlayer's stop() | kobewi | |
2023-01-11 | Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents | Rémi Verschelde | |
Ensure that the cached layout mode is in sync | |||
2023-01-11 | Merge pull request #71127 from reduz/drag-forward-to-callables | Rémi Verschelde | |
Change set_drag_forwarding() to use callables. | |||
2023-01-10 | Ensure that the cached layout mode is in sync | Yuri Sizov | |
2023-01-10 | Change set_drag_forwarding() to use callables. | Juan Linietsky | |
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899 | |||
2023-01-10 | Fix canceling add_node Popup doesn't disconnect previous node. | stmSi | |
2023-01-09 | Removed unused property hints and `Object::get_translatable_strings()` | Juan Linietsky | |
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-09 | Merge pull request #70580 from timothyqiu/drop-extern | Rémi Verschelde | |
Fix error when dropping script into script editor | |||
2023-01-09 | Merge pull request #71045 from reduz/use-bitfield-in-core-types | Rémi Verschelde | |
Use BitField<> in core type masks | |||
2023-01-08 | Use BitField<> in core type masks | Juan Linietsky | |
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. | |||
2023-01-07 | Tweak text color for disabled preprocessor branches in the shader editor | Hugo Locurcio | |
This makes text within disabled branches easier to distinguish from comments when using a non-default editor syntax theme. (The default editor syntax theme uses the same color as the text with 50% opacity for comments, which means it looks the exact same.) | |||
2023-01-07 | Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility | Rémi Verschelde | |
Fix "2D Polygon indices are barely visible on bright background" (#38009) | |||
2023-01-06 | Fix "2D Polygon indices are barely visible on bright background" (#38009) | Charles Crete | |
Co-authored-by: Ethan <epruhl102@gmail.com> | |||
2023-01-06 | Merge pull request #70639 from Chaosus/vs_uint | Yuri Rubinsky | |
Closes https://github.com/godotengine/godot/issues/70634 | |||
2023-01-06 | Fix errors when creating/deleting `VisualShaderNodeExpression` in graph | Yuri Rubinsky | |
2023-01-06 | Add `uint` type support to visual shaders | Yuri Rubinsky | |
2023-01-06 | Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning | Rémi Verschelde | |
`TileAtlasView` Update zoom and panning before emitting signal | |||
2023-01-05 | TileAtlasView Update zoom and panning before emitting signal | kleonc | |
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show | Rémi Verschelde | |
Remove side effect of the `handles` method | |||
2023-01-05 | Merge pull request #65609 from dalexeev/animated-sprite | Rémi Verschelde | |
`AnimatedSprite{2D,3D}` improvements | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". |