Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-20 | Merge pull request #22295 from groud/fix_2D_IK | Juan Linietsky | |
Fixes 2D Inverse Kinematic | |||
2018-09-20 | Fixes 2D IK | groud | |
2018-09-20 | Merge pull request #22225 from groud/fix_draw_on_viewport | Rémi Verschelde | |
Fixes drawing of the 2D plugins on the 3D view | |||
2018-09-20 | Merge pull request #22287 from Chaosus/fix_warning | Rémi Verschelde | |
Fix "This control can't grab focus." warning spam | |||
2018-09-20 | Merge pull request #22094 from elasota/fix-visual-shader | Rémi Verschelde | |
Fix VisualShader code overwrites and save failures | |||
2018-09-20 | Merge pull request #22239 from Chaosus/fix_vs_connection | Rémi Verschelde | |
Disconnects previous visual shader node before making a new connection | |||
2018-09-20 | Merge pull request #21426 from groud/add_files_to_tree_view | Rémi Verschelde | |
Add files to tree view | |||
2018-09-20 | Merge pull request #22282 from ibrahn/spatial_editor_origin_init | Rémi Verschelde | |
fix branch on uninit in spatial_editor_plugin | |||
2018-09-20 | Fix "This control can't grab focus." warning spam | Chaosus | |
2018-09-20 | fix branch on uninit in spatial_editor_plugin | Ibrahn Sahir | |
Moved the initialisation of origin_enabled up a bit, to be inited before it's accessed in _init_grid. A step towards cleaner valgrind output and removes an opportunity for a random occurance of the origin/grid z-fighting issue. Also removed unused variable last_grid_snap to avoid later confusion. | |||
2018-09-20 | Merge pull request #22268 from DualMatrix/highlight_no_save | Rémi Verschelde | |
Fixed syntax highlighting setting not being saved | |||
2018-09-20 | Added ability to hide edit lock and groups in editor view | DualMatrix | |
Added ability to hide edit lock and groups in editor view | |||
2018-09-20 | Fixed syntax highlighting setting not being saved | DualMatrix | |
Fixed syntax highlighting setting not being saved | |||
2018-09-19 | Fixes polygon editor blocking other editor actions (move, scale...) | groud | |
2018-09-19 | Fixes selection of toplevel CanvasItems in the editor | groud | |
2018-09-19 | Disconnect previous visual shader node connection before new connect | Chaosus | |
2018-09-19 | Merge pull request #22096 from elasota/fix-visual-shader-colors | Rémi Verschelde | |
Fix visual shader color constants not retaining edits | |||
2018-09-18 | Fixes drawing of the 2D plugins on the 3D view | groud | |
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-16 | Merge pull request #22111 from Chaosus/unification | Rémi Verschelde | |
Few unification fixes for canvas_item and spatial editor toolbars | |||
2018-09-15 | Few unifications between canvas_item and spatial editors | Chaosus | |
2018-09-15 | Merge pull request #22069 from scayze/fix_reload_scripts | Rémi Verschelde | |
Fix scripts not reloading when edited externally | |||
2018-09-15 | Fix visual shader color constants not retaining edits | elasota | |
2018-09-14 | Don't open VisualShaders in the text shader editor, and don't support saving ↵ | elasota | |
them with the "shader" extension. | |||
2018-09-14 | Set default CanvasItemEditor zoom shortcut to KEY_EQUAL | Rémi Verschelde | |
At least on en_US QWERTY (and various QWERTY-derived variants) and fr_FR AZERTY, "+" is an indirect key obtained by pressing "Shift" + "=", so using "=" in the binding makes it easier to access. It doesn't work this way on other layouts like de_DE QWERTZ though, but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting the same for consistency. Fixes #22067. | |||
2018-09-14 | fix scripts not reloading when edited externally | Manuel Strey | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-14 | Add thumnails to the tree view | groud | |
2018-09-13 | Merge pull request #21730 from reisraff/fixing_key_shortcut | Rémi Verschelde | |
#21500 Fixing key shortcut | |||
2018-09-13 | Merge pull request #21819 from DualMatrix/built-in-script | Rémi Verschelde | |
Made editor automatically open the scene of built in scripts | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Merge pull request #21997 from akien-mga/fix-script-name | Rémi Verschelde | |
Fix default script name in ScriptCreateDialog | |||
2018-09-12 | Merge pull request #21934 from groud/add_scale_mode | Rémi Verschelde | |
Add a scale mode to the 2D editor | |||
2018-09-12 | Fix default script name in ScriptCreateDialog | Rémi Verschelde | |
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock. | |||
2018-09-12 | Merge pull request #21878 from RyanStein/bugfix-14400 | Rémi Verschelde | |
Make `_sort_list_on_update` true before opening files, fixes 14400 | |||
2018-09-12 | Merge pull request #21984 from groud/fix_2D_selection | Rémi Verschelde | |
Fix 2D selection | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-11 | Fix 2D selection | groud | |
2018-09-11 | Add a scale mode to the 2D editor | groud | |
2018-09-11 | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | |
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | |||
2018-09-10 | Merge pull request #21911 from groud/fix_locked_nodes | Rémi Verschelde | |
Fixes 2D nodes lock not working | |||
2018-09-09 | Fixes 2D nodes lock not working | groud | |
2018-09-08 | Check for double-colon on open recent script. | Ryan Stein | |
2018-09-08 | Make `_sort_list_on_update` true before opening new help or script files in ↵ | Ryan Stein | |
the ScriptEditor. | |||
2018-09-07 | Made editor automatically open scenes of built in scripts. | DualMatrix | |
Made editor automatically open scenes of built in scripts when attempting to open that script. | |||
2018-09-05 | Merge pull request #21707 from JFonS/fix_instanced_selection | Rémi Verschelde | |
Fix selection of instanced scenes in 3D | |||
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde | |
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp. | |||
2018-09-03 | #21500 Fixing key shortcut | Rafael Reis | |
2018-09-02 | Fix selection of instanced scenes in 3D | JFonS | |