Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-05 | Merge pull request #55293 from LlamaLad7/master | Rémi Verschelde | |
2022-01-05 | Merge pull request #53684 from TokageItLab/orthogonal-mode | Rémi Verschelde | |
2022-01-05 | Fix names of scenes dropped onto viewport | kobewi | |
2022-01-05 | Merge pull request #56483 from vnen/gdscript-warning-annotation | Rémi Verschelde | |
Add annotation to ignore warnings | |||
2022-01-04 | Merge pull request #56362 from V-Sekai/preview_node_sanitize | Rémi Verschelde | |
Clean preview node of all nodes which are not derived from VisualInstances | |||
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Remove action to ignore warning in the script editor | George Marques | |
The way to ignore warnings changed so this isn't valid anymore. | |||
2022-01-04 | Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #56444 from ↵ | Rémi Verschelde | |
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom | |||
2022-01-03 | Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts | Rémi Verschelde | |
Make the theme editor correctly stop updating after it was hidden | |||
2022-01-03 | Merge pull request #56153 from Chaosus/shader_uniform_limit_warning | Rémi Verschelde | |
Add a shader warning when the uniform buffer limit is exceeded | |||
2022-01-03 | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky | |
2022-01-03 | Merge pull request #55312 from YeldhamDev/theme_editor_undo | Rémi Verschelde | |
2022-01-02 | Scale freelook sensitivity with zoom in the 3D editor | Hugo Locurcio | |
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning. | |||
2022-01-02 | Correctly show and hide tile set editor panel | PucklaMotzer09 | |
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-30 | Clean preview_node of all none VisualInstances | SaracenOne | |
2021-12-30 | Add undo/redo capabilities to the theme editor | Michael Alexsander | |
2021-12-29 | Make the theme editor correctly stop updating after it was hidden | Yuri Sizov | |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | |
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. | |||
2021-12-25 | Fix some gizmo behavior to make more consistent | Silc 'Tokage' Renew | |
2021-12-21 | Editor: Resolve being able to move control nodes in containers using arrow keys | LlamaLad7 | |
Fixes #55260 | |||
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-20 | Fix wrong ColorPicker shape with GradientEdit | jmb462 | |
2021-12-18 | Merge pull request #56041 from Zylann/null_checks2 | Rémi Verschelde | |
Fix crash if font fails loading when generating a preview | |||
2021-12-18 | Fix crash if font fails loading when generating a preview | Marc Gilleron | |
Historical crash log: ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf. at: (core\io\resource_loader.cpp:213) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649) ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:206) | |||
2021-12-18 | Fix font preview text color on light background | Haoyu Qiu | |
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-14 | Improve user communication in the Add Item Type dialog | Yuri Sizov | |
2021-12-12 | Merge pull request #55836 from jabcross/asset-selectable | Rémi Verschelde | |
2021-12-12 | Merge pull request #55860 from rcorre/mesh_typo | Rémi Verschelde | |
2021-12-12 | Fix typo in create_outline error message. | Ryan Roden-Corrent | |
2021-12-11 | Allow selection in asset description | jabcross | |
Many assets include links in the description. This change enables selection for the links, and other information such as version numbers, to be copied/pasted. | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | Fixup last commit, change misleading CodeEditor for consistency | Rémi Verschelde | |
2021-12-09 | Fix mid-air conflict between #55299 and #55692 | Rémi Verschelde | |
2021-12-09 | Merge pull request #55299 from nathanfranke/renames | Rémi Verschelde | |
2021-12-09 | Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode | Rémi Verschelde | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-09 | Add proxy support for the editor | Haoyu Qiu | |
* Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings. | |||
2021-12-09 | Fix some containers disabling wrong scrollbars | kobewi | |
2021-12-08 | Merge pull request #51381 from Chaosus/shader_compile_enchancement | Yuri Roubinsky | |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky | |
2021-12-08 | Merge pull request #55694 from KoBeWi/scrollbar_modding_tools | Rémi Verschelde | |
ScrollContainer's scrollbar visibility is now enum | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-12-07 | Add CanvasItem mode support to the MaterialEditor | Yuri Roubinsky | |
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size |