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2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-28Merge pull request #58361 from V-Sekai/tileset_editor_selectionRémi Verschelde
Fix tileset editor visiblity and selection context
2022-07-28Merge pull request #62350 from Valeryn4/fix_animation_state_machineRémi Verschelde
Validate AnimationNode name in AnimationStateMachine
2022-07-28Validate AnimationNode name in AnimationStateMachineValerii
Fixes #60959.
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Merge pull request #63558 from TokageItLab/skel-validatorRémi Verschelde
2022-07-28Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde
Add drag-and-drop support for materials in 3D Instances
2022-07-28Make BoneMapper validation stricterSilc 'Tokage' Renew
2022-07-27Merge pull request #63138 from TokageItLab/normalize-position-trackRémi Verschelde
Add position track normalization to importer retarget
2022-07-27Merge pull request #62973 from bruvzg/sysfont_supportRémi Verschelde
2022-07-27Merge pull request #63121 from aaronfranke/editor-export-splitRémi Verschelde
2022-07-27Merge pull request #62888 from ↵Hugo Locurcio
Calinou/editor-material-preview-improve-appearance Improve appearance of the material editor preview
2022-07-26Merge pull request #63496 from groud/fix_tile_set_not_savingRémi Verschelde
Fix TileSet not loading correctly when embedded in a scene
2022-07-26Fix TileSet not loading correctly when embedded in a sceneGilles Roudière
2022-07-26Split up editor export code into multiple filesAaron Franke
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-25Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fixRémi Verschelde
2022-07-25Fix errors when using built-ins in shaderincYuri Rubinsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
Implement BPM support in AudioStream files.
2022-07-23Fix clearing errors indication in the shader editorYuri Rubinsky
2022-07-23Fix some errors after shader preprocessor PRYuri Rubinsky
2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62581 from Guh-Feng/Color-Picker-UpdateRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
2022-07-22Adding shader preprocessor supportYuri Roubinsky
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-21Color Pickers Respect SettingsGuh-Feng
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21Merge pull request #63244 from KoBeWi/canvas_pickerRémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21Fix selection list in 2D editorkobewi
2022-07-20Merge pull request #63229 from Chaosus/vs_fix_iconsRémi Verschelde
2022-07-20Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flowRémi Verschelde
2022-07-20Merge pull request #63232 from nathanfranke/simplify-editor-anchorsRémi Verschelde
Simplify alignment preset, fixing icon for full rect
2022-07-20Merge pull request #61347 from fire-forge/theme-iconsRémi Verschelde
Add type icons to Theme editor Import Items tab
2022-07-20Use FlowContainer to handle toolbar overflow more gracefullyYuri Sizov
2022-07-20simplify alignment preset, fixing icon for full rectNathan Franke
2022-07-20Fix icons not loaded correctly in the visual shader editorYuri Rubinsky
2022-07-19Add drag-and-drop support for materials in 3DSaracenOne
Add mesh surface picking for material drag & drop, show drag info label
2022-07-19Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menuRémi Verschelde
2022-07-19Fix incorrectly clearing edit menuRindbee
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19Merge pull request #59301 from fire-forge/layout-preset-full-rectRémi Verschelde
2022-07-19Merge pull request #62871 from fire-forge/vector2iRémi Verschelde
2022-07-18Capitalize the SpriteFrames search bar placeholderFireForge
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge