Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-13 | Merge pull request #20587 from groud/fix_2deditor_scrollable_zone | Rémi Verschelde | |
Fixes bugs on the 2D editor scrollable area | |||
2018-08-12 | Fix gizmos submenu | Juan Linietsky | |
2018-08-11 | Merge pull request #20928 from JFonS/gizmo_enabling | Juan Linietsky | |
Improvements on the gizmo disabling menu and icon selection bugfix | |||
2018-08-11 | Improvements on the gizmo disabling menu and icon selection bugfix | JFonS | |
2018-08-10 | Added system for GDScript warnings | George Marques | |
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||
2018-08-09 | New TileSet Editor | MAriano Javier Suligoy | |
2018-08-09 | Merge pull request #20584 from JFonS/gizmo_enabling | Juan Linietsky | |
New gizmo structure and gizmo disabling menu | |||
2018-08-09 | New gizmo structure and new gizmo disabling menu | JFonS | |
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-08-04 | Implemented IK | AndreaCatania | |
2018-07-30 | Fixes bugs on the 2D editor scrollable area | groud | |
2018-07-29 | It is now possible to import images as a separate resource, closes #5738 and ↵ | Juan Linietsky | |
likely many others | |||
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-27 | Merge pull request #15310 from remorse107/Cinema-Mode | Rémi Verschelde | |
Added "Cinema Mode" so that the spatial editor can actively track the... | |||
2018-07-26 | Add "Cinematic Preview" to the Spatial Plugin Editor. | Robert Morse | |
2018-07-26 | Merge pull request #20022 from EIREXE/snap_to_floor | Max Hilbrunner | |
Add snap to floor functionality to the editor | |||
2018-07-26 | context menu improvements | Ian | |
2018-07-26 | Merge pull request #19257 from volzhs/edit-visual-script | Rémi Verschelde | |
Open internal visual script editor while use external editor is on | |||
2018-07-26 | Add snap to floor functionality to the editor | Alex Roman | |
2018-07-26 | Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotation | Rémi Verschelde | |
Add lock rotation feature to spatial editor viewport | |||
2018-07-25 | Add lock rotation feature to spatial editor viewport | Kyle Dayton | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Fix crash on doc right click, issue 20429 | Paulb23 | |
2018-07-25 | Open internal visual script editor while use external editor is on | volzhs | |
2018-07-24 | Merge pull request #19225 from Paulb23/open_all_files_in_script_editor | Max Hilbrunner | |
Open all files in script editor | |||
2018-07-24 | Fixed Bucket Fill tool | Marcelo Fernandez | |
2018-07-24 | Tilemap editor: Fix crash introduced in #17582 | Max Hilbrunner | |
2018-07-24 | Merge pull request #20328 from ordigdug/fix-grid-missing-lines | Rémi Verschelde | |
Fix grid missing lines. Fixes: #20246 | |||
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-07-23 | Merge pull request #12678 from AndreaCatania/soft | Juan Linietsky | |
Soft body | |||
2018-07-23 | Implemented Soft body | AndreaCatania | |
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer | |||
2018-07-23 | Fix issues with CPUParticles and related conversion from Particles. Closes ↵ | Juan Linietsky | |
#20126 | |||
2018-07-22 | Allow opening and editing of any utf_8 file in script editor | Paulb23 | |
2018-07-22 | Refactored text manipulation into CodeTexteditor | Paulb23 | |
2018-07-22 | Fix grid missing lines #20246 | ordigdug | |
2018-07-20 | Add editor highlight for type-safe lines | George Marques | |
The line number is hightlighted to indicate that the line contains only type-safe code. | |||
2018-07-20 | Fix #20171. | Nufflee | |
2018-07-18 | Merge pull request #20185 from volzhs/audio-preview | Rémi Verschelde | |
Add audio preview to Inspector dock | |||
2018-07-17 | Merge pull request #18535 from sketchyfun/new_mirror_path_handles | Max Hilbrunner | |
Added curve in/out (tangent) handle mirroring | |||
2018-07-17 | Add audio stream preview to Inspector dock | volzhs | |
2018-07-17 | Merge pull request #20176 from Chaosus/vs_namefixes | Rémi Verschelde | |
Several name fixes for visual shaders | |||
2018-07-16 | Merge pull request #20169 from Chaosus/rightclick_vs | Thomas Herzog | |
Visual shaders - make "Add node" menu showed by right click | |||
2018-07-16 | Merge pull request #20167 from Chaosus/fix_vshader_bug | Thomas Herzog | |
Fix display scale bug in visual shaders | |||
2018-07-15 | Global class names (and GDScript support for it) | Juan Linietsky | |
2018-07-15 | Several name fixes for visual shader | Chaosus | |
2018-07-15 | Visual shaders - make "Add node" menu showed by right click | Chaosus | |
2018-07-15 | Fix display scale bug in visual shaders | Chaosus | |
2018-07-14 | Visual Shaders are back. | Juan Linietsky | |
2018-07-07 | Add option to convert Particles to CPUParticles | Juan Linietsky | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |