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AgeCommit message (Collapse)Author
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-03Disable base type changing when no type is selected in the theme editorMichael Alexsander
2021-12-03Merge pull request #55576 from Chaosus/vs_new_int_opsYuri Roubinsky
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03Merge pull request #55578 from madmiraal/fix-55561Rémi Verschelde
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-03Merge pull request #54687 from KoBeWi/where_mouseRémi Verschelde
2021-12-03Allow any kind of Mesh to be added to an EditorNode3DGizmoMarcel Admiraal
2021-12-02Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-nodeRémi Verschelde
Automatically add root node when drag-and-dropping in 3D editor
2021-12-02Merge pull request #55548 from pycbouh/editor-scroll-dat-previewRémi Verschelde
2021-12-02Allow scrolling theme preview when the control picker is activeYuri Sizov
2021-12-02Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddlyRémi Verschelde
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
2021-12-01Automatically add root node when drag-and-dropping in 3D editorHugo Locurcio
This also uses correct capitalization scheme for 3D meshes that are drag-and-dropped, like in the 2D editor.
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Mention that Ctrl+Alt with select tool will scalekobewi
2021-11-30Right-clicking with copied tiles cancels itFazil Babu
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵Raffaele Picca
clutter in scenes with a lot of Particle nodes.
2021-11-28Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditorWilson E. Alvarez
2021-11-28Fixed odd behavior when Skeleton3DEditor is re-generatedSilc 'Tokage' Renew
2021-11-27Fix offset in Viewport drag movementPablo Dobarro
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position.
2021-11-24Show scene when showing built-in script filekobewi
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Move container warning to the toasterkobewi
2021-11-23Merge pull request #42447 from aaronfranke/gitignore-createRémi Verschelde
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-21Fix Theme Editor crash when clicking the element pickerHaoyu Qiu
2021-11-15Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio
The new color is more distinguishable from other variables and symbols.
2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actionsRémi Verschelde
2021-11-12Allow creating .gitignore and .gitattributes when creating a new projectAaron Franke
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Make OpenSimplex and VisualScript modules not depend on the editorAaron Franke
2021-11-12Implement texture padding in TileSetAtlasSourcesGilles Roudière
2021-11-12Merge pull request #53987 from groud/tile_data_inspector_pluginRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-10Swap rest pose actions in the Skeleton2D editorHugo Locurcio
The texts were changed before, but the actions weren't swapped around. This led to unexpected behavior.
2021-11-10Merge pull request #54745 from KoBeWi/find_in_scenesRémi Verschelde
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-09Merge pull request #54662 from KoBeWi/now_with_reloadingRémi Verschelde
Properly reload built-in tool scripts
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Properly reload built-in tool scriptskobewi
2021-11-09Merge pull request #54808 from Calinou/editor-frametime-display-more-decimalsRémi Verschelde
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_thatRémi Verschelde
Improve save handling for built-in scripts
2021-11-09Display 2 decimals instead of 1 in editor frametime labelsHugo Locurcio
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.
2021-11-09Merge pull request #54788 from rcorre/orbit_clampRémi Verschelde
2021-11-09Clamp rotation for up/down orbiting shortcuts.Ryan Roden-Corrent
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0.