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AgeCommit message (Expand)Author
2022-09-07Refactor to use internal foreign resource checking function.SaracenOne
2022-09-07Merge pull request #65447 from Faless/net/4.x_ssl_to_tlsRémi Verschelde
2022-09-07Merge pull request #65449 from YuriSizov/editor-main-control-screen-container...Rémi Verschelde
2022-09-07Merge pull request #65437 from YuriSizov/theme-gui-renamesRémi Verschelde
2022-09-07[Net] Rename StreamPeerSSL to StreamPeerTLS.Fabio Alessandrelli
2022-09-07Enable material editor preview to be rotated.Anilforextra
2022-09-07Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov
2022-09-06Rename raise() to move_to_front()kobewi
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
2022-09-06Merge pull request #64661 from Mickeon/rename-tilemap-worldRémi Verschelde
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
2022-09-06Merge pull request #65361 from Mickeon/rename-range-lerpRémi Verschelde
2022-09-06Add read only mode to SpriteFrames editor.SaracenOne
2022-09-06Fix various uninitialized member pointersRémi Verschelde
2022-09-06Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_mainRémi Verschelde
2022-09-06Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transitionRémi Verschelde
2022-09-05Disable logic that triggers automatic focus gain as the Godot Editor is loadedFredia Huya-Kouadio
2022-09-06Rename `range_lerp` to `remap`Micky
2022-09-05Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`Micky
2022-09-05Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-...Rémi Verschelde
2022-09-05Fix UndoRedo when creating new AnimationStateMachine transition and node.SaracenOne
2022-09-05Freeze line when releasing mouse to create a new transition.SaracenOne
2022-09-04Replace Rect2(i) has_no_area with has_areaAaron Franke
2022-09-04Fix Skeleton3DEditor causing crash in sanitizer enabled buildsRindbee
2022-09-03Fix Skeleton3DEditor crashRindbee
2022-09-02Merge pull request #65210 from YuriSizov/control-customizable-cache-p3Rémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Fix theme propagation in various parts of the editorYuri Sizov
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #64198 from Geometror/add-bitmap-testsRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Refactor BitMap and add testsHendrik Brucker
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-09-01Merge pull request #65124 from zhehangd/fix_basisRémi Verschelde
2022-09-01Merge pull request #65162 from YuriSizov/editor-gradients-unitedRémi Verschelde
2022-08-31Basis constructor: row vectors -> column vectorsZhehang Ding
2022-08-31Unite GradientEdit and GradientEditor as editor-only widgetYuri Sizov
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
2022-08-31Merge pull request #63394 from Calinou/curve-gradient-rename-interpolateRémi Verschelde
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
2022-08-31VCS: Improve VCS UI/UX by QoL changesTwarit Waikar
2022-08-31VCS: Replace usage of varray() by using callable_mp::bind()Twarit Waikar
2022-08-31VCS: Fix empty metadata items being moved across stagesTwarit Waikar
2022-08-31VCS: Load a GDExtension instead of Script + UI port from 3.5Twarit Waikar
2022-08-31VCS: Port Godot 3.5's VCS features to GDExtensionTwarit Waikar
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde