index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
Age
Commit message (
Expand
)
Author
2020-12-25
Makes strings translatable on right-click menu in visual shader
Yuri Roubinsky
2020-12-23
Merge pull request #44605 from madmiraal/rename-control-margin
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-23
Merge pull request #44487 from bruvzg/ctl_fixes_2
Rémi Verschelde
2020-12-22
Fix filename disambiguation on scripts in certain occasions
Michael Alexsander
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-12-21
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-20
Disable "Commit" button in VCS plugin if there's no commit message
Michael Alexsander
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
Rémi Verschelde
2020-12-20
Removed default commit message
janglee
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Changed the rotation gizmo handle to use the active axis color
Marcus Brummer
2020-12-15
Merge pull request #36530 from KoBeWi/text_with_backdrop
Rémi Verschelde
2020-12-15
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
Rémi Verschelde
2020-12-14
Increase the default 3D manipulator gizmo opacity for better visibility
Hugo Locurcio
2020-12-14
Add outline to ruler tool
Tomasz Chabora
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-10
Snap To Floor improperly offsets node
jeffuntildeath
2020-12-10
Merge pull request #44248 from Nickswoboda/fix-dragging-0-items
Rémi Verschelde
2020-12-10
Merge pull request #44234 from jeffuntildeath/master
Rémi Verschelde
2020-12-09
Fix scene being modified when arrows are pressed with no node selected
Nick Swoboda
2020-12-09
fix for snap to floor editor crash bug
jeffuntildeath
2020-12-09
Asset Library: Scroll up the ScrollContainer after page load
Marcus Brummer
2020-12-09
Merge pull request #44218 from aaronfranke/grid-inst-err
Rémi Verschelde
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Fix trying to set grid visibility on an invalid instance
Aaron Franke
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-12-05
Change minimum snap step of Tile Set to 1
Nick Swoboda
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-03
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Rémi Verschelde
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
Rémi Verschelde
2020-12-02
Merge pull request #39743 from aaronfranke/limit-zoom
Rémi Verschelde
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Limit the zoom and freelook speed based on camera settings
Aaron Franke
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
[prev]
[next]