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2021-10-19Implement TileMap patterns paletteGilles Roudière
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-19Merge pull request #53805 from groud/name_to_tileset_sourcesRémi Verschelde
2021-10-16Merge pull request #51984 from rcorre/camera_shortcutsRémi Verschelde
2021-10-15Swap args of Plane(point, normal) constructormennomax
Now (normal, point)
2021-10-15Merge pull request #53764 from Chaosus/vs_curve_input_port_defaultRémi Verschelde
2021-10-14Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methodsRémi Verschelde
2021-10-15get rid set_bone_pose and fix some function in SkeletonEditorSilc 'Tokage' Renew
2021-10-14Add a name to TileSet sourcesGilles Roudière
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-14Add tool quick-select to tile editorkobewi
2021-10-13Remove REST transform influence in skeleton bonesreduz
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13Merge pull request #53767 from groud/improve_tile_set_change_performancesRémi Verschelde
2021-10-13Greatly improve editor performances by deferring tiles related updatesGilles Roudière
Solve few update problems
2021-10-13Add a default input parameter field to CurveTexture (in visual shaders)Yuri Roubinsky
2021-10-13Prevent tiles outside atlas textureGilles Roudière
2021-10-13Merge pull request #53689 from reduz/remove-animation-transform3d-trackRémi Verschelde
2021-10-13Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distancesRémi Verschelde
2021-10-13Merge pull request #53683 from Chaosus/vs_previewsRémi Verschelde
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12Merge pull request #53471 from KoBeWi/🥞Rémi Verschelde
Improve editor panning and remove RMB panning
2021-10-12Merge pull request #53735 from Paulb23/text-file-drop-and-dragRémi Verschelde
Allow dragging TextFiles from the Filesystem dock
2021-10-12Allow dragging TextFiles from the Filesystem dockPaulb23
2021-10-12Fix TextFiles not saving when closing the tabPaulb23
2021-10-12Increase object snapping distances in the 3D editorHugo Locurcio
- Increase drag-and-drop snapping to 50 units (from 10 units). - Increase Snap Object to Floor maximum height to 500 units (from 20 units). - Increase Snap Object to Floor negative margin to 1 unit (from 0.2 units).
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-10-11Move add_syntax_highlighter bind to ScriptEditorBasePaulb23
2021-10-11Merge pull request #53678 from groud/fix_tilemap_selection_not_updatingRémi Verschelde
2021-10-11Fix selection not updating when erasing tilesGilles Roudière
2021-10-11Fix TileSet selection not updating when selecting on TileMapGilles Roudière
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-07Merge pull request #53235 from Paulb23/script-editor-save-stateRémi Verschelde
2021-10-07Allow breakpoints in closed filesPaulb23
2021-10-07Preserve script editor state through tab closesPaulb23
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-06Improve editor panning and remove RMB panningkobewi
2021-10-06Allow editing several tiles animations at onceGilles Roudière
2021-10-05Merge pull request #51437 from timothyqiu/selection-box-sepRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Remove ClippedCamera3Dreduz
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04Fixed ScriptTextEditor errors/warnings panel formatting.Eric M
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
Now matches the class names to be consistent between 2D and 3D and with other node types.
2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
Remove editor code in PhysicalBone3D
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.