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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-27
Merge pull request #36409 from fire/skeleton-custom-inspector
Rémi Verschelde
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-21
Fix moving 2D node with mouse after using arrow keys
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-09
Rename Lineshapes d to distance
Marcus Elg
2020-05-08
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
Rémi Verschelde
2020-05-08
rotation gizmo visible = false; when camera preview
Thakee Nathees
2020-05-07
Keep mouse inside 3D viewport rotation widget
JFonS
2020-05-06
Merge pull request #38475 from Chaosus/vs_quals
Rémi Verschelde
2020-05-05
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Rémi Verschelde
2020-05-05
Some fixes for canvas item visual shader inputs
Yuri Roubinsky
2020-05-05
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-05-05
Improved go-to definition (Ctrl + Click)
janglee
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-05-01
Fix Soft Reload Script shortcut clash with Replace in Files
Dominik 'dreamsComeTrue' Jasiński
2020-05-01
Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport
Rémi Verschelde
2020-04-30
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
MrRevington
2020-04-30
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
Rémi Verschelde
2020-04-29
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
Merge pull request #20371 from aaronfranke/vector-lerp
Rémi Verschelde
2020-04-29
Don't focus the selection after using Align Transform With View
Hugo Locurcio
2020-04-29
Merge pull request #37523 from 1abinitio1/master
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improve...
Rémi Verschelde
2020-04-29
Add option for editor freelook camera sensitivity
1abinitio1
2020-04-29
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-26
Fixed shuffling editor help tabs
Tom Evans
2020-04-22
Fixed output prints " Signal 'node_removed' is already connected " when the e...
dankan1890
2020-04-21
Update Joint gizmos automatically
jfons
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settings
Rémi Verschelde
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-18
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
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