Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-11 | Fixed #14503 | Dmitry Koteroff | |
2017-12-10 | Merge pull request #11510 from AndreaCatania/skel | Rémi Verschelde | |
Added skeleton x-ray | |||
2017-12-10 | Implemented skeleton visibility | AndreaCatania | |
Removed code visibility code from popup menu | |||
2017-12-10 | Merge pull request #14480 from volzhs/startup-error | Rémi Verschelde | |
Fix get_edited_scene_root error at starting editor | |||
2017-12-10 | Fix get_edited_scene_root error at starting editor | volzhs | |
2017-12-09 | Project Manager: Fix Templates search signal connection. | Andreas Haas | |
Fixes #13921 | |||
2017-12-09 | Merge pull request #14448 from groud/fix_checkboxes_update | Rémi Verschelde | |
Fixes the checkboxes update in canvas item editor | |||
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-09 | Merge pull request #13166 from Krakean/change_addrootifnone_v2 | Rémi Verschelde | |
When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2) | |||
2017-12-09 | Fixes the checkboxes update | Gilles Roudiere | |
2017-12-08 | Modify shortcuts and menus to fold/unfold code | MattUV | |
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F | |||
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 | |
2017-12-07 | Merge pull request #14332 from akien-mga/clang-format | Rémi Verschelde | |
Update style for clang-format 5.0.0, new min required version | |||
2017-12-07 | Add uppercase and lowercase to rightclickmenu in scripteditor | sersoong | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Add 'copy script path' to script editor plugin | sersoong | |
2017-12-07 | Merge pull request #13956 from poke1024/fix-poly2d-mode-change | Rémi Verschelde | |
Fixes Polygon2D wip mode closing when editing mode is changed | |||
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky | |
-Fixed material previews (dont show sphere unless for spatial) | |||
2017-12-05 | Moves the guides colors to editor settings | Gilles Roudiere | |
2017-12-05 | Fix a little mistake in a setting name (rulers->guides) | Gilles Roudiere | |
2017-12-05 | Merge pull request #13959 from groud/editable_rulers_colors | Rémi Verschelde | |
Makes editable the guides color | |||
2017-12-04 | Script Editor: Use first non-whitespace comment delimiter. | Andreas Haas | |
As suggested by @neikeq in https://github.com/godotengine/godot/pull/13489#issuecomment-348690816 | |||
2017-12-04 | Merge pull request #13961 from groud/rulers_by_default | Juan Linietsky | |
Make rulers on by default | |||
2017-12-04 | Make rulers on by default | Gilles Roudiere | |
2017-12-04 | Fixes Polygon2D wip mode closing when editing mode is changed | Bernhard Liebl | |
2017-12-03 | Makes editable the rulers color | Gilles Roudiere | |
2017-12-02 | TileMap Fixes | Mariano Suligoy | |
2017-12-02 | Fix alignment for button preview_camera | Guilherme Felipe | |
2017-12-01 | Script Editor: Make comment delimiter language dependent. | Andreas Haas | |
2017-11-27 | Fix displacement for centered tilemaps | Matthias Hoelzl | |
- Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`. | |||
2017-11-27 | add "add point" and "select point" handles to polygon 2d editor | Bernhard Liebl | |
2017-11-26 | Focus on sprite animation list after adding a new one to allow renaming with f2 | bncastle | |
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again. | |||
2017-11-26 | Ask users to explore official projects when none is loaded. | Juan Linietsky | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Tweak the default editor camera settings | Hugo Locurcio | |
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-25 | Improve/fix SpatialEditor state saving/restoring | Pedro J. Estébanez | |
2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | |
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||
2017-11-22 | Merge pull request #12301 from MarianoGnu/master | Rémi Verschelde | |
Implement auto-tiling | |||
2017-11-22 | When drag'n'drop (lets say, picture in 2D mode), automatically create ↵ | Dmitry Koteroff | |
dragged resource as a root node if you haven't any yet. | |||
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-20 | Add simple spacebar panning setting for 2D editor | Ricardo Maes | |
2017-11-20 | Visual fixes | Daniel J. Ramirez | |
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs | |||
2017-11-20 | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | |
ability to lock spatial nodes transform in editor | |||
2017-11-20 | Implement auto-tiling | Mariano Suligoy | |
2017-11-20 | Merge pull request #13008 from Chaosus/assetstorefixes | Rémi Verschelde | |
Few fixes for asset store browser | |||
2017-11-20 | Add close other tabs to Script Editor | sersoong | |