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2023-01-18Merge pull request #71626 from groud/fix_add_tileset_layer_undoRémi Verschelde
Fixes TileSet layer addition not being undoable
2023-01-18Merge pull request #71379 from KoBeWi/destruction_of_compatibility_functionRémi Verschelde
Remove set_drag_forwarding_compat()
2023-01-18Merge pull request #71618 from groud/fix_tileset_popup_wrong_positionRémi Verschelde
Fix right-click on tilset atlas popup wrong position
2023-01-18Fix right-click on tilset atlas popup wrong positionGilles Roudière
Fix similar bug in AnimationLibraryEditor
2023-01-18Fixes TileSet layer addition not being undoableGilles Roudière
2023-01-17Provide more information about the 'Support' filter when no result was foundMarius Hanl
Avoid possible confusion by showing more information about the 'Support' filter
2023-01-17Merge pull request #71528 from snakept/missing-path-external-editor-errorRémi Verschelde
Checking path variable if empty before opening external editor to fix…
2023-01-17Checking path variable if empty before opening external editor to fix #71528Christoh Prenissl
2023-01-17Merge pull request #71545 from groud/fix_rect_draw_tilesetRémi Verschelde
Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17Merge pull request #71517 from groud/tile_data_editor_shortcut_consistencyRémi Verschelde
Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17Fixes rectangle painting when dragging outside the atlas areaGilles Roudière
2023-01-16Make keyboard shortcuts in tile data editors consistent with tilemap editor. ↵Gilles Roudière
Fix a bug with collision shapes painting.
2023-01-16Merge pull request #69851 from dalexeev/fix-scaling-issueRémi Verschelde
Fix scaling issue in `draw_line` and similar methods
2023-01-16Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemapRémi Verschelde
Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-16Merge pull request #71485 from adamscott/history-localRémi Verschelde
Save history when goto script line in the text editor
2023-01-16Merge pull request #70504 from KoBeWi/the_choosen_antipatternRémi Verschelde
Add EditorUndoRedoManager singleton
2023-01-16Merge pull request #59076 from ↵Rémi Verschelde
Sauermann/fix-cursorshape-tilesetatlassourceeditor Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
2023-01-16replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL ↵ajreckof
prevented the use of the functionality on mac on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-15Save history when goto script line in the text editor.Adam Scott
2023-01-14Globalise path for New TextFile in FileSystemDockPaulb23
2023-01-14Remove set_drag_forwarding_compat()kobewi
2023-01-14Fix node preview crashes after updating visual shader nodeYuri Rubinsky
2023-01-14Implement toggling pause / stop button to AnimationPlayerEditorSilc 'Tokage' Renew
2023-01-13Merge pull request #70601 from vmedea/keep-terrain-choiceRémi Verschelde
Keep terrain choice when changing layer in tilemap editor
2023-01-13Merge pull request #71335 from groud/fix_atlas_mergingRémi Verschelde
Fixes TileSet atlas merging not working correctly
2023-01-13Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixesRémi Verschelde
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13Fixes TileSet atlas merging not working correctlyGilles Roudière
2023-01-13Fix crash when clicking Edit Region after reopening the sceneHaoyu Qiu
2023-01-12Merge pull request #71272 from MewPurPur/fix-frame-selectionRémi Verschelde
Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12Merge pull request #58517 from KoBeWi/size_mattersRémi Verschelde
Add expand modes to TextureRect
2023-01-12Fix the Frame Selection functionalityVolTer
2023-01-12Add expand modes to TextureRectkobewi
2023-01-12Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_goRémi Verschelde
Split pause() from AnimationPlayer's stop()
2023-01-12Fix various crashes of ParameterRef nodes in visual shaderYuri Rubinsky
2023-01-11Split pause() from AnimationPlayer's stop()kobewi
2023-01-11Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parentsRémi Verschelde
Ensure that the cached layout mode is in sync
2023-01-11Merge pull request #71127 from reduz/drag-forward-to-callablesRémi Verschelde
Change set_drag_forwarding() to use callables.
2023-01-10Ensure that the cached layout mode is in syncYuri Sizov
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-10Fix canceling add_node Popup doesn't disconnect previous node.stmSi
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09Merge pull request #70580 from timothyqiu/drop-externRémi Verschelde
Fix error when dropping script into script editor
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
Use BitField<> in core type masks
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
2023-01-07Tweak text color for disabled preprocessor branches in the shader editorHugo Locurcio
This makes text within disabled branches easier to distinguish from comments when using a non-default editor syntax theme. (The default editor syntax theme uses the same color as the text with 50% opacity for comments, which means it looks the exact same.)
2023-01-07Merge pull request #70902 from Cretezy/2d-polygon-indices-visibilityRémi Verschelde
Fix "2D Polygon indices are barely visible on bright background" (#38009)
2023-01-06Fix "2D Polygon indices are barely visible on bright background" (#38009)Charles Crete
Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06Merge pull request #70639 from Chaosus/vs_uintYuri Rubinsky
Closes https://github.com/godotengine/godot/issues/70634