Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-31 | Fix "seperate" typos | Aaron Franke | |
2019-10-30 | Improve the primary line setting display in the Configure Snap dialog | Hugo Locurcio | |
This merges the "steps" suffix into the SpinBox using its `suffix` property. | |||
2019-10-30 | Merge pull request #32934 from ajweeks/fix-scale-origin | Rémi Verschelde | |
Fix 2D scale gizmo placement | |||
2019-10-29 | Add primary grid lines to the 2D editor | Hugo Locurcio | |
A "primary" line is drawn every 8 steps by default, which makes it easier to measure distances for snapping. This value can be configured in the Configure Snap dialog. | |||
2019-10-29 | Fixed disconnecting not connected signal | Mikolaj Kaczmarek | |
2019-10-27 | Merge pull request #33107 from volzhs/toggle-camera-preview-error | Rémi Verschelde | |
Fix error when opening or closing scene with camera preview on | |||
2019-10-27 | Fix error when opening or closing scene with camera preview on | volzhs | |
2019-10-27 | Improve performance of connection info in the script editor | Paulb23 | |
2019-10-26 | Fixed #21527 (Show hint to right click when curve editor is empty) | MCrafterzz | |
2019-10-26 | Display a message if no results are found in the asset library | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/184. | |||
2019-10-25 | Merge pull request #33048 from KoBeWi/smarts_vs_grids | Rémi Verschelde | |
Make Ruler Tool depend on grid snap only | |||
2019-10-25 | Merge pull request #33043 from volzhs/ruler-zoom | Rémi Verschelde | |
Fix ruler origin is moving with zoom | |||
2019-10-25 | Make stylebox preview not to expand Inspector panel | volzhs | |
2019-10-24 | Make Ruler Tool depend on grid snap only | Tomasz Chabora | |
2019-10-25 | Fix ruler origin is moving with zoom | volzhs | |
2019-10-22 | Merge pull request #32924 from ajweeks/add-ruler-arcs | Rémi Verschelde | |
Draw arcs to indicate angles being measured by ruler | |||
2019-10-22 | Fix canvas scale gizmo placement | AJ Weeks | |
2019-10-22 | Fixed evaluation for types | David Sichma | |
2019-10-21 | Merge pull request #32841 from Calinou/freelook-add-slow-modifier | Rémi Verschelde | |
Add a "slow" modifier to freelook | |||
2019-10-19 | Add arcs to indicate angle being measured by ruler | AJ Weeks | |
2019-10-14 | Add a "slow" modifier to freelook | Hugo Locurcio | |
This makes precise adjustments easier, without having to touch the mouse wheel. This modifier is also available in Blender, so this makes the freelook behavior more consistent with it :) In the interest of simplifying the Editor Settings, this also removes the freelook modifier speed factor setting (the value is now hardcoded to its default). | |||
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-11 | Merge pull request #32721 from groud/independant_grid_snap | Rémi Verschelde | |
Move grid snapping to an independent button | |||
2019-10-10 | Fixed ScriptEditor autosave timer causing errors on start | PouleyKetchoupp | |
Fixes #32685 | |||
2019-10-10 | Move grid snapping to an independent button | Gilles Roudière | |
2019-10-10 | Prevents folding of member tree on drag&drop in visual shader | Yuri Roubinsky | |
2019-10-10 | Add shortcut Shift + F3 to search pervious in the built-in docs | Marqus | |
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se> | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-08 | Remove Show Ruler shortcut (fixes #32639) | Pedro Ciambra | |
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often. | |||
2019-10-08 | Merge pull request #32618 from nekomatata/sprite-to-polygon | Rémi Verschelde | |
Sprite to polygon conversion improvements | |||
2019-10-07 | Increase grid size limit | Gilles Roudière | |
2019-10-07 | Sprite to polygon conversion improvements | PouleyKetchoupp | |
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267 | |||
2019-10-06 | Add angle to ruler tool | Osama El Hariri | |
2019-10-04 | Fix calculate_spatial_bounds for selection display | jfons | |
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed selection doesn't break with transformed scenes. | |||
2019-10-04 | Merge pull request #32528 from hbina/hbina_fix_font_override | Rémi Verschelde | |
Fixed warnings text using custom font and color setting. | |||
2019-10-04 | Fixed warnings text using custom font and color setting. | Hanif Bin Ariffin | |
Fixes #31917 Added missing font and color override. | |||
2019-10-04 | Merge pull request #32543 from Chaosus/vs_fix_input | Yuri Roubinsky | |
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | |||
2019-10-04 | Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes | Rémi Verschelde | |
Fixes scene instances not displaying bounds when selected | |||
2019-10-04 | Fix VisualShaderInput if compiled with MinGW | Yuri Roubinsky | |
2019-10-04 | Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | Yuri Roubinsky | |
2019-10-03 | Fixes scene instances not displaying bounds when selected | Emmanuel Barroga | |
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected. | |||
2019-10-03 | Fix potential crash in AnimationPlayer. | Relintai | |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-03 | Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash | Rémi Verschelde | |
Fix crash in #32473. (Automatically seek timeline in selected animation) | |||
2019-10-03 | Fix crash in #32473. (Automatically seek timeline in selected animation) | Relintai | |
2019-10-02 | Drag&drop custom nodes from filesystem to visual shader | Yuri Roubinsky | |
+ better loading of custom nodes | |||
2019-10-02 | Merge pull request #32484 from Chaosus/shader_fix | Rémi Verschelde | |
Removed unnecessary shader error log messages | |||
2019-10-02 | Merge pull request #32473 from KoBeWi/seaking_ani | Rémi Verschelde | |
Automatically seek timeline in selected animation | |||
2019-10-02 | Removed unnecessary shader error log messages | Yuri Roubinsky | |
2019-10-02 | Update ScriptEditor and ShaderEditor Tooltip | Alexander Holland | |
fix #32417 |