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AgeCommit message (Collapse)Author
2019-10-31Fix "seperate" typosAaron Franke
2019-10-30Improve the primary line setting display in the Configure Snap dialogHugo Locurcio
This merges the "steps" suffix into the SpinBox using its `suffix` property.
2019-10-30Merge pull request #32934 from ajweeks/fix-scale-originRémi Verschelde
Fix 2D scale gizmo placement
2019-10-29Add primary grid lines to the 2D editorHugo Locurcio
A "primary" line is drawn every 8 steps by default, which makes it easier to measure distances for snapping. This value can be configured in the Configure Snap dialog.
2019-10-29Fixed disconnecting not connected signalMikolaj Kaczmarek
2019-10-27Merge pull request #33107 from volzhs/toggle-camera-preview-errorRémi Verschelde
Fix error when opening or closing scene with camera preview on
2019-10-27Fix error when opening or closing scene with camera preview onvolzhs
2019-10-27Improve performance of connection info in the script editorPaulb23
2019-10-26Fixed #21527 (Show hint to right click when curve editor is empty)MCrafterzz
2019-10-26Display a message if no results are found in the asset libraryHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/184.
2019-10-25Merge pull request #33048 from KoBeWi/smarts_vs_gridsRémi Verschelde
Make Ruler Tool depend on grid snap only
2019-10-25Merge pull request #33043 from volzhs/ruler-zoomRémi Verschelde
Fix ruler origin is moving with zoom
2019-10-25Make stylebox preview not to expand Inspector panelvolzhs
2019-10-24Make Ruler Tool depend on grid snap onlyTomasz Chabora
2019-10-25Fix ruler origin is moving with zoomvolzhs
2019-10-22Merge pull request #32924 from ajweeks/add-ruler-arcsRémi Verschelde
Draw arcs to indicate angles being measured by ruler
2019-10-22Fix canvas scale gizmo placementAJ Weeks
2019-10-22Fixed evaluation for typesDavid Sichma
2019-10-21Merge pull request #32841 from Calinou/freelook-add-slow-modifierRémi Verschelde
Add a "slow" modifier to freelook
2019-10-19Add arcs to indicate angle being measured by rulerAJ Weeks
2019-10-14Add a "slow" modifier to freelookHugo Locurcio
This makes precise adjustments easier, without having to touch the mouse wheel. This modifier is also available in Blender, so this makes the freelook behavior more consistent with it :) In the interest of simplifying the Editor Settings, this also removes the freelook modifier speed factor setting (the value is now hardcoded to its default).
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-11Merge pull request #32721 from groud/independant_grid_snapRémi Verschelde
Move grid snapping to an independent button
2019-10-10Fixed ScriptEditor autosave timer causing errors on startPouleyKetchoupp
Fixes #32685
2019-10-10Move grid snapping to an independent buttonGilles Roudière
2019-10-10Prevents folding of member tree on drag&drop in visual shaderYuri Roubinsky
2019-10-10Add shortcut Shift + F3 to search pervious in the built-in docsMarqus
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-08Remove Show Ruler shortcut (fixes #32639)Pedro Ciambra
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often.
2019-10-08Merge pull request #32618 from nekomatata/sprite-to-polygonRémi Verschelde
Sprite to polygon conversion improvements
2019-10-07Increase grid size limitGilles Roudière
2019-10-07Sprite to polygon conversion improvementsPouleyKetchoupp
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
2019-10-06Add angle to ruler toolOsama El Hariri
2019-10-04Fix calculate_spatial_bounds for selection displayjfons
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed selection doesn't break with transformed scenes.
2019-10-04Merge pull request #32528 from hbina/hbina_fix_font_overrideRémi Verschelde
Fixed warnings text using custom font and color setting.
2019-10-04Fixed warnings text using custom font and color setting.Hanif Bin Ariffin
Fixes #31917 Added missing font and color override.
2019-10-04Merge pull request #32543 from Chaosus/vs_fix_inputYuri Roubinsky
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04Merge pull request #32540 from codecustard/fix_show_bounds_for_scenesRémi Verschelde
Fixes scene instances not displaying bounds when selected
2019-10-04Fix VisualShaderInput if compiled with MinGWYuri Roubinsky
2019-10-04Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)Yuri Roubinsky
2019-10-03Fixes scene instances not displaying bounds when selectedEmmanuel Barroga
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03Fix potential crash in AnimationPlayer.Relintai
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-03Merge pull request #32504 from Relintai/fix_empty_animatin_player_crashRémi Verschelde
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03Fix crash in #32473. (Automatically seek timeline in selected animation)Relintai
2019-10-02Drag&drop custom nodes from filesystem to visual shaderYuri Roubinsky
+ better loading of custom nodes
2019-10-02Merge pull request #32484 from Chaosus/shader_fixRémi Verschelde
Removed unnecessary shader error log messages
2019-10-02Merge pull request #32473 from KoBeWi/seaking_aniRémi Verschelde
Automatically seek timeline in selected animation
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-10-02Update ScriptEditor and ShaderEditor TooltipAlexander Holland
fix #32417