Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-04 | Update transform buttons in tile editor while using T, A, S shortcuts (fixes ↵ | Alexander Alekseev | |
#17962) | |||
2018-04-04 | Merge pull request #17863 from covariantlabs/add-move-selected-tiles | Rémi Verschelde | |
Add functionality to move selected tiles in tile map editor | |||
2018-04-04 | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | |
Abstracted the syntax highlighter from text edit. | |||
2018-04-04 | Add functionality to move selected tiles in tile map editor | Martin Rieke | |
This change adds a new entry "Move Selection" to the "Tile Map" menu in the tile map editor. It allows the user to easily move as set of selected tiles. | |||
2018-04-03 | Merge pull request #17832 from YeldhamDev/popups_size_fix | Rémi Verschelde | |
Fixed some popups not shrinking their size back when losing items | |||
2018-04-03 | Merge pull request #17865 from delftswa2018/enumLookupFix | Rémi Verschelde | |
Ctrl+Clicking a enum now scrolls down to it in the docs. | |||
2018-04-03 | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | |
2018-04-03 | Merge pull request #17935 from Rubonnek/remove-unneeded-sort | Rémi Verschelde | |
Removed unneeded sort from SpriteFramesEditor plugin | |||
2018-04-02 | Removed unneeded sort from SpriteFramesEditor plugin | Wilson E. Alvarez | |
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson | |
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size. | |||
2018-03-28 | Fixed some popups not shrinking their size back when losing items. | Michael Alexsander Silva Dias | |
2018-03-28 | Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic | Gilles Roudiere | |
Simplify CanvasItemEditor anchor drag logic | |||
2018-03-28 | Enable snapping in 2D when control key pressed | Chaosus | |
2018-03-26 | Simplify CanvasItemEditor anchor drag logic | Wilson E. Alvarez | |
2018-03-23 | Merge pull request #17505 from ArkDShiggy/invert_y-axis | Rémi Verschelde | |
add option to invert y-axis | |||
2018-03-20 | add option to invert y-axis | Julien CATINEAU | |
2018-03-17 | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | |
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #16978 from Noshyaar/tmsc | Rémi Verschelde | |
Add icon to TileMapEditor popupmenu | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-13 | Merge pull request #17104 from Faless/assetlib_more_threads | Rémi Verschelde | |
More threading in AssetLib | |||
2018-03-13 | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | |
Fix round preview getting square on "run scene" (issue 16734) | |||
2018-03-13 | Merge pull request #17154 from Hinsbart/fix_text_editor_settings | Rémi Verschelde | |
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | |||
2018-03-13 | Merge pull request #17166 from Noshyaar/tilemap2 | Rémi Verschelde | |
TileSet&TextureRegion: fix error when getting nonexistent tile | |||
2018-03-13 | Merge pull request #17172 from StateOff/add_show_axis_options | Rémi Verschelde | |
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | |||
2018-03-13 | Merge pull request #17184 from Noshyaar/tilemap3x | Rémi Verschelde | |
TileSetEditorPlgn: use EditorHandle icon as handle | |||
2018-03-13 | Merge pull request #17381 from poke1024/fix-anim-scrub | Rémi Verschelde | |
AnimationPlayer: fix scrubbing after play backwards | |||
2018-03-12 | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | |
2018-03-09 | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | |
2018-03-07 | FIX to broken item select list (zoom and RMB) | Ranoller | |
FIX to #17346. Compiled and tested. | |||
2018-03-05 | In CanvasItemEditor, prioritize selected items | Bernhard Liebl | |
2018-03-02 | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | Blazej Floch | |
2018-03-02 | TileSetEditorPlgn: use EditorHandle icon as handle | Poommetee Ketson | |
2018-03-02 | TileSet&TextureRegion: fix error when getting nonexistent tile | Poommetee Ketson | |
2018-03-01 | ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | Andreas Haas | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-28 | Fix round preview getting square on "run scene" (issue 16734) | poke1024 | |
2018-02-28 | More threading in AssetLib | Fabio Alessandrelli | |
AssetLib now uses thread as requested to download previews and items | |||
2018-02-27 | TileSetEditorPlgn: Fix a leak | Poommetee Ketson | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-24 | Add icon to TileMapEditor popupmenu | Poommetee Ketson | |
2018-02-24 | TileMap: add fix_invalid_tiles | Poommetee Ketson | |
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-22 | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | |
eventually make it possible to in the future. | |||
2018-02-22 | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | |
Fix builtin script cannot open from debug stacks | |||
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Enable snapping when control key pressed | Chaosus | |