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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Rémi Verschelde
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Added small offset to the content of nodes in VisualShader
Yuri Roubinsky
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-07
Merge pull request #51326 from LightningAA/minor_view_rotation_gizmo_improvem...
Rémi Verschelde
2021-08-07
Removes const from set functions on the Gizmos
AndreaCatania
2021-08-06
Minor visual improvements to the viewport rotation gizmo (again)
Lightning_A
2021-08-05
Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling
Rémi Verschelde
2021-08-05
Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
Rémi Verschelde
2021-08-05
Merge pull request #51250 from LightningAA/minor_view_rotation_gizmo_improvem...
Rémi Verschelde
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-08-04
Minor improvements to the view rotation gizmo
Lightning_A
2021-08-04
Improve user communications in the theme editor
Yuri Sizov
2021-08-03
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-03
Merge pull request #51006 from foxydevloper/drag-drop-naming
Rémi Verschelde
2021-08-03
Merge pull request #51118 from SirQuartz/patch-39
Rémi Verschelde
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-03
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
Rémi Verschelde
2021-08-03
Fixed gizmo forced uniform scale and inconsistent rotation
Silc 'Tokage' Renew
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
Rémi Verschelde
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-02
Merge pull request #51004 from groud/tilemap_layers
Rémi Verschelde
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-08-02
Merge pull request #49783 from aaronfranke/real-editor-plugins
Rémi Verschelde
2021-08-02
Merge pull request #50430 from goostengine/ctrl-enter-commit
Rémi Verschelde
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Clean up and complete CodeEdit inspector and docs
Paulb23
2021-08-01
Move symbol lookup into CodeEdit
Paulb23
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-08-01
Prevent warning spam to console when dragging a CanvasItem in container
Yuri Roubinsky
2021-07-31
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
Nicholas Huelin
2021-07-31
Merge pull request #51110 from pycbouh/editor-put-the-colon-back-in
Rémi Verschelde
2021-07-31
Put multiple colons back into translated strings
Yuri Sizov
2021-07-31
Make action names translatable
Haoyu Qiu
2021-07-30
Merge pull request #51041 from foxydevloper/new-resources-snake-case
Rémi Verschelde
2021-07-30
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
Rémi Verschelde
2021-07-30
Make the focus outline translucent for editor viewports
Hugo Locurcio
2021-07-30
Merge pull request #51011 from foxydevloper/drag-drop-root-default
Rémi Verschelde
2021-07-29
Name new resource files with `snake_case`
foxydevloper
2021-07-29
Make drag and drop into viewport add to root node by default
foxydevloper
2021-07-29
Name nodes added from drag & drop by `name_casing`
foxydevloper
2021-07-28
Fix duplicate shortcut in TileMap Editor
Nicholas Huelin
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