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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-09-08
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Juan Linietsky
2021-09-08
Merge pull request #52106 from Paulb23/text-edit-optimisation
Gilles Roudière
2021-09-08
Merge pull request #52459 from groud/fix_terrain_editor_reset
Gilles Roudière
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-07
Don't stop closing on unsaved script
kobewi
2021-09-07
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-09-07
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
kleonc
2021-09-07
Fix TileSet terrain painting reset to no terrain
Gilles Roudière
2021-09-07
Fix node pivot shortcut is always active
jmb462
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-02
Make some enhancements to the POT generation
Michael Alexsander
2021-09-01
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
Hugo Locurcio
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-30
Merge pull request #52240 from Rubonnek/rename-rel-path
Juan Linietsky
2021-08-30
Merge pull request #43838 from lupoDharkael/cancel-member
Juan Linietsky
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-28
Optimise TextEdit get height and width
Paulb23
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-27
Merge pull request #52122 from V-Sekai/autoload_list
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51962 from LoipesMas/zoom_fix
Max Hilbrunner
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-25
Fix zoom label not being updated
LoipesMas
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Merge pull request #37253 from KoBeWi/animass
Max Hilbrunner
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-08-23
Allow to load multiple animations at once
Tomasz Chabora
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-19
Merge pull request #51583 from nekomatata/capsule-height-radius-setters
Rémi Verschelde
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-19
Avoid a crash when an node of the AnimationTree is invalid
fabriceci
2021-08-18
Merge pull request #50411 from Chaosus/vs_filter
Rémi Verschelde
2021-08-18
Merge pull request #51627 from mhilbrunner/todo-for-neikeq
Rémi Verschelde
2021-08-18
Added port type content filter on port dragging in visual shader
Yuri Roubinsky
2021-08-18
Fix visual shader keyword colour
Paulb23
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-08-17
Merge pull request #51729 from yjh0502/ext-reload-master
Rémi Verschelde
2021-08-17
Remove underscore hacks
Max Hilbrunner
2021-08-17
Improve Undo/Redo menu items
Haoyu Qiu
2021-08-17
Auto-reload scripts with external editor
Jihyun Yu
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