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AgeCommit message (Expand)Author
2022-04-25Merge pull request #60439 from Chaosus/vs_vec4Yuri Rubinsky
2022-04-24Fix "Vector4DDecompose" typo in VisualShaderEditorPluginAaron Franke
2022-04-22Continue to improve vector4 type in visual shadersYuri Roubinsky
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-13Merge pull request #60030 from KoBeWi/pewportRémi Verschelde
2022-04-13Ensure gizmos are added to newly created Node3D-derivatives and silence error...SaracenOne
2022-04-12Merge pull request #60081 from fire-forge/input-event-editor-fixRémi Verschelde
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-12Merge pull request #60163 from fire-forge/texture-size-xRémi Verschelde
2022-04-12Redesign InputEvent editor pluginFireForge
2022-04-12Merge pull request #60057 from timothyqiu/select-framesRémi Verschelde
2022-04-12Fix OpenType property editor signal connection.bruvzg
2022-04-12Merge pull request #60166 from bruvzg/narrow_file_accessRémi Verschelde
2022-04-12Narrow FileAccess scope to prevent deadlocks.bruvzg
2022-04-12Disable Open in Inspector when there is no animationHaoyu Qiu
2022-04-11Use multiplication symbol in Texture size labelFireForge
2022-04-11Merge pull request #59980 from reduz/animation-librariesRémi Verschelde
2022-04-11Implement Animation Librariesreduz
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-09Improve Select Frames dialog of SpriteFrames editorHaoyu Qiu
2022-04-08Fix 2D editor menu positionkobewi
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-05Merge pull request #56695 from bruvzg/mod_unicode_inputRémi Verschelde
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-04-05Fix lookup symbol in scripts which doesn't open a tab at first attemptYuri Roubinsky
2022-04-04Style: Apply clang-tidy to current code, add `readability-redundant-member-init`Rémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-04-03Fix creation and reopening of built-in scriptsMichael Alexsander
2022-04-03Merge pull request #59633 from EricEzaM/better-code-complete-updateRémi Verschelde
2022-04-01Improve sorting of Code Completion options.Eric M
2022-03-31Fix name of the created static trimesh bodykobewi
2022-03-30Cleanup EditorNode and EditorDataHendrik Brucker
2022-03-29Merge pull request #59558 from V-Sekai/primitive-indiciesRémi Verschelde
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-28Add refs to shading language to the desciption of input nodes in vshaderYuri Roubinsky
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-28Merge pull request #59574 from Sauermann/proposal-rename-warp-mouseRémi Verschelde
2022-03-27Fix errors when locking nodesMichael Alexsander
2022-03-27Add GDExtension support to Scriptreduz
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-26Clarify what primitives means.K. S. Ernest (iFire) Lee
2022-03-25Merge pull request #59500 from fire-forge/opentype-buttonRémi Verschelde
2022-03-25Make the OpenType "Add Feature..." button full widthFireForge
2022-03-24Remove space in MeshLibrary editor buttonFireForge
2022-03-24Add TTR context for pagination button textsHaoyu Qiu
2022-03-21Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0Rémi Verschelde
2022-03-20Reduce the size of Controls editor toolbarkobewi
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-18Fix editor crash when renaming visual shader portYuri Roubinsky
2022-03-17Make `TabBar/Container` default their alignments to the left instead of centerMichael Alexsander