Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-07 | fixed insert track queue in AnimationTrackEditor doesn't work correctly | Silc 'Tokage' Renew | |
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-06 | Allow editing several tiles animations at once | Gilles Roudière | |
2021-10-05 | Merge pull request #51437 from timothyqiu/selection-box-sep | Rémi Verschelde | |
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-10-04 | Remove ClippedCamera3D | reduz | |
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. | |||
2021-10-04 | Fixed ScriptTextEditor errors/warnings panel formatting. | Eric M | |
2021-10-01 | Rename Joint2D and Joint3D files for consistency | PouleyKetchoupp | |
Now matches the class names to be consistent between 2D and 3D and with other node types. | |||
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat | |
Remove editor code in PhysicalBone3D | |||
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp | |
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there. | |||
2021-10-01 | Allow shortcuts to have any number of bindings. Updated UI as required. | Eric M | |
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Merge pull request #53025 from Paulb23/textfile-ux | Rémi Verschelde | |
2021-09-30 | Merge pull request #52544 from JFonS/lod_fixes | Juan Linietsky | |
Auto LOD fixes and improvements | |||
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add TextFile support across the editor | Paulb23 | |
2021-09-29 | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Merge pull request #53062 from stebulba/4.0_undo_CloseCurve | Rémi Verschelde | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Various tiles-related fixes | Gilles Roudière | |
2021-09-28 | Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon | Rémi Verschelde | |
2021-09-27 | Auto LOD fixes and improvements | jfons | |
* Fixed LODs for shadow meshes. * Added a merging step before simplification. This helps with tesselated meshes that were previously left untouched. The angle difference at wich edges ar considered "hard" can be tweaked as an import setting. * LODs will now start with the highest decimation possible and keep doubling (approximately) the number of triangles from there. This makes sure that very low triangle counts are included when possible. * Given more weight to normal preservation. * Modified MeshOptimizer to report distance-based error instead of including attributes in the reported metrics. * Added attribute transference between the original mesh and the various LODs. Right now only normals are taken into account, but it could be expanded to other attributes in the future. | |||
2021-09-26 | Fix tile size property | kobewi | |
2021-09-25 | Make some buttons in editor use the lighter version of the TabMenu icon | Michael Alexsander | |
2021-09-25 | Add history navigation in the script editor using extra mouse buttons | Hugo Locurcio | |
This feature is enabled by default, but it can be disabled in the editor settings in case it interferes with other uses of the extra buttons (such as push-to-talk in a VoIP program). | |||
2021-09-25 | Merge pull request #53049 from AnilBK/dont-construct-2 | Rémi Verschelde | |
2021-09-25 | Construct values only when necessary. | Anilforextra | |
2021-09-25 | TexturePreview Update text when texture is being changed | kleonc | |
2021-09-24 | Fix GPUParticle3D emission point generation | John Wigg | |
`emission_point_texture` is now correctly created from an image containing the emission points. | |||
2021-09-24 | Merge pull request #44352 from KoBeWi/ItemList🔥🔥🔥🔥🔥 | Rémi Verschelde | |
Add Delete All button to ItemList editor | |||
2021-09-24 | Add Delete All button to ItemList editor | kobewi | |
2021-09-24 | Merge pull request #52430 from AnilBK/vector2-replacements | Rémi Verschelde | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-23 | Merge pull request #51920 from ↵ | Rémi Verschelde | |
jmb462/missing-sname-macro-optimization-in-some-functions | |||
2021-09-22 | Merge pull request #52808 from AnilBK/simplify-logic | Rémi Verschelde | |
2021-09-22 | Use Rect2's get_end(). | Anilforextra | |
2021-09-22 | Merge pull request #52923 from SirQuartz/paint-tool | Rémi Verschelde | |
2021-09-21 | Fix paint tool duplicate shortcut | Nicholas Huelin | |
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool. | |||
2021-09-22 | Fix 3D view name typo | Haoyu Qiu | |
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-22 | Added ability to override shortcut definitions for OSX (remove preprocessor ↵ | Eric M | |
defines) | |||
2021-09-21 | Merge pull request #52886 from bruvzg/rtl_fixes | Rémi Verschelde | |
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. |