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AgeCommit message (Collapse)Author
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-25Merge pull request #62309 from reduz/remake-resource-thread-safetyRémi Verschelde
Remake ResourceCache thread safety code and API
2022-06-23Fix crash when drawing invalid tileskobewi
2022-06-23Merge pull request #61826 from guilhermefelipecgs/fix_leakRémi Verschelde
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23Add missing TTR in dialog titleHaoyu Qiu
2022-06-22Remake resource thread safety and APIreduz
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533
2022-06-21Merge pull request #62262 from fire-forge/suffix2Rémi Verschelde
2022-06-20Improve TileSet editor and add more suffixesFireForge
2022-06-20Merge pull request #61459 from reduz/new-shader-editorRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-19Automatically update the editor viewport when 3D scaling options are changedHugo Locurcio
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor.
2022-06-17Add missing new function parameter.Trevor Davenport
2022-06-16Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde
Remove engine version from visual shader
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-15Use new inspector button style in InputEvent editorFireForge
2022-06-14Improve TileMap editor layer selection buttonFireForge
2022-06-14[macOS] Fix high-precision scrolling direction in the canvas editor zoom.bruvzg
2022-06-13Merge pull request #61809 from groud/terrain_center_bitRémi Verschelde
2022-06-12Fixed missing call to AnimationTrackEditor::make_insert_queueAndreas Raddau
2022-06-10Add terrain center bitGilles Roudière
2022-06-10Remove engine version from visual shaderYuri Rubinsky
2022-06-10Merge pull request #59776 from fire-forge/more-roundRémi Verschelde
2022-06-10Distinguish Length function name to Length2D/3D/4D in visual shadersYuri Rubinsky
2022-06-09Increase AnimationPlayer position SpinBox to fit more decimalsDanny Chung
Fixed UI bug where it appeared that pushing the up or down incrementing arrows did not increment the SpinBox value appropriately. Just needed to increase the size of the box horizontally, to display four decimal points consistently.
2022-06-08Fix ObjectDB instances leaked on state machine when editor closesGuilherme Felipe de C. G. da Silva
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-06-07Merge pull request #61784 from ↵Rémi Verschelde
Geometror/visualeditors_editorsettings_propagation Fix visual editor settings change propagation
2022-06-07Merge pull request #61319 from JFonS/taa_wipRémi Verschelde
Initial TAA implementation
2022-06-07Merge pull request #61779 from RechieKho/zoom_100_percent_errorRémi Verschelde
Define zoom shortcut before using it
2022-06-07Fix visual editor settings change propagationHendrik Brucker
2022-06-07Define zoom shortcut before using itRechieKho
2022-06-07Merge pull request #61737 from LightningAA/fix-frac-typoRémi Verschelde
Fix typo "Frac" instead of "Fract"
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07Merge pull request #61767 from KoBeWi/tiling_speedrunRémi Verschelde
Add shortcuts to GenericTilePolygonEditor
2022-06-07Merge pull request #61651 from Haydoggo/path-editor-handle-swapRémi Verschelde
Fix end handles being reversed in Path3DGizmo
2022-06-07Add shortcuts to GenericTilePolygonEditorkobewi
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-06-05Enable nearest filtering in shrunk 3D viewportkobewi
2022-06-05Fix inverted mouse wheel zoom in CanvasItemEditor #61716Andy Gainey
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05Merge pull request #61696 from guilhermefelipecgs/fix_menusRémi Verschelde
Removes start/end states from menus
2022-06-04Removes start/end states from menusGuilherme Felipe de C. G. da Silva
2022-06-04Fix zoom in callback for CanvasItemEditor to use correct numeric signAndy Gainey
2022-06-04Merge pull request #61679 from fire-forge/tilemap-gridRémi Verschelde
Update viewport when toggling TileMap grid
2022-06-04fix end handles being reversed in Path3DGizmoHayden Leete
2022-06-03Update viewport when toggling TileMap gridFireForge
2022-06-03Fix state machine styleGuilherme Felipe de C. G. da Silva
2022-06-03Update half resolution immediatelykobewi
2022-06-02Merge pull request #61626 from Haydoggo/path-editor-handle-swapRémi Verschelde
Swap Path3DGizmo control points order
2022-06-02Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bugJFonS
2022-06-02Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmoJFonS