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2018-01-02Add Show In File System to script editor tabssersoong
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Merge pull request #15111 from poke1024/fix15097Noshyaar
Fixes various Line2D and Polygon2D editor bugs
2018-01-01Merge pull request #15080 from volzhs/text-colorNoshyaar
Respect text editor highlighting color changes
2017-12-30prevent strings from being evaluated to just "true"firefly2442
2017-12-30Various fixes for 2d polygon editorBernhard Liebl
Fixes issues 15096, 15097 Fixes various other Line2D edit issues Fixes previous outline Fixes retina support
2017-12-28Autotile Enhancementdamarindra
2017-12-28Respect text editor highlighting color changesvolzhs
Fix #14838
2017-12-26Fix 2D editor checkboxes with a new projectGilles Roudiere
2017-12-25Add missing parameter namesPoommetee Ketson
2017-12-25Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problemNoshyaar
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25Merge pull request #14847 from YeldhamDev/3d_viewport_saveNoshyaar
Fixes for the Spatial Editor's Perspective options and dead code cleaning
2017-12-25Merge pull request #14853 from MattUV/context-menuNoshyaar
Adds an option to move cursor with right click in TextEdit
2017-12-25Merge pull request #14846 from carlosfvieira/weird_gizmo_orthoNoshyaar
Fixes gizmo huge scale immediately after change to orthogonal view
2017-12-25Merge pull request #14827 from RayKoopa/editor_patchworkNoshyaar
Some Editor UI patchwork
2017-12-25Merge pull request #14808 from YeldhamDev/script_editor_fixesNoshyaar
Some fixes for the Script Editor and dead code cleaning.
2017-12-23Add more translatable text for editor plugins.geequlim
2017-12-21Merge pull request #14913 from poke1024/tooltip-shortcut-namesRémi Verschelde
Consistent display of shortcut names in tooltips
2017-12-21Consistent display of shortcut names in tooltipspoke1024
2017-12-21Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵carlosfvieira
those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21Fix blurry after zoomingvolzhs
2017-12-20Adds an option to move cursor with right click in TextEditMattUV
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20Fixes for the Spatial Editor's Perspective options and dead code cleaning.Michael Alexsander Silva Dias
2017-12-19#14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836Carlos Vieira
2017-12-19Limit code editor minimum width, clear Scene node subresource menu before ↵Ray Koopa
refilling it
2017-12-18Some fixes for the Script Editor and dead code cleaning.Michael Alexsander Silva Dias
2017-12-17Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17Dictionary::copy -> ::duplicateWill Nations
2017-12-17Fix method not returning value in all paths (autotile editor)George Marques
2017-12-17Refactoring FPS & information on 3D viewportvolzhs
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
2017-12-16Moved Local Space Mode and Transform Snap settings to Top Bar ...Przemysław Gołąb (n-pigeon)
...buttons for easier access.
2017-12-16Merge pull request #14613 from voithos/fold-jump-bugfixRémi Verschelde
Account for folded code blocks when navigating via members list
2017-12-16Merge pull request #14630 from willnationsdev/script-editor-create-apiRémi Verschelde
Add API for ScriptEditor to open ScriptCreateDialog
2017-12-16Merge pull request #14623 from volzhs/mesh-menu-themeRémi Verschelde
Fix theme for Mesh menu
2017-12-16Merge pull request #14649 from MattUV/fix-indentationRémi Verschelde
Modifies text indentation behaviour
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky
#14629
2017-12-15Modifies indentation behavioursMattUV
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor.
2017-12-14Updated iconsDaniel J. Ramirez
[ciskip]
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-13Added open_script_create_dialog funcWill Nations
2017-12-13TileMapEditor: Fix tile placement.Andreas Haas
Fixes #14625
2017-12-13Fix theme for Mesh menuvolzhs
2017-12-13Merge pull request #14596 from Noshyaar/prRémi Verschelde
Enhance undoredo action name, TTR, cleanup
2017-12-12Account for folded code blocks when navigating via members listZaven Muradyan
Previously, the editor would attempt to set the scroll position to the function's line number, but this would result in an invalid scroll whenever functions above the target were folded. This changes callback to use a combination of `goto_line` and `set_edit_state` to navigate to the target line and reset the cursor to column 0. Using `goto_line` also has the side effect of automatically unfolding the target function, which seems like useful behavior. Fixes #14572.
2017-12-12Fixed Tileset editor button having the wrong text and not being translatable.Michael Alexsander Silva Dias
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-12Change statable to multistate, remove extra separatorPoommetee Ketson
2017-12-11Fixed #14503Dmitry Koteroff
2017-12-10Merge pull request #11510 from AndreaCatania/skelRémi Verschelde
Added skeleton x-ray
2017-12-10Implemented skeleton visibilityAndreaCatania
Removed code visibility code from popup menu