index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
Age
Commit message (
Expand
)
Author
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-11
Fix script list only showing their names regardless of display option
Michael Alexsander
2021-01-11
Pushes visual shader code preview to separate window
Yuri Roubinsky
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-08
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Rémi Verschelde
2021-01-05
Merge pull request #44892 from KoBeWi/gentle_drag
Rémi Verschelde
2021-01-05
Commit CanvasItem state only if it changed
kobewi
2021-01-05
Merge pull request #44893 from Chaosus/shader_reference
Rémi Verschelde
2021-01-05
Fix shader editor documentation link
Yuri Roubinsky
2021-01-05
Merge pull request #44890 from KiritoAM/my-bug-fix
Rémi Verschelde
2021-01-04
Fix Leak with Gradient in Node3DEditorViewport
Rafał Mikrut
2021-01-03
Fix for reselecting a TileMap node without first de-selecting it
andrew-softdev
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Merge pull request #44709 from Calinou/editor-frame-time-color
Rémi Verschelde
2020-12-29
Merge pull request #44759 from Huberion/master
Rémi Verschelde
2020-12-29
Add an editor setting for the 3D selection box color
Hugo Locurcio
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Fix Scrollbar range calculation error
BiBi
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Rémi Verschelde
2020-12-27
Move the brightness factor for highlighted 3D gizmos to a variable
Hugo Locurcio
2020-12-27
Fix Layout menu not working
kobewi
2020-12-26
Color 3D editor frame time labels depending on the performance level
Hugo Locurcio
2020-12-25
Makes strings translatable on right-click menu in visual shader
Yuri Roubinsky
2020-12-23
Merge pull request #44605 from madmiraal/rename-control-margin
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-23
Merge pull request #44487 from bruvzg/ctl_fixes_2
Rémi Verschelde
2020-12-22
Fix filename disambiguation on scripts in certain occasions
Michael Alexsander
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-12-21
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-20
Disable "Commit" button in VCS plugin if there's no commit message
Michael Alexsander
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
Rémi Verschelde
2020-12-20
Removed default commit message
janglee
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Changed the rotation gizmo handle to use the active axis color
Marcus Brummer
2020-12-15
Merge pull request #36530 from KoBeWi/text_with_backdrop
Rémi Verschelde
2020-12-15
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
Rémi Verschelde
2020-12-14
Increase the default 3D manipulator gizmo opacity for better visibility
Hugo Locurcio
[next]