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2020-04-29Add option for editor freelook camera sensitivity1abinitio1
2020-04-29Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fixRémi Verschelde
Fixed shuffling editor help tabs
2020-04-28Rename InputFilter back to InputRémi Verschelde
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
2020-04-26Fixed shuffling editor help tabsTom Evans
The indexes for the ScriptEditorItemData entries were not getting updated after sorting. This would cause a page to be open but with a different tab selected. Whenever _update_script_names was called next, it would correct this indexing. Now we correct it immediately following the tab sort.
2020-04-22Fixed output prints " Signal 'node_removed' is already connected " when the ↵dankan1890
editor settings window is closed. Close #38012
2020-04-21Update Joint gizmos automaticallyjfons
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settingsRémi Verschelde
Add editor freelook navigation scheme settings
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
2020-04-18Add editor freelook navigation scheme settingsHugo Locurcio
Depending on what one is trying to achieve, a different freelook mode may be more desirable. This closes #34034.
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
2020-04-16Merge pull request #37012 from Calinou/reverse-builtin-script-namingRémi Verschelde
Tweak the built-in script naming for resources with custom names
2020-04-15Added selection outline to locked nodes.Eric M
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
Implement decals
2020-04-14Implement decalsJuan Linietsky
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
2020-04-13Merge pull request #37843 from qarmin/unitialized_crashRémi Verschelde
Fixed crash caused by uninitialised variable
2020-04-13Fixed crash caused by unitialized variableqarmin
2020-04-13Merge pull request #37823 from MCrafterzz/relativeSnapRémi Verschelde
Relative scale snapping 2D
2020-04-13Relative scale snapping 2DMarcus Elg
2020-04-12Remove separators from particles menusNico Mitchell
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-10Shows proper scene render time in editor infoJuan Linietsky
Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10Othographic camera in-editor now uses Z near/far settings instead of a ↵Kiri Jolly
hardcoded value Fixes #18809. The in-editor ortho camera used a far clipping plane of 8192 units, and was placed 4096 units away from the camera cursor. This was far enough to cause culling issues from floating point precision loss on objects smaller than one unit. This change modifies the near/far clipping planes of the ortho camera to use those specified in the editor (and currently used by the perspective camera). The frustum is still centered around the camera cursor location, as it was before. (cherry picked from commit 26912c15e625f234a0528f239bf5e5ab2f858d9a)
2020-04-10Merge pull request #37509 from wazzy47/issue_36228Rémi Verschelde
Add "preview_on_sphere" setting of material editor plugin
2020-04-08Merge pull request #37678 from reduz/refactor-shadowmappingJuan Linietsky
Refactored shadowmapping.
2020-04-08Refactored shadowmapping.Juan Linietsky
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
2020-04-08Merge pull request #37644 from JFonS/gizmos_renameRémi Verschelde
Rename all gizmo classes, using the 4.0 node names.
2020-04-07Rename all gizmo classes, using the 4.0 node names.jfons
2020-04-06Merge pull request #37623 from Chaosus/vs_fix_keyword_nameYuri Roubinsky
Adds warning to the uniform name in visual shader if its equal to keyword
2020-04-06Adds warning to the uniform name in visual shader if its equal to keywordYuri Roubinsky
2020-04-06Merge pull request #37621 from dankan1890/autoslice_fixRémi Verschelde
Fixed TextureRegion autoslice issue.
2020-04-06TextureRegion: fixed Autoslice not created/updated properly.dankan1890
2020-04-06Merge pull request #37556 from KoBeWi/kill_get_indexRémi Verschelde
Remove Node.get_position_in_parent()
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-04Add "preview_on_sphere" setting of material editor pluginVasiliy
2020-04-03Removed duplicated add_childqarmin
2020-04-03Merge pull request #37505 from YeldhamDev/viewcont_renameRémi Verschelde
Rename ViewportContainer to SubViewportContainer
2020-04-02Merge pull request #35720 from Calinou/remove-request-docs-buttonRémi Verschelde
Remove Request Docs button in the script editor due to various issues
2020-04-02Remove Request Docs button in the script editor due to various issuesHugo Locurcio
The Request Docs button is partly responsible for layout overflow issues on narrow displays, such as #31133. It also tended to attract spam and low-effort issues that were difficult to act upon. A "Send Docs Feedback" menu option has been added to replace it.
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-31Fix more -Wmaybe-uninitialized warnings with target=release_debugRémi Verschelde
I have no idea why those don't get triggered in target=debug builds. Fixes #37461.
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
doc: Update classref with node renames
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-29Properly handle node remove via undoTomasz Chabora
2020-03-27Renaming of servers for coherency.Juan Linietsky
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
Rename editor plugins to match the new node names.
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
Fixes #30736.