Age | Commit message (Collapse) | Author |
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Fix ruler lines rendering on top of text
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Rename Position* nodes to Marker*
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Replace Array return types with TypedArray (part 2)
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
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Calinou/editor-environment-defaults-decrease-shadow-max-distance
Decrease editor shadow maximum distance to match DirectionalLight3D default
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Rotate Decal nodes when using Align Transform/Rotation With View
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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Make `property_*_revert` methods multilevel and expose them for scripting
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
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Improve editor toolbar for `Control` nodes
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This improves shadow texel density, leading to improved visual quality
(and higher performance in large scenes, as fewer objects will be
included in the shadow map).
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menu for editor.
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Improvements to shader editor
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This behavior is consistent with GIMP.
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V-Sekai/disable_sprite_conversion_on_foreign_nodes
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This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
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Allow for vec2/vec4 to be used in reflect and refract
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Hide method filter bar when selecting a doc in the Script editor
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Add ShapeCast2D editor handle and improve debug drawing
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
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Improve tooltips for grouping/ungrouping nodes
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