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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-23
Rename Position* nodes to Marker*
Micky
2022-08-23
Merge pull request #63854 from TokageItLab/auto-bone-mapping
Rémi Verschelde
2022-08-23
Merge pull request #64587 from Calinou/editor-environment-defaults-decrease-s...
Yuri Sizov
2022-08-23
Merge pull request #61493 from Calinou/editor-align-transform-rotate-decal
Yuri Sizov
2022-08-23
Add simple auto mapping to BoneMapper
Silc Renew
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-22
Merge pull request #63486 from TokageItLab/init-poses
Rémi Verschelde
2022-08-20
Restore ability to drag 'n' drop Mesh to Viewport
Micky
2022-08-19
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Yuri Sizov
2022-08-19
Merge pull request #63950 from bruvzg/menu_bar3
Max Hilbrunner
2022-08-19
Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar
Yuri Sizov
2022-08-18
Decrease editor shadow maximum distance to match DirectionalLight3D default
Hugo Locurcio
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg
2022-08-18
Unify node casing adjustment
kobewi
2022-08-18
add init bone poses
Silc Renew
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-16
Improve editor toolbar for Control nodes
Yuri Sizov
2022-08-15
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Aaron Franke
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-14
Fix crash when loading Animation Library after reloading a scene
Haoyu Qiu
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-11
Merge pull request #63582 from KoBeWi/power_shader
Clay John
2022-08-11
Add missing properties to default theme
kobewi
2022-08-10
Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts
Rémi Verschelde
2022-08-10
Merge pull request #63245 from V-Sekai/animation_editor_read_only
Rémi Verschelde
2022-08-10
Allow using numpad for zoom shortcuts in the 2D/code editors
Hugo Locurcio
2022-08-08
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo
Rémi Verschelde
2022-08-08
Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_n...
Rémi Verschelde
2022-08-08
Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment
Rémi Verschelde
2022-08-08
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
Rémi Verschelde
2022-08-08
Merge pull request #64050 from pulawskig/master
Rémi Verschelde
2022-08-07
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
Hugo Locurcio
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
Fix axis snapping of CollisionPolygon2d's newly created vertex
Grzegorz Puławski
2022-08-06
Fix NavigationRegion3D gizmo's odd visual behavior
Josh Jones
2022-08-06
Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal
Rémi Verschelde
2022-08-06
Merge pull request #63776 from fire-forge/shapecast2d
Rémi Verschelde
2022-08-05
Remove rect_ prefix from control properties when keyframing
Hakim
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Add text overrun behavior for the theme type selector
Yuri Sizov
2022-08-03
Rename visual shader editor setting category for proper capitalization
Hugo Locurcio
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
Merge pull request #50614 from foxydevloper/clarify-group-tooltip
Rémi Verschelde
2022-08-01
Remove `CustomPropertyEditor` completely
Yuri Sizov
2022-08-01
Remove excessive `editor/property_editor.h` includes
Yuri Sizov
2022-07-31
Improve ShapeCast2D editor and debug drawing
FireForge
2022-07-31
Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy
Rémi Verschelde
2022-07-31
Find a better solution for the script editor member list sometimes not being ...
MinusKube
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