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2020-01-05Fixes scaled scrolling of TextureRegion editorHaoyu Qiu
2020-01-04Take the editor scale into account for 2D zoom operationsHugo Locurcio
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there.
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-02Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde
Tint 3D light gizmos using the light's color
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2020-01-01Tint 3D light gizmos using the light's colorHugo Locurcio
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
2019-12-30Merge pull request #34695 from timothyqiu/show-in-file-systemRémi Verschelde
Checks script path before show in filesystem
2019-12-30Merge pull request #34625 from timothyqiu/i18nRémi Verschelde
Makes more editor strings translatable
2019-12-30Merge pull request #34613 from timothyqiu/edscale-againRémi Verschelde
Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30Makes more editor strings translatableHaoyu Qiu
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
2019-12-30Checks script path before show in filesystemHaoyu Qiu
2019-12-26Fixes Theme Editor minimum height on HiDPI monitorHaoyu Qiu
* Applies `EDSCALE` to the minimum size
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-22Merge pull request #34441 from KoBeWi/wrapping_things_upRémi Verschelde
Fix code editor not always centering to bookmarks
2019-12-21Makes more editor strings translatableHaoyu Qiu
* "Add" button text in Groups Editor * "Receiver Method" in Connect Signal Dialog * "Play Mode" in Animation State Machine Editor * "Mesh Library" button text in Mesh Library editor plugin * Compose Array node button texts in Visual Script * Various button texts in TileSet Editor * Various Run Script errors
2019-12-19Merge pull request #34445 from JFonS/fix_13364Rémi Verschelde
Fix selection on 3D viewport with half resolution
2019-12-19Fix selection on 3D viewport with half resolutionJFonS
2019-12-19Merge pull request #34437 from Chaosus/fix_toggle_scripts4Rémi Verschelde
Fix ScriptTextEditor encapsulation
2019-12-19Fix ScriptTextEditor encapsulationYuri Roubinsky
2019-12-19Fixes Curve Editor marginHaoyu Qiu
2019-12-18Fix code editor not always centering to bookmarksTomasz Chabora
2019-12-19Fix error log when selecting child of Containersvolzhs
2019-12-17Fix toggle scripts panel to allow using shortcut in other areasYuri Roubinsky
2019-12-17Prevent showing toggle scripts panel switch in shader editorYuri Roubinsky
2019-12-17Merge pull request #34364 from Chaosus/toggle_scripts_panelRémi Verschelde
Moves switch for show scripts panel from File menu to status bar
2019-12-16Merge pull request #34377 from timothyqiu/i18nRémi Verschelde
Makes more strings in editor translatable
2019-12-16Makes more strings in editor translatableHaoyu Qiu
* File type names in file dialogs * Layout option names * Visual shader editor UI
2019-12-16Center error icon vertically in AssetLibHaoyu Qiu
2019-12-15Moves switch for show scripts panel from File menu to status barYuri Roubinsky
2019-12-14Increase the TileSet and polygon UV editor zoom limits to 16×Hugo Locurcio
This also changes the TileSet editor's minimum zoom to match other 2D editors. This closes #34346.
2019-12-13Make more editor strings translatableHaoyu Qiu
2019-12-13Merge pull request #34016 from ↵Rémi Verschelde
norton-corbett/hotfix/tileset-editor-point-grabbing Fix TileSet Editor polygon point grabbing
2019-12-11Fix for #34186: "Center Selection" in 2D editor introduces graphic bias.Hannah Crawford
2019-12-10Merge pull request #34040 from qarmin/unused_variable_more_precise_numbersRémi Verschelde
Removed unused variables, add some constants numbers
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-12-08Fix TilesetEditorContext separation snap.dankan1890
Fixes #34182
2019-12-06clear_meta when clearing guides with the rulerHaoyu Qiu
2019-12-05changed set_meta to remove_meta in CLEAR_GUIDES menu optionsimpuid
2019-12-05Fixes crash when clearing guides in empty sceneHaoyu Qiu
2019-12-01Fixed another point grabbing issue at lower zoom levels.Norton Corbett
This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01Center Script Editor when jumping to bookmarks/breakpointsTomasz Chabora
2019-12-01Merge pull request #34022 from nekomatata/animation-player-stop-errorsRémi Verschelde
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01Fixed errors in AnimationPlayerEditor when switching current_animation in ↵PouleyKetchoupp
the inspector Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021
2019-12-01Take into account the current zoom level when grabbing polygon points in the ↵Norton Corbett
TileSet editor. The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point. Fixes https://github.com/godotengine/godot/issues/34001
2019-11-30Fixed error when creating physical skeletonPouleyKetchoupp
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920
2019-11-28Don't cast item to Spatial when checking if it's lockedAaron Franke
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-27Fix box selection being cancelled immediatelyTomasz Chabora
2019-11-27Show thumbnail for DynamicFont resourcevolzhs
2019-11-26Range: Fix cases where max was set to or below min valueRémi Verschelde
It will now raise an error whenever this happens so that we can fix these situations. `max == min` is not allowed as it could lead to divisions by zero in ratios, and `max < min` doesn't make much sense. Fixes #33907.
2019-11-25Fixes around ScriptEditor script listPouleyKetchoupp
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<) - Fixed crash (integer division by zero) when using previous/next script shortcut with no script open - Fixed error when dropping a script file with no script open ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0) At: scene\gui\item_list.cpp:257