Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-20 | Merge pull request #52867 from JFonS/upd_giz_fix | Rémi Verschelde | |
Fix error spam on quit | |||
2021-09-20 | Merge pull request #52479 from KoBeWi/the_close_of_all_tabs | Rémi Verschelde | |
Don't stop closing on unsaved script | |||
2021-09-20 | Fix error spam on quit | jfons | |
2021-09-20 | Draggin in/out from ports to create nodes in Animation Blend Tree editor | Yuri Roubinsky | |
2021-09-17 | Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing | Rémi Verschelde | |
2021-09-17 | Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active | Rémi Verschelde | |
2021-09-17 | Merge pull request #51590 from aaronfranke/texture-region | Rémi Verschelde | |
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
2021-09-17 | Merge pull request #52751 from Rubonnek/rename-listener-nodes | Rémi Verschelde | |
2021-09-17 | Print a warning if a 3D editor gizmo has no name defined | Hugo Locurcio | |
Unnamed gizmos should be avoided, so this should help editor plugin authors resolve issues with gizmo naming if they forgot to override the function. | |||
2021-09-16 | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D | Wilson E. Alvarez | |
2021-09-16 | Remove bbcode_text from RichTextLabel | HaSa1002 | |
Also renames: - append_bbcode -> append_text - get_bbcode -> get_text - set_bbcode -> set_text - get_text -> get_parsed_text Property text is: set_text get_text | |||
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat | |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | |||
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | |
2021-09-16 | Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon | Rémi Verschelde | |
Display a editor gizmo icon for Listener3D | |||
2021-09-16 | Merge pull request #52732 from manueldun/materialConversionM | Rémi Verschelde | |
Materials Conversion now includes "Local to scene" flag and name | |||
2021-09-16 | Display a editor gizmo icon for Listener3D | Hugo Locurcio | |
The icon was present in `editor/icons/`, but it was never implemented in the editor gizmos code. This also removes some unused gizmo drawing code (overridden methods that are no longer called anywhere). | |||
2021-09-15 | Conversion now includes "Local to scene" flag and name | Manuel Dun | |
2021-09-15 | Merge pull request #52679 from nekomatata/world-boundary-shape | Camille Mohr-Daurat | |
Rename WorldMarginShape to WorldBoundaryShape | |||
2021-09-15 | Fix pressing `Add Node` button in visual shader editor | Yuri Roubinsky | |
2021-09-15 | Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms | Rémi Verschelde | |
2021-09-15 | Added status bar and toggle scripts panel button to EditorHelp/VScripts | Yuri Roubinsky | |
2021-09-15 | Fix issues with scaling Node3Ds | Krystof Klestil | |
2021-09-14 | Merge pull request #52667 from butkeim/master | Rémi Verschelde | |
Fix 3D Onion skinning missing | |||
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | |
2021-09-14 | Fix 3D Onion skinning missing | Kerrad Yanis | |
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde | |
2021-09-14 | Merge pull request #52662 from Chaosus/fix_bookmarks | Rémi Verschelde | |
Fix editor crash on pressing `Go to Previous Bookmark` menu button | |||
2021-09-14 | Fix editor crash on pressing `Go to Previous Bookmark` menu button | Yuri Roubinsky | |
2021-09-14 | Merge pull request #52658 from groud/some_tilemap_fixes | Gilles Roudière | |
Fix transform of TileMap nodes and tilemap selection | |||
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-13 | Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap | Rémi Verschelde | |
Enable Pixel Snap by default in the 2D editor | |||
2021-09-13 | Merge pull request #52298 from DeleteSystem32/meshlib-transform | Rémi Verschelde | |
implement individual mesh transform for meshlibrary items | |||
2021-09-10 | Enable Pixel Snap by default in the 2D editor | Hugo Locurcio | |
Since this avoids accidentally placing 2D nodes at subpixel positions, this results in more crisp visuals by default, even when pixel snapping is disabled in the project settings. | |||
2021-09-09 | Merge pull request #51158 from YeldhamDev/potgen_enhancements | Juan Linietsky | |
Make some enhancements to the POT generation | |||
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-08 | Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning | Juan Linietsky | |
Fixed regression of skinning with skeleton | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Merge pull request #52459 from groud/fix_terrain_editor_reset | Gilles Roudière | |
Fix TileSet terrain painting reset to no terrain | |||
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania | |
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area | |||
2021-09-07 | Don't stop closing on unsaved script | kobewi | |
2021-09-07 | Fixed regression of skinning with skeleton | Silc 'Tokage' Renew | |
2021-09-07 | SpriteFramesEditor Fix preview grid in "Select Frames" dialog | kleonc | |
2021-09-07 | Fix TileSet terrain painting reset to no terrain | Gilles Roudière | |
2021-09-07 | Fix node pivot shortcut is always active | jmb462 | |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-09-02 | Make some enhancements to the POT generation | Michael Alexsander | |
2021-09-01 | Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose" | Hugo Locurcio | |
The new terms are more descriptive of each button's actual function. | |||
2021-09-01 | Merge pull request #51639 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implement more advanced features for DAP | |||
2021-08-31 | Implemented advanced features of DAP | Ev1lbl0w | |
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms |